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Srm Weapon Module Clan Vs Is


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#1 Better Call Saul

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Posted 03 September 2014 - 06:42 PM

Why does the IS Level 5 Weapon Module for SRM6 provide more range than the Clan version? Should they not provide the same range increase?

IS = 30M
Clan = 18.9M

#2 Richard Warts

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Posted 03 September 2014 - 06:53 PM

Probably for game balance.

#3 Y E O N N E

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Posted 03 September 2014 - 09:34 PM

Clan SRMs weigh half as much and are far less of a commitment of resources than Inner Sphere versions.

The end.

#4 Better Call Saul

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Posted 03 September 2014 - 09:58 PM

View PostYeonne Greene, on 03 September 2014 - 09:34 PM, said:

Clan SRMs weigh half as much and are far less of a commitment of resources than Inner Sphere versions.

The end.


So let's just throw the logic out the window that Clan technology/mechs are supposed to be superior?

#5 o0Marduk0o

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Posted 03 September 2014 - 10:50 PM

Almost all Clan weapon range modules have less range than their IS version. This is totally fine.

#6 Better Call Saul

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Posted 04 September 2014 - 01:22 AM

View Posto0Marduk0o, on 03 September 2014 - 10:50 PM, said:

Almost all Clan weapon range modules have less range than their IS version. This is totally fine.


I can understand your statement with regards to clan lasers as they are already ER, it's pretty baffling from a logic perspective that SRM for IS has longer range than clan.

I'm not asking for the module to be better than IS, just the same or at least some sort of logical explanation as to why its not.

#7 o0Marduk0o

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Posted 04 September 2014 - 01:52 AM

View PostBetter Call Saul, on 04 September 2014 - 01:22 AM, said:


I can understand your statement with regards to clan lasers as they are already ER, it's pretty baffling from a logic perspective that SRM for IS has longer range than clan.

I'm not asking for the module to be better than IS, just the same or at least some sort of logical explanation as to why its not.

See it as a slight buff for IS weapons on the module side.

#8 Javenri

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Posted 04 September 2014 - 02:13 AM

View PostBetter Call Saul, on 03 September 2014 - 09:58 PM, said:


So let's just throw the logic out the window that Clan technology/mechs are supposed to be superior?


It depends. Since this is a live game, things have to be balanced so all can enjoy it. PGI allowed mixed drop of Clan and IS mech without restrictions. This means that Clan mechs can't be as superior to IS mechs as the lore suggests. If we had separate drops (one side Clan-one side IS) with difference in number of mechs (10 vs 12) then Clan mechs could be like that.

#9 Primetimex

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Posted 04 September 2014 - 02:29 AM

View PostJavenri, on 04 September 2014 - 02:13 AM, said:


It depends. Since this is a live game, things have to be balanced so all can enjoy it. PGI allowed mixed drop of Clan and IS mech without restrictions. This means that Clan mechs can't be as superior to IS mechs as the lore suggests. If we had separate drops (one side Clan-one side IS) with difference in number of mechs (10 vs 12) then Clan mechs could be like that.


PGI please find other whales you can mine for your next round of sales and whatever it is $$$ game that you are currerntly working on because I'm not spending another cent on this game.

Clan weapons by nature are SUPERIOR - than means Clan weapon modules should be at least EQUAL not WORSE than IS.

Who the heck wants to spend their hard earned GXP on a piddly 18.9m - what the heck is 18.9 metres anyway??? I can smash a tennis ball farther than 18.9m.

ggclose PGI another round of dumb nerfs - what's even the point of buying Cran weapon modules eh?

#10 o0Marduk0o

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Posted 04 September 2014 - 03:17 AM

View PostGetterRobo, on 04 September 2014 - 02:29 AM, said:


PGI please find other whales you can mine for your next round of sales and whatever it is $$$ game that you are currerntly working on because I'm not spending another cent on this game.

Clan weapons by nature are SUPERIOR - than means Clan weapon modules should be at least EQUAL not WORSE than IS.

Who the heck wants to spend their hard earned GXP on a piddly 18.9m - what the heck is 18.9 metres anyway??? I can smash a tennis ball farther than 18.9m.

ggclose PGI another round of dumb nerfs - what's even the point of buying Cran weapon modules eh?

