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Nova Is Dead


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#101 Shredhead

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Posted 09 September 2014 - 11:38 AM

View PostDesintegrator, on 09 September 2014 - 10:15 AM, said:

Yeah - shred them into pieces !

You can do well in a NOVA but you can do better in a TimberWolf.

True. You can do better in a Timberwolf than in nearly every other mech though, so what's your point here?

View PostDarthRevis, on 09 September 2014 - 11:11 AM, said:

There is no build I can create that can use all the Laser hardpoints which shows me the NVA-Prime is a useless mech. Try firing 4x4x4 and let me how many you get through before you shut down. If you cannot take the Stock variation out with SOME success whats the point in purchasing it? Or even using the trial?

Also killed 2 of my Adders, had small lasers and missles or PPC and small lasers and they are under .90 efficiency now. One is .84.....why was it necessary to add heat to SML? ER MED range was all that was needed the heat that you have added with this nerf coupled with the addition of im sure more heat nerfs and the added ST Lose heat escalation will cause me to shelf these mechs. Depending on the rest of the Clan mech releases I may just sell the Adders and Novas at this point for mechbays.

Strange, it's rare that I use every hardpoint on any mech. What's the freaking problem? Then use the S arms, these are omni mechs! It only "kills" builds because you're complacent and were used to the overpowered tech. Now that it's closer to IS performance you have to start thinking about your builds, not just cram every weapon in you can with ridiculously good HE!

#102 Emmykins

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Posted 09 September 2014 - 01:16 PM

I am just watching this thread waiting for when people will stop thinking their performance = evidence.

I ran my Nova with 10CERML and a computer. I didn't "melt down" and, when a Nova with MG's came? Wanna guess who lost their laser arm first? Promise it wasn't me.

The point is that any build beyond boating tons of lasers on a Nova can be done elsewhere, where the weapons aren't all on something fragile like the arms.

Please contribute to the discussion and not pretend everyone is bad because they're "not in the mechlab". Each mech should feel a little different. The Nova feels like a watered down _____ (enter any variety of mechs. Your choice.)

Yeah, you can argue lots of mechs feel like that but uh... Which one just came out in the Clan pack and got lots of people to burn cbills/cash on it? Right. And, on top of that, the range nerf was fine. Ain't no whining about it.

It's the heat that sucks, because while it balances a lot of other clan mechs, it breaks the Nova.

Edited by Smireland, 09 September 2014 - 01:19 PM.


#103 That Dawg

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Posted 09 September 2014 - 01:44 PM

^ to that: Had the crazy heat nerf come BEFORE said release for cbills/mc I'd be, I bet a lot of folks wouldn't be so bent.

#104 Rex Havoc

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Posted 09 September 2014 - 01:47 PM

I still run 12 mediums on my nova. Got over 1100 damage in one game last night and multiple 900+. It's all about superior heat management skills and not FIRE ALL THE LASERS. L2p.

#105 Dirus Nigh

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Posted 09 September 2014 - 02:32 PM

I was concerned that the Nova would be unplayable by the heat increase of the ER med laser. I dropped in my Nova prime and tested it out. It runs hotter but I can still fire off both arms one at a time with out over heating. I just have to wait a second longer to fire off a third shot. This change in no way "kills" the Nova.

However I hope PGI would give it an energy quirk similar to the awesome.

#106 Cyborne Elemental

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Posted 09 September 2014 - 02:49 PM

On what, Alpine?
You guys are hilarious.

#107 Bigbacon

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Posted 09 September 2014 - 02:54 PM

View PostRex Havoc, on 09 September 2014 - 01:47 PM, said:

It's all about superior heat management skills and not FIRE ALL THE LASERS.


this is truely the key now and I think part of it is just that the nova has WAY more heat issues than any other mech out there and people just aren't totally used to it. It took some time today to remember to give it that little extra bit of time before firing again and to remember to only do 4 volleys and not 6 or so before getting out of dodge to cool down.

it is slightly annoying now though, like some of the fun of the mech was lost.

#108 DreadDjinn

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Posted 09 September 2014 - 03:21 PM

View PostRustyBolts, on 05 September 2014 - 12:42 PM, said:

Welcome to MWO (Mega Whiners Online) . Thanks to the whiners and criers about "Oh my ******* god I died to a clan mech. They are ******* OP, nerf now" crowed, you get the new Nova. The irony of this is that once these Mega Whiners start buying and playing clan mechs, post nerf, they are going to start "Oh my ******* god I died to an IS mech. They are so OP, nerf IS mechs now or buff clan mechs"


Seriously. I thought being challenged and getting around it is part of playing games. I would try to find a way to win no matter what changes.

#109 gl0w

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Posted 09 September 2014 - 03:21 PM

The Nova prime has to be a mech specialized for such Alpha-ish tactics, by virtue of it's hard points. The only use for having many hard-points is being able to fire many weapons in a short period of time, then cooling off. If firing 6ml + .5s delay + 6ml shuts you down, then something is broken. In this regard, the nova prime currently fails.

Might need to break out the ole macro maker to make a chain multiple ML groups key, in order to get use out of the Nova. :/

#110 Lily from animove

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Posted 09 September 2014 - 03:33 PM

View PostSmireland, on 09 September 2014 - 01:16 PM, said:

I am just watching this thread waiting for when people will stop thinking their performance = evidence.

I ran my Nova with 10CERML and a computer. I didn't "melt down" and, when a Nova with MG's came? Wanna guess who lost their laser arm first? Promise it wasn't me.

The point is that any build beyond boating tons of lasers on a Nova can be done elsewhere, where the weapons aren't all on something fragile like the arms.

