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The Lrm Qq Reminds Me Of My League Games.

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#1 El Bandito

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Posted 31 August 2014 - 02:45 PM

The way people rage over the "easy-mode" weapon system after dying to it, is very reminiscent of the way other people throwing fits after they get killed by Master Yi in League of Legends. Now Master Yi is an old old character of LoL, created at it's birth back in 2009. Consequently, he has much less mechanical kits compared to most of the newer champions. What he is good at is summarized by rushing to the enemy champions/objectives and auto attacking them. That's it.

Consequently he is widely known as an easy to play "right click" champion with the potential of facerolling the entire enemy team--only in the lower Elo range. Due to his simple mechanics, there are many ways to counter him, once people get more experienced. Sounds familiar? ;)

Just as with LRMs, some one picking Master Yi will be laughed at in any matches near competitive level, because he has way too many counters and he requires heavy team support to be anywhere close to viable in team fights. It is only in lower Elo range that he can seem overpowered and cheap, due to his simpler-than-most mechanic and general lack of awareness, in such Elo.

Whenever Master Yi does well in a match below Platinum bracket, the enemy usually utter "GG for picking no skill champ", "Right click to win", "Try picking champions that requires actual skill" etc... ...the same way some people in MWO deride LRM boats for having an "easy-mode I win config". Especially when the dead enemies were playing champions with overloaded kits such as Nidalee and Jayce. If your Nidalee requires such "high skill" to play, then why are you losing to a no skill champ? What does that say about your actual competence in this game?

Nevermind that Master Yi used a perfectly timed Alpha Strike to dodge your shots coming his way before auto attacking you to death, nevermind that Master Yi used a perfectly timed Meditate to counter your burst before auto attacking you to death, nevermind that you died to Master Yi because you were alone and exposed in the enemy territory, nevermind that your team was wiped because you blew all your crowd control abilities on the enemy tank champion instead of saving some for the enemy Master Yi, nevermind that the reason your team had more kills but still lost because you were too dumb to realize that Master Yi was split pushing your base and got to the Nexus before you did. It is ALL about that "easy-mode champion" QQ right?

But such is life. Be in LoL or MWO, people blame the "easy-mode" for their lack of competence.

Edited by El Bandito, 31 August 2014 - 02:58 PM.


#2 Kiiyor

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Posted 31 August 2014 - 03:11 PM

This really is true. There comes a point where LRM's stop being something to fear, and become a nuisance instead. I fear MLAS more than LRM's nowadays, and I haven't run AMS for aeons.

The trouble with LRM's is that they are one of the best weapons to punish mistakes with.

If a target is too far from cover when it starts taking LURMS, it'll likely be reduced to scrap before it can find somewhere to shelter from the rain. If a dedicated LRM boat is firing at you, you don't usually get a chance to return fire beucase of the screen shake, even though aiming at the center of the red box will at least let you get rounds on target.

The best way to avoid LRM's is to always have cover in mind when you are moving. "If i'm shot at from here, is this the place I would like to return fire from?"

New players tend to move only to find a better angle to attack an enemy.

#3 Screech

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Posted 31 August 2014 - 03:38 PM

Yeah those folks who think the LRMs are easy just because you don't have to aim or even see the enemy sure are noobs.

Maybe someday they will understand they skill it takes to load 14 tons of ammo in a mech-bay.

#4 Wolfways

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Posted 31 August 2014 - 03:45 PM

View PostScreech, on 31 August 2014 - 03:38 PM, said:

Yeah those folks who think the LRMs are easy just because you don't have to aim or even see the enemy sure are noobs.

Maybe someday they will understand they skill it takes to load 14 tons of ammo in a mech-bay.

Bad pilots make easy LRM targets. If you repeatedly die to LRM's it's not because they are easy to use, it's because you suck as a mech pilot.

Oh, and Jinx ftw!!! :D

#5 Mechteric

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Posted 31 August 2014 - 03:51 PM

When I read the title I thought you were going to talk about league MWO matches, not LoL.


But I would definitely add that competitive level 12v12's don't really use LRMs much, if at all. Direct fire weapons are king.

#6 Sephlock

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Posted 31 August 2014 - 03:54 PM

***** someone already took the name Master Yi :(.

#7 Screech

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Posted 31 August 2014 - 03:55 PM

View PostWolfways, on 31 August 2014 - 03:45 PM, said:

Bad pilots make easy LRM targets. If you repeatedly die to LRM's it's not because they are easy to use, it's because you suck as a mech pilot.

