Jump to content

Teamdamagepenalty


46 replies to this topic

#1 Galenit

    Member

  • PipPipPipPipPipPipPipPip
  • 1,198 posts
  • LocationGermany

Posted 04 September 2014 - 01:21 AM

Teamdamage harms your team,
decreases chance of winning.

There is something wrong,
if you get a reward for it as it is now.

If you kill an teammate, there is a small penalty,
but not, if you "only" damage them, then you got more cbills.

There should be a penalty!

2 XP and 100 Cbill for every point of damage you do to an ally.

If you do 100 teamdamage, it should reduce your income by 200 XP and 10000 Cbills.
And your matchdamage should be reduced by it too, reducing your income futher.

That they track teamdamage is shown in the tournaments, where it is factored in the score for ties.
It should not be that complicated to show teamdamage in the matchsummary and reduce the matchdamage and income by it as a first step.


Should component destruction on allys be penalized like the reward you get for enemy component destruction too? I think so...

Edited by Galenit, 04 September 2014 - 01:30 AM.


#2 Oderint dum Metuant

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 4,758 posts
  • LocationUnited Kingdom

Posted 04 September 2014 - 01:27 AM

Team damage should definately be heavily penalised.

The amount of times I walk off spawn with yellow/orange rear because someone has spastic fingers is a joke.

#3 Galenit

    Member

  • PipPipPipPipPipPipPipPip
  • 1,198 posts
  • LocationGermany

Posted 04 September 2014 - 01:45 AM

Should the c-bill penalty just vanish,
or should it be payed to the victim as compensation?

I would prever the compensation, but for this they have to track how much teamdamage is done by and to every individual teamate and thats maybe a little to much to expect from them.

Edited by Galenit, 04 September 2014 - 01:46 AM.


#4 Javenri

    Member

  • PipPipPipPipPip
  • Bad Company
  • Bad Company
  • 171 posts
  • LocationAthens, Greece

Posted 04 September 2014 - 02:04 AM

I agree that team damage over a treshold, should be penalized with reduction in C-bills and exp. Team kill is a bit different, so current penalty is ok. Some team kill happen by accident; like you try to finish off an enemy mech and then accidentaly an ally runs in front of you and takes the full damage. This is unfortunate, but can happen in the heat of the battle; doing more than 100 ally damage though, means that you do it on purpose or you completly ignore allies when firing.

#5 Wolfways

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Mercenary
  • 6,499 posts
  • LocationIn a shutdown overheated mech near you.

Posted 04 September 2014 - 02:10 AM

I wonder how many LRM haters would run into a teammates missiles just to punish the firer.....

Edited by Wolfways, 04 September 2014 - 02:10 AM.


#6 Ryvucz

    Zunrith

  • PipPipPipPipPipPipPipPipPip
  • 2,839 posts
  • LocationColorado Springs, Colorado

Posted 04 September 2014 - 02:18 AM

I've been suggesting penalties for friendly fire since Open Beta.

Good luck with it.

#7 Training Instructor

    Member

  • PipPipPipPipPipPipPipPip
  • 1,218 posts
  • LocationMoscow

Posted 04 September 2014 - 02:34 AM

Team damage should be rewarded.

People who carelessly run in to your firelane, facehug enemy mechs trying to get the killshot, block your escape route, etc., all deserve to be shot.

#8 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 04 September 2014 - 02:54 AM

View PostTraining Instructor, on 04 September 2014 - 02:34 AM, said:

Team damage should be rewarded.

People who carelessly run in to your firelane, facehug enemy mechs trying to get the killshot, block your escape route, etc., all deserve to be shot.

Deserve to be shot... Yes. But if you shoot them you are actually worse. You show less restraint if you shoot an ally. I have moved through friendly fire. I do it knowing there will be friendly damage. And willingly accept it to get to where I need to be.

#9 Lily from animove

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 13,891 posts
  • LocationOn a dropship to Terra

Posted 04 September 2014 - 03:12 AM

View PostGalenit, on 04 September 2014 - 01:21 AM, said:

Teamdamage harms your team,
decreases chance of winning.

There is something wrong,
if you get a reward for it as it is now.

If you kill an teammate, there is a small penalty,
but not, if you "only" damage them, then you got more cbills.

There should be a penalty!

2 XP and 100 Cbill for every point of damage you do to an ally.

If you do 100 teamdamage, it should reduce your income by 200 XP and 10000 Cbills.
And your matchdamage should be reduced by it too, reducing your income futher.

That they track teamdamage is shown in the tournaments, where it is factored in the score for ties.
It should not be that complicated to show teamdamage in the matchsummary and reduce the matchdamage and income by it as a first step.


Should component destruction on allys be penalized like the reward you get for enemy component destruction too? I think so...



isn't the penalty already decreasing your chance to win and therefore getting lower rewards?

Also with the current warping and and some impatient pilots still speeding through your long burning time lasers - I am not sure if this penalises the right one. sometimes I retreat through the line of fire of allies, because risking or taking a bit FF is a better option than eating the fire of 3 opponent mechs. And when the ally is zoomed in, he won't have a chance to react to my sudden move. Why should he get penalised for this maneuver I DID?

#10 Willard Phule

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,920 posts
  • LocationThe Omega Company compound on Outreach

Posted 04 September 2014 - 03:49 AM

Although I absolutely agree that friendly fire should be punished, it's NEVER going to happen.

