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Let's Dream: Mwt Remake


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#1 Hex Pallett

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Posted 05 September 2014 - 07:48 AM

So it looks like MWT is basically dead, which (finally I could say it out loud) I foresaw a long time ago. I mean, this game looks CHEAP. Half of iOS games on the market looks more polished than this crap. I haven't played the game - got beta access a long time ago but was too busy rocking MWO. But now since my MWO-fever is kind of dying down, let's talk about what would be an ideal MWT game.


First, some aesthetic ideas:

- USE MWO MODELS/SOUNDS/whateves. PGI's done many wrongs to MWO, and artistic direction is not a part of it. I think we can all agree that MWO's mechs looks and sounds awesome, and since IGP holds the license to MW but very much overlaps with PGI, sharing resources should be easy. Besides, do you think anyone would say this sh*t resembles a 100-ton golem of death?

Posted Image



- make the hexagon tiles more significant. Has anyone played Greed Corp? I think its tile-based maps are not only beautiful but also makes map-making easier and more organized. Here's a picture:

Posted Image

With this kind of tile-designs, you could easily assign different qualities to each tiles and tile-combos, like -1 action point on mud/river tiles, +10% LRM deflection from 60-degree when taking cover behind a neighbor tile that is one-level higher, +10% chance of hit when shooting from a higher tile, etc. It would also make map designing more streamlined, and consequently easier.


- promote it as a turn-based strategy game with giant robots and stunning visuals, instead of...whatever MWT used to be. Make it look rich and luxurious instead of some cheap-a** f2p bullsh*t that looks like a coffee break game but takes ages to play. BattleTech is not exactly famous nowadays, but giant stomping robots still is and always will. And who knows? Maybe you could attract some lore nerds into the BT scene, like how MWO did to me.

#2 Heffay

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Posted 05 September 2014 - 07:55 AM

View PostHelmstif, on 05 September 2014 - 07:48 AM, said:

- USE MWO MODELS/SOUNDS/whateves.


This is probably a non-starter unless PGI takes over development (which they probably shoudn't do). They spent a lot of time and money on their models, and allowing other commercial ventures use them for profit wouldn't make any business sense. And I don't even know if they could resell them, since their license is probably limited to just developing for MWO, and not reselling the IP to others.

Any new developer would need to generate their own art, or clean up the art that currently is in MWT.

#3 Grrzoot

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Posted 05 September 2014 - 07:57 AM

did they finally stop wasting resources on this?

#4 Sandpit

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Posted 05 September 2014 - 08:45 AM

Megamek
done

mekwars
done if you want CW

#5 Sparks Murphey

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Posted 05 September 2014 - 07:48 PM

View PostSandpit, on 05 September 2014 - 08:45 AM, said:

Megamek
done

mekwars
done if you want CW

Mechanically, I agree with you. Artistically, MegaMek is somewhat... simplistic.

That's what I always dreamed MechWarrior Tactics would be: MegaMek with some better art. Instead, we got worse mechanics and, mind bogglingly, worse art.

Not to extol the virtues of MegaMek too loudly, but its ability to let you play with such a diverse range of game options, customised to your particular liking, while also being quick and easy to interact with. There's two different AI bots available, both of which could outthink the MWT AI. It can handle not only every stock mech (sorry, "Mek") ever made, but also custom designs too, and the simple XML format it stores all its data in meant that the absolute basic you need to make your own unit is a text editor.

That should have been the basis for MWT, with a layer of improved, 3D graphics over the top, and some real-time playback options (watching the turn unfold at the end was one of my few enjoyable bits of MWT).





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