Oh, and Jinx ftw!!! :D



Yeah those noobs sure do suck. One day they with luck they might make it to the elite level of us LRM-jocks.

Hope they packed a lunch.

#8 Sephlock

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Posted 31 August 2014 - 03:56 PM

Posted Image

#9 Novakaine

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Posted 31 August 2014 - 03:57 PM

The tears are like a lrm reloads to my launchers.
Fear the Stalker.

#10 Ph30nix

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Posted 31 August 2014 - 03:58 PM

View PostWolfways, on 31 August 2014 - 03:45 PM, said:

Bad pilots make easy LRM targets. If you repeatedly die to LRM's it's not because they are easy to use, it's because you suck as a mech pilot.

Oh, and Jinx ftw!!! :D

or you were narced on a map with crappy cover.

the problem with LRM's is linked target locks without special equipment combined with some maps having no REAL cover, the only thing they have is LOS breaks, if someone gets sight on you then you are about to get hit by a rain of LRMs.
You have no counter to it in those cases your only option is to try to get out of range of the LRM launcher, try to scare away the spotter, take out the UAV, or bend over if you were narced.

LRM's arent OP or anything its just one of those things its either INSANELY deadly or just garbage. THey need some tweaks so they dont have such a wide range and are useful more often.

oh and yes Jinx FTW
https://www.youtube....e&v=0nlJuwO0GDs

Edited by Ph30nix, 31 August 2014 - 03:59 PM.


#11 Nightmare1

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Posted 31 August 2014 - 04:14 PM

Meh, LRMs are nasty weapons. I've seen them be truly terrifying at even the higher skill level matches, even if LRM pilots do face greater challenges. I think the biggest thing going in their favor, is the lack of ECM on the field, lack of coordination among Pugs, fast firing rates and reload times, indirect firing ability, high arc, and rapid movement. Now, dropping with a group can eliminate the ECM and coordination issues faced by pilots seeking to slay the LRM beasties. However, TAG, NARC, and UAV can nullify ECM coverage and, to a small degree, Unit cohesion. When LRMs start raining down on your head when you think you're safe, even seasoned pilots can panic a bit and break formation.

Still, comparing LRMs to energy and ballistic weapons, one must realize that LRMs are the only weapon type to receive recent buffs, while all other weapon types have largely been nerfed. This leads to the laughable LurmAggedon solo pugging experiences pilots are forced to endure for faction challenges.

As someone who usually rocks out on ballistics and lasers, I have tried going over to the dark side on occasion to try out LRMs and see what all the fuss is about. Having been on the receiving end more times than I care to count, I figured I would see the flip side of the coin. I arrived at the conclusion that the presence of a coordinated team with ECM can prove very challenging, even overpowering, against my LRM boat. However, subsequent matches showed that a well-placed UAV, paired with TAG and/or NARC, would render such ECM useless and reinstate my LRM boat as a fearsome foe. For the record, my only LRM boat is a BLR-1S with two 10s, two 15s, and Artemis (although I also have a TDR with twin 10 launchers - it's not a boat though). The ease with which I can shred targets from hiding, steal kills with carefully timed LRM volleys, and rack up huge damage scores is really quite incredible. With my Unit acting as a defensive line holding back the enemy team, I have often been able to systematically destroy enemy Mechs and, in some cases, full lances while only taking slight damage.

All that being said, brawling with my Medium Mechs is still my favorite way to play. However, on occasion, I will trot that BLR out of the garage and take it for a spin whenever I feel like boosting my K/D or competing in a weekend Challenge. I feel that LRMs are not necessarily a competitive weapon for 12-Mans and league play (they may become one though if PGI keeps nerfing everything!), but they are quite overpowered in the solo pugging and small group queues. Using them always makes me feel dirty as though I somehow cheated or pushed an old lady to the ground. I guess I feel that LRMs just aren't sporting.

#12 Wolfways

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Posted 31 August 2014 - 06:25 PM

I wouldn't mind if indirect-fire was only possible with TAG, NARC and UAV, and even if the AOE was increased so less missiles hit. But then i don't really like indirect-fire...even if i do love the "idea" of LRM's.
They do need a buff for direct-fire though, and a removal of the incoming missile warning so that LRM's can be used as intended, long range missiles.

#13 Ph30nix

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Posted 31 August 2014 - 07:41 PM

View PostWolfways, on 31 August 2014 - 06:25 PM, said:

I wouldn't mind if indirect-fire was only possible with TAG, NARC and UAV, and even if the AOE was increased so less missiles hit. But then i don't really like indirect-fire...even if i do love the "idea" of LRM's.
They do need a buff for direct-fire though, and a removal of the incoming missile warning so that LRM's can be used as intended, long range missiles.