Why not worse when the weapon itself is MUCH better?

#11 Y E O N N E

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Posted 04 September 2014 - 07:44 AM

View PostBetter Call Saul, on 03 September 2014 - 09:58 PM, said:


So let's just throw the logic out the window that Clan technology/mechs are supposed to be superior?


If you really want to get into that debate, I'm just going to slap you down right now and say that the Clans as a whole are an illogical addition to BattleTech as a game because they inherently throw it out of balance. It was a stupid idea then and it's just as stupid now. Furthermore, in MWO the Clans are supposed to be "different", not overall "better", because that would be a crappy experience the way teams are currently set up.

That said, an SRM6 that's as light as an IS SSRM2 is a huge advantage by itself. Combine that with the fact that most Clan 'Mechs are faster than the majority of IS 'Mechs in the same weight class without making sacrifices in armor or firepower and you have one hell of a deadly combination.

Clans don't need the range boost. If a Timberwolf that can pack a 78-point alpha and spit out 22 dps while carrying more ammo than god, running at 89.1 kph, and having maximum armor isn't enough for you, I really don't know what to say. Check your privilege?

#12 Octantis

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Posted 04 September 2014 - 07:50 AM

It could be said that since the Clan weapons are so perfected that they get diminishing returns from improvements as compared to IS. So even with respect to SRMs. Their launchers being light weight can't move heavy reloads through their system thus they can't pack as much propellant as an Inner Sphere system.

If you want a real life reason (balance).

#13 Xavier

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Posted 04 September 2014 - 08:03 AM

View PostOctantis, on 04 September 2014 - 07:50 AM, said:

It could be said that since the Clan weapons are so perfected that they get diminishing returns from improvements as compared to IS. So even with respect to SRMs. Their launchers being light weight can't move heavy reloads through their system thus they can't pack as much propellant as an Inner Sphere system.

If you want a real life reason (balance).



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
This right here that is a very solid way to look at it. due to the superiority of their current weapons it may not be as easily tweakable as the IS equivalent due to its already high level of performance. Whereas the IS after studying clan tech realize that they can re-engineer somethings to provide better performance for current weapon systems.

I like your line of thinking.


......but......
yes we all know this is about balancing and nothing more!

#14 Omaha

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Posted 04 September 2014 - 08:35 AM

View PostGetterRobo, on 04 September 2014 - 02:29 AM, said:


PGI please find other whales you can mine for your next round of sales and whatever it is $$$ game that you are currerntly working on because I'm not spending another cent on this game.

Clan weapons by nature are SUPERIOR - than means Clan weapon modules should be at least EQUAL not WORSE than IS.

Who the heck wants to spend their hard earned GXP on a piddly 18.9m - what the heck is 18.9 metres anyway??? I can smash a tennis ball farther than 18.9m.

ggclose PGI another round of dumb nerfs - what's even the point of buying Cran weapon modules eh?



I'm really enjoying the fact that your post about this topic has an displeasing undertone to it. I get the impression you are angry that the clan module isnt the same as the innersphere one. It's as if you saw this an was like WTF THATS IT! I'm done! You act as if this module was a make or break situation for you, and yet completely invalidate your argument towards it by saying..."what the heck is 18.9 metres anyway???" GGCLOSE!

So I close with if it's not such a big deal then why so serious?

Edited by Omaha, 04 September 2014 - 08:38 AM.


#15 PictishWolf

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Posted 04 September 2014 - 08:44 AM

Waah! Quit whining about your OP clan mechs not being even more OP.

Maybe it's only like this at my ELO level but, IME the team with more clan mechs almost always wins and almost all of the surviving mechs are clan mechs.

Balanced, my backside! If they do 12vs12 clan-only vs IS-only, you will get a better idea how OP they are. Soon after that, no one will play IS mechs. I seriously doubt that it would be balanced even if they did 12vs10.

I had a match the other night where I killed a Dire Wolf, a Summoner, a Muromets, & a Catapult and got over 1000 dmg before I died. The rest of my team killed a few more and then got wiped out by 3 Timber Wolves. And, no, my team wasn't playing that badly. They're just that hard to kill. Too hard, by far, IMHO.





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