The reason it's not going to happen is due to the way the matchmaker puts together teams. At any given time, you will be required to "carry" a number of people of a lower skill than you. New players put into groups with experienced players = friendly fire. No way will they penalize the new players more by taking away XP or Cbills because they simply can't get with the program.

Now, if they ever managed to truly separate players based on skill and ability, that'd be something different.

#11 Hagoromo Gitsune

    Member

  • PipPipPipPipPipPipPip
  • 579 posts
  • LocationLuthien, Draconic Combine, outscirts

Posted 04 September 2014 - 04:04 AM

If you jump in between more than few gunslinging each other assaults and get friendly killed, YOU should be punnished in a first place for your stupidity and obstruction the sight, not theese guys who was actually doing your job. :angry:

Edited by Hagoromo Gitsune, 04 September 2014 - 04:05 AM.


#12 Kensaisama

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 430 posts
  • LocationRedford, Michigan

Posted 04 September 2014 - 04:05 AM

Bad idea, because you know it will be abused.

#13 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 04 September 2014 - 04:13 AM

View PostHagoromo Gitsune, on 04 September 2014 - 04:04 AM, said:

If you jump in between more than few gunslinging each other assaults and get friendly killed, YOU should be punnished in a first place for your stupidity and obstruction the sight, not theese guys who was actually doing your job. :angry:
Friendly fire...Isn't. Death is the punishment for walking through fire.

#14 Chagatay

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • 964 posts

Posted 04 September 2014 - 04:18 AM

Well can't see this as possibly reasonable with the frequency of magic dorito loss*. As much as I would like FF not to happen to my fragile mech, I can hardly get mad at people that shoot first ask questions later given the nature of the magic jesus box.

*every damned game

#15 nonnex

    Member

  • PipPipPipPipPipPip
  • 216 posts

Posted 04 September 2014 - 04:23 AM

Good suggestion, but only by the first view.

What's about a possible misuse with this?

Sample:
Lets say some funny Players has decided to run into every line of fire just for entertainment and collecting tears from the pug because of the penalties that the others get?

How would you like to avoid such situations?

Penalty for both? - Don't work, bad guy wouldn't care much about his penalty and shoot.
Penalty shooter only? - Don't work, bad guy wouldn't care much about his penalty and shoot.
Penalty Teammate only? - Makes no sense, Bad guy would shoot everything blue moving around.
No Penalty? - Works, even if its not a perfect solution, but the best compromise at the moment till better ideas come along I think. Bad guy would shoot, but more rareley.
Penalty for shooter, gain for victim: Don't work, bad guy would jump into every LOF for gain.
Remove FF? - Come on, this would make every tactical playing senseless. Just imagine, every Match would only be stomping, shooting without any pause to think before shooting, caution to others and no tactical positioning or movement and bad guy would find other bad things to do in a match.

Edited by nonnex, 04 September 2014 - 05:19 AM.


#16 poopenshire

    Member

  • PipPipPipPipPipPipPip
  • The Referee
  • The Referee
  • 684 posts
  • LocationTexas

Posted 04 September 2014 - 04:52 AM

As flawed as the system is, its the best option we have right now.

there are so many pros and cons to everything that I feel we won't have a proper solution ever.

Between scouts running across firing lanes, Kill stealing mechs running in front of teammates, Assaults trying to fire through front line mechs because they are so slow, and the horrid LRM delay bug there is enough blame to go around for team damage,

BUT......

THERE IS NEVER A REASON TO SHOOT IN DROP ZONE.

I will say this forever and ever and harp on it until the day this game dies. If you didn't check your weapons before dropped, go in to a corner and shoot, somewhere away from your lance/team. Every excuse is just as dumb as the next, including you were tabbed out, well don't tab out, if you weren't ready to drop don't hit the launch button.

Edited by poopenshire, 04 September 2014 - 04:53 AM.


#17 Zolaz

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 3,510 posts
  • LocationHouston, Tx

Posted 04 September 2014 - 06:35 AM

The penalty should be 50k c-bills per team kill and 10k c-bills per component and 50 c-bills per damage. Im ok if you have a negative round from shooting team mates.

#18 Viges

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • 1,119 posts

Posted 04 September 2014 - 06:45 AM

Though I hate ff so much, too many people just running in front of you to take kill or assist...

I saw a good proposal somewhere to add Betty's warning of ff.

OMG OMG OMG FRIENDLY FIRE DETECTED STOP IT STOP IT STOP IT AAAAAAAAAAA

:D

#19 Felio

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,721 posts

Posted 04 September 2014 - 07:35 AM

As I am sure others have by now mentioned (I am replying without reading the thread), sometimes friendly fire is the victim's fault. Sometimes it's no one's fault. I would really like for friendly fire to just be removed.

#20 Bilbo

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 7,864 posts
  • LocationSaline, Michigan

Posted 04 September 2014 - 07:37 AM

View PostFelio, on 04 September 2014 - 07:35 AM, said:

As I am sure others have by now mentioned (I am replying without reading the thread), sometimes friendly fire is the victim's fault. Sometimes it's no one's fault. I would really like for friendly fire to just be removed.

Unless the shot is already down range. FF is almost always the shooters fault.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users