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3 Months Off Nothing Changed


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#21 Training Instructor

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Posted 05 September 2014 - 12:40 AM

New mechs that people paid a lot of money to get early.
Soon followed by nerfs to those mechs.

Oh, and JJs were nerfed to where there's an atrociously bad benefit scale to using more than one.
PPC/ERPPC/C-ERPPC speed was nerfed because they wanted to further desync it from the gauss rifle. Combined with JJ nerf, they hammered loads of legitimate non-cheese builds just to try and cut down on jump-sniping/poptarting.

Other than that, no new maps, and gameplay is about the same as a year ago.

#22 N0MAD

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Posted 05 September 2014 - 02:37 AM

View PostIraqiWalker, on 04 September 2014 - 03:34 AM, said:


Look. I've been playing this game for a long time now.

Single players can't make their team win that well, but they can easily cause a loss. Also, with the no respawn system we have in this game, the team that gets a 3-4 mech lead early on, is not only going to win unless something drastic happens, they are not likely to lose mechs, as their firepower grows exponentially with every mech they down.

I need to disagree with this.
A single good player can influence a game a hell of a lot more than a bad player.
Why? because he knows the map well, knows all the routes/sniping/ambush places, he knows his hardware and if he is really good he knows exactly what the enemy mob is going to do, he is going to be waiting for the noob thats broken of because he knows some noob is going to do it.
He knows there is litle to no co ordination or backup, he has his planned get away tactic, he is good and its all these things that make him good, he is going to wade thru the noobs and kill several of them before they even know whats happening, end match he is going to have 5 kills and multiple assists.
I started playing again just after the Clans after close to a years break.
First game back i recognized a well known comp player on the enemy team, within a minute or two he had 3 kills, thats a huge advantage he gave his team, teams are now 12v9, he ended the game 5 kills 4 assists.
The Single noob that goes gets killed instant has only given the enemy a 12v11 advantage..
So a single good player can influence a match a hell of a lot more than a single noob.
What do you do about the MM?, nothing the population isn't big enough to cater for more options.
So what has changed in the year that affects the average pug? a couple of maps, maybe some weaps balance he has no idea about or cares and a game type that well is basically what hes been playing and of course lots and lots of new mechs.
Mechs he cant really get his hands on because either he may not want to pay real $ because after all it is a F2P game or he cant buy them with ingame coin because he only plays maybe a few hours a day/week and this game doesnt pay real well when your not pro at it.
Private lobies, CW moduels you say? these things dont affect a noob theres nothing there that affect his gameplay today.
So in fact the OP is quite correct in his comments.

#23 Appogee

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Posted 05 September 2014 - 03:06 AM

View PostKleine Maus, on 03 September 2014 - 02:17 PM, said:

3 MONTHS OFF NOTHING CHANGED

That's NOT true!

Our pings are higher and we desync more often.

#24 IraqiWalker

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Posted 05 September 2014 - 03:11 AM

View PostN0MAD, on 05 September 2014 - 02:37 AM, said:

I need to disagree with this.
A single good player can influence a game a hell of a lot more than a bad player.
Why? because he knows the map well, knows all the routes/sniping/ambush places, he knows his hardware and if he is really good he knows exactly what the enemy mob is going to do, he is going to be waiting for the noob thats broken of because he knows some noob is going to do it.
He knows there is litle to no co ordination or backup, he has his planned get away tactic, he is good and its all these things that make him good, he is going to wade thru the noobs and kill several of them before they even know whats happening, end match he is going to have 5 kills and multiple assists.
I started playing again just after the Clans after close to a years break.
First game back i recognized a well known comp player on the enemy team, within a minute or two he had 3 kills, thats a huge advantage he gave his team, teams are now 12v9, he ended the game 5 kills 4 assists.
The Single noob that goes gets killed instant has only given the enemy a 12v11 advantage..
So a single good player can influence a match a hell of a lot more than a single noob.
What do you do about the MM?, nothing the population isn't big enough to cater for more options.
So what has changed in the year that affects the average pug? a couple of maps, maybe some weaps balance he has no idea about or cares and a game type that well is basically what hes been playing and of course lots and lots of new mechs.
Mechs he cant really get his hands on because either he may not want to pay real $ because after all it is a F2P game or he cant buy them with ingame coin because he only plays maybe a few hours a day/week and this game doesnt pay real well when your not pro at it.
Private lobies, CW moduels you say? these things dont affect a noob theres nothing there that affect his gameplay today.
So in fact the OP is quite correct in his comments.


While I respect your opinion. I've seen enough good players (as in pro competitive players that know exactly where to go and what to do) stream their matches, and despite how hard they carry, they will always end up with a loss, usually because of a mistake caused by ONE lousy player.

an Isolated player on their own, will only damage their team's morale a bit when they die. The problem is when a couple other players try to save that player, and one death becomes three deaths. That is not something you can easily balance out with a good player. Don't get me wrong, some of the good ones are worth 3 or 4 players, but sometimes not even they can get their team back up from a 3-4 mech loss.

Good players have a great impact on their team, and on the enemy team. Bad players have almost as much impact on their team, and on the enemy team. Sometimes even more.

A bad player only needs to commit an action to cause the downfall of their team. While a good player needs to not only carry hard, but also use chat to try and control the impact of a bad player, thus their own impact is reduced. Twice as much, considering many players don't even notice chat sometimes.

Edited by IraqiWalker, 05 September 2014 - 03:12 AM.


#25 N0MAD

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Posted 05 September 2014 - 05:22 AM

View PostIraqiWalker, on 05 September 2014 - 03:11 AM, said:


While I respect your opinion. I've seen enough good players (as in pro competitive players that know exactly where to go and what to do) stream their matches, and despite how hard they carry, they will always end up with a loss, usually because of a mistake caused by ONE lousy player.

an Isolated player on their own, will only damage their team's morale a bit when they die. The problem is when a couple other players try to save that player, and one death becomes three deaths. That is not something you can easily balance out with a good player. Don't get me wrong, some of the good ones are worth 3 or 4 players, but sometimes not even they can get their team back up from a 3-4 mech loss.

Good players have a great impact on their team, and on the enemy team. Bad players have almost as much impact on their team, and on the enemy team. Sometimes even more.

A bad player only needs to commit an action to cause the downfall of their team. While a good player needs to not only carry hard, but also use chat to try and control the impact of a bad player, thus their own impact is reduced. Twice as much, considering many players don't even notice chat sometimes.

While noobs may not always rush to their deaths, a good player will always perform well.
But yes Bads will drag the average down.

#26 RazorbeastFXK3

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Posted 05 September 2014 - 02:45 PM

There have been plenty of times when I'll see a light mech with ECM running off into the distance then getting slaughtered minutes after. Then there are the medium/heavy/assaults that just wander out into the open away from the group my themselves.. I don't know if they're trying to be a distraction without telling the rest of the group about their plan or if they just want to leave it up to the group to carry their win record for them while taking a hit to their kill/death ratio then jump to another mech they own to repeat the process.

#27 Mech42Ace

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Posted 05 September 2014 - 02:48 PM

Dang dude, three months. Wow. I've even gotcha beat! I've been off for over 6 months! Really wanna come back though. :P

#28 IraqiWalker

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Posted 05 September 2014 - 06:48 PM

View PostMech42Ace, on 05 September 2014 - 02:48 PM, said:

Dang dude, three months. Wow. I've even gotcha beat! I've been off for over 6 months! Really wanna come back though. :P


You should come back. Aside from some dumb clan "balance" (i.e. nerfs that are unnecessary), the game is actually pretty fun.





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