The6thMessenger, on 28 December 2018 - 03:48 AM, said:
Quote
"Tanking"
Awarded for receiving damage while the rest of the team is exposed. If there is at least 3 or more other available targets within the LOS of the attacking enemy and 270 meter AOE around the damaged target.
LRM IDF means other targets should be available to be locked.
Awarded for receiving damage while the rest of the team is exposed. If there is at least 3 or more other available targets within the LOS of the attacking enemy and 270 meter AOE around the damaged target.
LRM IDF means other targets should be available to be locked.
This way, the system could differentiate events of poor positioning, to acting actually as a shield. This also encourages armor-sharing, because it will only be triggered if you are with your team being exposed altogether.
While this could also mean that the entire team is just out of position being poor players, but at least you are sharing armor and thereby taking one (or more) for the team. Else if the rest of the team is within cover, and you're the only one exposed, then it means you are the one out of position.
Bonus could provide 2000 CB and 2 MS per percent of hp lost, so a tank that happened to maximize health of at least 98% HP lost then it should award 196 MS and 196,000 CB. The criteria of HP lost incentivizes armor-rolling and side-shielding for maximum bonuses, else if they are a poor tank then they won't be rewarded as much.
Scoring could be triggered every after 1.0s of being damaged, with the net HP calculated in between.
One of the biggest problem of scoring for taken damage is that, how do we distinguish between smart use of armor, and just blunders of positioning? How can we prevent people from just idiotically running off to get damaged, so they get paid either way?
So my solution is have the scoring check for availability of other targets, which would happen during pushes. This incentives sharing of armor and reward tanking while coordinating with the team.
While yes, it does reward idiotic out-of-position teams, but at least they were sharing armor, they were relatively coordinated enough.