LRM's in the current state have the very slow travel speeds and the missle warning BECAUSE it is so easy for someone to get a lock thanks to shared targeting, UAV,NARC and Tag.

if they were to limit the ease of aquiring indirect targets then they could do alot of things ot buff LRM's that would make them a great support or main weapon without being OP in either roll.

I don't think i would ever want the LRM warning to go away though because its not like staying in cover vs direct fire where you will know if you are covered, you might not see the ECM mech 600 meters behind you that targeted you and hit R on his keyboard, or might not realize that kitfox just narced you when you blasted at him a moment ago.

LRM's are one of those weapons that yes horribly punish you when you make a mistake, but how targeting works combined with the prevalance lately of UAV/Tag/Narc it can also punish you for just being the unlucky SOB who got insingled out.

Edited by Ph30nix, 31 August 2014 - 07:42 PM.


#14 Clint Steel

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Posted 31 August 2014 - 07:42 PM

I use LRMs just to make people hate them, and get some easy cash. Personally, I'd be much happier if they removed them from the game, matches without them are much more fun.

#15 Chagatay

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Posted 31 August 2014 - 07:52 PM

This Master Yi sounds like an awesome person. Perhaps we should add a mech in his honor like Yi's Hatamoto Chi complete with mech busting sword action and LRMs.

#16 TB Freelancer

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Posted 31 August 2014 - 08:02 PM

meh without the premade boogeyman around, its sync drops, lrms, cheese builds, clans, ecm, tonnage imbalance, de-syncs or any other weak excuse they can come up with.

Edited by TB Freelancer, 31 August 2014 - 08:02 PM.


#17 Wolfways

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Posted 31 August 2014 - 08:03 PM

View PostPh30nix, on 31 August 2014 - 07:41 PM, said:

LRM's in the current state have the very slow travel speeds and the missle warning BECAUSE it is so easy for someone to get a lock thanks to shared targeting, UAV,NARC and Tag.

if they were to limit the ease of aquiring indirect targets then they could do alot of things ot buff LRM's that would make them a great support or main weapon without being OP in either roll.

I don't think i would ever want the LRM warning to go away though because its not like staying in cover vs direct fire where you will know if you are covered, you might not see the ECM mech 600 meters behind you that targeted you and hit R on his keyboard, or might not realize that kitfox just narced you when you blasted at him a moment ago.

LRM's are one of those weapons that yes horribly punish you when you make a mistake, but how targeting works combined with the prevalance lately of UAV/Tag/Narc it can also punish you for just being the unlucky SOB who got insingled out.

The warning (and PGI nerfing the range of missiles) is the thing that is stopping LRM's from being used in their intended role, long range. They are more like Medium Range Missiles because it is almost impossible to hit someone 600m+ away because they have time to get to cover. No other weapon lets you do that.
The only ways to make them long range are either remove the warning or give them a substantial projectile speed increase.

#18 Kjudoon

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Posted 31 August 2014 - 08:45 PM

Me thinks MWO has a rather distinguished Whine List.

LRMs
Sync Drops
Premades
5+ Groups
Pinpoint Damage
Convergeance
Ghost Heat
ECM
AMS
Too much nerfing
Nerf what kills me all the time
...

See anything you like?

#19 Lynx7725

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Posted 31 August 2014 - 08:47 PM

View PostKjudoon, on 31 August 2014 - 08:45 PM, said:

Me thinks MWO has a rather distinguished Whine List.

LRMs
Sync Drops
Premades
5+ Groups
Pinpoint Damage
Convergeance
Ghost Heat
ECM
AMS
Too much nerfing
Nerf what kills me all the time
...

See anything you like?

Can we get Egomane to put these into the post tags? That way we can quickly shift through threads.

#20 Rando Slim

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Posted 31 August 2014 - 11:28 PM

Yep lrms suck, and so do I apparently since I think so. Nevermind any perfectly valid points against them since the "overhive" if you will says so. Look you "great" pilots think that none of us mediocre pilots have a clue......that's not the case. I put AMS on most of my mechs, I've cut back on my aggressiveness a little, I've been practicing the heck out of that little maneuver where you walk and power down while moving perpendicular to the lrm arc.....yadda yadda, its STILL a problem. ..don't make the same error of attribution that you accuse us bad pilots of in reverse.

Edited by Scrotacus 42, 31 August 2014 - 11:28 PM.






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