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Good Build?

Question Help Me Guide

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#21 Koniving

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Posted 04 September 2014 - 11:57 PM

Fair point. I'm only referring to the right torso.

Now with experience and what not 4 rear armor, meh I could see that. Not sure if I'd give that to a new player.

But far as the right rear, definitely no point in anything more than 2 armor. Even completely surrounded with a 6 LPL Dire Wolf chasing me I didn't get hit right rear, but I lost both arms (first), both side torsos, one leg and finally my head and that's just today. And again I'm only referring to the right rear. :)

#22 MasterBLB

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Posted 05 September 2014 - 12:22 AM

HBK-4SP while being great is not designed to support energy sniper role well due to low energy hardpoints mount.For such,use HBK-4P instead - you can peek only witn head and hunch over a hill and be able to put 2xER LL and 3xML.Same for peeking over a corner,hunch-mounted weapons and those ML in right arm would be easy to shoot.And while forced to brawl you can defend yourself with 5xML and have good heat management.

Edited by MasterBLB, 05 September 2014 - 07:45 AM.


#23 Silentcrow75

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Posted 05 September 2014 - 02:22 PM

Thanks for the replies guys its been a ton of help for a new player like me and i'm going to try some of these builds and see how i like them. Also i want to point out that this is the one game where the community is good and helpful to new players unlike other games where the community is toxic and undfriendly. So again thanks for all the replies and mabey well see each other on the field! :P

#24 Silentcrow75

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Posted 05 September 2014 - 02:27 PM

Also another question sorry, but would the 4p or 4sp be the better choice because from what i read on builds here and in other places the 4sp is the "noob" friendly mech and what people should start at. And for the future buying a clan mech is better choice correct?

#25 Yelland

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Posted 05 September 2014 - 06:32 PM

If you like the HBK, plan on picking 3 variants over time. You will want to at least Elite out your favorite - and Master over time. 2X efficiency is a game changer for you.

Choosing 4P or 4SP is a matter of deciding what you want your weapon systems to be. 4SP gives you SRM and LRM ability, and you have some flexibility with load out choices.

4P gives 9 energy. Being new, depending on how comfortable you feel with missiles. Go 4P first.

Here are some ideas on a 4P http://www.mechspecs....0;sort=ratings

6xML STD270: http://mwo.smurfy-ne...7bdb52298dc96a8

6xSL 3xML STD240: http://mwo.smurfy-ne...02286bd703469ee

Might think 6 Small lasers... Pfff but this unassuming HBK can tear components up mid battle. Heat efficient 18 damage every 2.25 seconds - hunt weak spots with BAP.

On Clan, I would say becoming good in a IS with current state of game is more valuable than getting good in a Clan. (that might be too inciting though) :)

But long term, buy a Clan, or save and use C-bill they are fun. IS is fun, I would not sell any of my IS rides for a Clan.

#26 Alaskan Nobody

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Posted 05 September 2014 - 06:53 PM

View PostSilentcrow75, on 05 September 2014 - 02:27 PM, said:

And for the future buying a clan mech is better choice correct?

As Yelland said, I would not sell my IS for Clans (though that is a personal opinion and there are many who would/have)

The PLAN is to have them "Different but Equal" and currently that is working (kind of at least)
Clan have better DPS (UAC 20 anyone?) and long range (they run hot - long range gives them cover to cool behind)
IS have better pin point damage (20 points in one spot is usually better than 40 split into 3+ spots) and short range combat (they run cooler)

Edit: Clanners also have an odd inverse speed thing going.
Their lighter mechs are slower than the IS, but their bigger ones are (in general) faster than the IS equives :blink:

Edited by Shar Wolf, 05 September 2014 - 06:54 PM.


#27 Satan n stuff

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Posted 06 September 2014 - 02:27 AM

View PostJC Daxion, on 04 September 2014 - 10:10 PM, said:



One thing to take note of on this.. the normal PPC's only have 10 heat, while the ER PPC's have 15 i think.. (correct me if i am wrong)

BUT, Normal PPC's do ZERO damage under 90m, So keep that in mind when you are fighting, especially in a brawl. A good player will charge you. But as a medium, you can be faster, and keep your above your min range.

You can add some medium lasers to back up your PPCs on most hunchback variants if you feel you need to, you'll still be more heat efficient than with the ER PPCs as long as you fire only one set of weapons when you're running hot.

#28 MasterBLB

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Posted 08 September 2014 - 12:46 AM

View PostSilentcrow75, on 05 September 2014 - 02:27 PM, said:

Also another question sorry, but would the 4p or 4sp be the better choice because from what i read on builds here and in other places the 4sp is the "noob" friendly mech and what people should start at. And for the future buying a clan mech is better choice correct?

I use HBK-4SP/HBK-4H in MBRC Leauge competitive matches with very good results.In fact,all Hunchbacks (except 4J perhaps which is just worse 4SP with extra energy hardpoint) are great and can do very well even against Clans.

