- How was your experience piloting Inner Sphere 'Mechs?
- How was your experience piloting Clan 'Mechs?
- With this version, would you feel more or less comfortable about the state of game balance from introducing Clan vs IS?
- Did you try a Clan vs IS private match? If so, which side won?
- The IS LL and ERLL felt quite good.
With the longer beam for the ERLL but nearly the same heat and the same damage, both weapons feel like they have a place and do not replace each other totally.
- The Clan laser changes are interesting.
The ERLL and LPulse feel quite good, whilte the cERML and cERSL feel a bit hot.
All Clan lasers have a lot of range advantage still.
Both ML and LL compared to pulse have 0.4s longer beam and the ERML and cLP both work great together with their 1.2ec beams.
Duration and ranges look good.
- I'd say that these changes would be better. A lot of people asked to "revert" cERLL beam back to before the patch and change instead reduce range and increase heat.
- No private matches done.
A few more changes that would improve the "role" of smaller weapons for smaller mechs could look like these:
reduce SPulse cooldown a bit (2.0 from 2.25s)
reduce ML cooldown a bit (2.75 from 3.0s)
reduce MPulse cooldown a bit (2.50 from 3.0s)
increase LL and ERLL cooldown a bit (3.50 from 3.25s)
reduce LPulse cooldown a bit (3.0 from 3.25s)
increase PPC cooldowns more. (5.0 from 4.0s)
reduce LRM 5 cooldown a bit (3.0 from 3.25s)
keep LRM 10 cooldown (3.75s)
increase LRM 15 cooldown a bit (4.5 from 4.25s)
increase LRM 20 cooldown a bit more. (5.25 from 4.75s)
It would make it more attractive to use medium/small weapons for higher rate of fire and (higher dps) and the big/slow weapons for big punch, but lower rate of fire = better distinguish between "roles".
It could help to give medium mechs an edge using medium sized weapons and launchers and increase the benefits of pulse lasers to warant the high tonnage/heat/range cost over normal or ER lasers.
The shorter cooldown on Pulse laser would not be a balance problem, as the heat would limit the rate of fire after a few volley anyway.
But it would allow the pulse lasers to be used more for quick brawls and for hit and run.