I'd recommend you such Hunchbacks:
1) 4SP - the obvious one.Once you'll master devensive twisting

you'll love it for evenly placed weapons - you can lose one side and still have majority of your armament.
2) 4P - if you like to be 2xER LL support/sniper,or 7xML/9xSPL backstabber.Or any mix of that.
3) 4H and/or 4G.These will teach you how to use ballistics.4H can have Gauss/AC20+4xML,4G allows you to use very potent crit seeker LBX10+2MG+3xML,or 3xMG+2xLPL+1xML,or simple yet powerful 3xML+2xAC5.The choice is yours,though personally I advice to take both of them.However,if mechbays are a concern take just 4G as it differs more from 4P and 4SP.

Once you'll master Hunchbacks get its Clan equivalent - the Storm Crow when it will be available for C-Bills.

Edited by MasterBLB, 08 September 2014 - 01:37 AM.


#29 n r g

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Posted 08 September 2014 - 01:32 AM

View PostHlynkaCG, on 04 September 2014 - 11:16 PM, said:


Except that what you are calling "the right track" is not "right" per se. Especially not for someone who is new to the game. PuG play at low - mid tier ELO != RHoD premier division. Better to have him in a well rounded build that will allow him to survive a match long enough learn the game, earn CBills, and actually contribute, than to see him rage-quit after being repeatedly killed by pilots in "inferior" mechs, artillery, and sub-par team mates.

Seriously, popping silly min-max builds like yours is how I maintain my KDR.



Except that it is his CT that that I am looking at.

http://mwo.smurfy-ne...dc79e04d3e79f60

That is a very large, very important, hitbox to be covering with only 4 points of armor.

ETA:
Posted Image

Taken from Rainbow Unikorn's excellent thread.


Are you kidding me? Maintain your KDR? Silly min/max build? How long have you been playing mechwarrior?

It's 4 points of rear armor you plebian... you shouldn't be showing your REAR anyway if you even maintain a 1/20th amount of skill.

your "well rounded" build won't have him survive a match lmfao. Sticking an LRM20 and then something midrange , then something closerange isn't an optimal build

Oh, and I maintain my KDR and w/l simply by destroying players like you. You probably don't know the first thing about competitive shooters or e-Sports dude, stop perpetuating newbie inexperienced advice to the community, you're just populating more misinformation to these MWO players, who already know NOTHING about FPS/shooter games.

#30 HlynkaCG

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Posted 08 September 2014 - 12:40 PM

View PostE N E R G Y, on 08 September 2014 - 01:32 AM, said:


Are you kidding me? Maintain your KDR? Silly min/max build? How long have you been playing mechwarrior?

It's 4 points of rear armor you plebian... you shouldn't be showing your REAR anyway if you even maintain a 1/20th amount of skill.

your "well rounded" build won't have him survive a match lmfao. Sticking an LRM20 and then something midrange , then something closerange isn't an optimal build

Oh, and I maintain my KDR and w/l simply by destroying players like you. You probably don't know the first thing about competitive shooters or e-Sports dude, stop perpetuating newbie inexperienced advice to the community, you're just populating more misinformation to these MWO players, who already know NOTHING about FPS/shooter games.


Long enough to to remember the good ole days of sprite-based graphics engines and full-motion video ;). Though as far as this particular iteration I've been playing since 2012 when I got a closed-beta invite as part of my PC Gamer subscription. More to the point, I've been playing long enough to see the meta "flavor of the month" change more times than I care to count. The Nice thing about flying a "well rounded build" is that it never truly becomes obsolete.

Likewise, I may not know a whole lot about E-Sports (I've always been more of a Flight-Sim rather than FPS sort of guy) But I do know that an intelligent player would recognize that their opponents are allowed to be competent, that they will occasionally get lucky, and that you as a player should plan accordingly. When you say that no one with "even 1/20th amount of skill" would expose their back to the enemy you are obviously not giving much credit to the intelligence, luck, or skill of your opponents. That is a very good way to end up dead.

You seem to live in a world where no one PUGs and no one plays any game-mode other than straight deathmatch (skirmish in this case) and I maintain that this is not representative of the majority of players' experience and definitely not representative of the environment that someone who is new to the game will face.

Fact of the matter is that an "optimal build" is no substitute for good situational awareness, map knowledge, efficient movement, and fire/ammo discipline. The ideal "Newbie" build is one that promotes the development these skills, something that your typical min-maxed build does not. I suspect that this is why I see so many fast-twitch tryhards who are apparently incapable of dealing effectively with lights in their back-field, ECM, or an intelligently piloted missile boat.

Edited by HlynkaCG, 08 September 2014 - 12:42 PM.


#31 The Trumpet of Gabriel

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Posted 08 September 2014 - 01:06 PM

A build I like on the 4sp is 4 ml and 2 srm 6's with a std 275 engine. I play it as a fast striker...run in alpha and run away. It can be a lot of fun, but you do have to get in close to take advantage of all your firepower.

#32 MasterBLB

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Posted 08 September 2014 - 11:12 PM

Silentcrow75,do you still need few builds for Hunchbacks I've mentioned?

#33 Silentcrow75

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Posted 09 September 2014 - 02:10 PM

No i'm ok. I bought the 4sp and equipped it with 4 SL's and two LRM 10's and so far i been enjoying it lots of fun usually i'm getting decent scores and c-bills. I was thinking later on changing the two LRM's for Large Laser's for better support but again having a lot of fun with my current build. Thanks to all the replies on builds and diffrent ideas they were great and helpful!





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