Please contribute to the discussion and not pretend everyone is bad because they're "not in the mechlab". Each mech should feel a little different. The Nova feels like a watered down _____ (enter any variety of mechs. Your choice.)

Yeah, you can argue lots of mechs feel like that but uh... Which one just came out in the Clan pack and got lots of people to burn cbills/cash on it? Right. And, on top of that, the range nerf was fine. Ain't no whining about it.

It's the heat that sucks, because while it balances a lot of other clan mechs, it breaks the Nova.


Of course the nova still works, lemme just post a pic from saturday, or was it sunda,y doesn't cares
Posted Image

but when you can succesfully use a nova, you can use nearly any other mehc more succesfully. because it will not change the fact that the Nova is atm an inferior mech. It is harder than most other mechs to use it at this level. and its nothing than just gimping yourself to use a Nova instead of something else.

#111 Fire and Salt

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Posted 09 September 2014 - 03:44 PM

I think the nova prime could use some quirks, such as:

10% Slower Energy Cooldown
10% Less Heat Generation from Energy weapons

Certainly a trade-off, but one that favors the typical loadout on the prime - it will still be able to roast itself even with all the cumulative energy cooldown nerfs.


This would differentiate it from the Nova-B, which could stay at no quirks.

The all 3 Nova CTs would be different... and have a reason to exist.



Also, the small laser is too hot. The small laser nerf was basically just a nova nerf, because I don't think I have ever seen more than 1 or 2 on any other chassis, ever. The only point of the small laser is to have a cooler running backup weapon, so you can still do some DPS in a brawl, rather than just roasting yourself.

If the small laser doesn't have a good damage/heat ratio, there is no point in using it, and you should just add more heat sinks.

#112 Augustus Martelus II

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Posted 09 September 2014 - 04:15 PM

Here its how the Nova took this patch.



that damn ghost heat made a mess...

#113 Augustus Martelus II

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Posted 09 September 2014 - 04:23 PM

If at least i could go critical like in the video....i would use my Nova as a suicide efficient killing machine and i would blow myself in an enemy blob of death....Until that time, my Nova will remain in the hangar (or till they make c er med and c er small lasers into a more normal heat efficient)....

#114 Emmykins

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Posted 10 September 2014 - 12:13 AM

View PostDirus Nigh, on 09 September 2014 - 02:32 PM, said:

I was concerned that the Nova would be unplayable by the heat increase of the ER med laser. I dropped in my Nova prime and tested it out. It runs hotter but I can still fire off both arms one at a time with out over heating. I just have to wait a second longer to fire off a third shot. This change in no way "kills" the Nova.

However I hope PGI would give it an energy quirk similar to the awesome.


"Can fire both arms fine" with 12CERML.

Uhh.. did you spam click on chain fire hip-deep in snow with icepacks strapped to your mech's hands?

View PostMister D, on 09 September 2014 - 02:49 PM, said:

On what, Alpine?
You guys are hilarious.


I'm with Mister on this one.

And I can't stop giggling at MORE 'Lookie I did well' posts. I can say with certainty that Lily can play her Nova just like I can if not better, but you know what I haven't been in the patch since this all happened?

My nova. And Lily hits it right on the head. If you had the skills to win in a Nova before, moving on makes you even more successful now.

Because my Stormcrow can do lasers better, is faster, and dies less. The simple fact is something needs to be done or the Nova is just another piece of some completionist's collection. It's not viable, and I hate knowing that it's just a cool mech that is only playable now if you 'really like it and don't care it's awful.' Sorrynotsorry.

Edited by Smireland, 10 September 2014 - 12:14 AM.


#115 Tim East

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Posted 10 September 2014 - 12:37 AM

View PostLily from animove, on 08 September 2014 - 03:33 AM, said:

I played a lot more than usual on weekend, around 16 hours total, And have not seen a single dragon.

Me either, now that I think about it. That's a shame. I really liked the Dragon.

View PostLily from animove, on 08 September 2014 - 03:33 AM, said:

Watching steps and heat? yes this is supposed to be Mechwarrior, but no other Mech feels so horribly unbalanced in terms of "unforgiving" to mistakes. Take any other mech and you can perform well too, but without the constant feeling of: "do the slightliest wrong and you are done"

Hahahaha...ah. Locusts. :P Locusts are worse for this. I frigging love my Locusts. :lol:

#116 Darth Futuza

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Posted 10 September 2014 - 01:10 AM

View PostCathy, on 08 September 2014 - 03:32 AM, said:

Still MWO lead designer is off to make PGI's next fail game.

Hopefully the replacement will have a clue, and save what has, extremely slowly, been turned into a PoS.

Actually Russ made the balance changes this time...

#117 RadioKies

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Posted 10 September 2014 - 02:09 AM

The Nova is known for having more firepower than it can use... it's the premise of the whole damn mech. Go to Sarna or go play any other MW/battletech game and take a look at the description. There is no way in any other game to build a Nova with all weapon slots filled and not having to worry about heat.

Muh OP mech isn't OP anymore... QQ more guys.. QQ more.

#118 Taelon Zero

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Posted 10 September 2014 - 02:15 AM

Overkill nerf

#119 Brizna

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Posted 10 September 2014 - 02:37 AM

The problem with the Nova is that the prime arms are so OP that the rest of the mech is completly underwhelming to compensate. You can play it good of course, but that's not becuase the Nova is good, that's you being good. The only thing Nova does better than other mechs is boating lasers, for all the good that is with ghost heat and all.

#120 l33tworks

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Posted 10 September 2014 - 03:32 AM

View PostKrinkov, on 05 September 2014 - 03:21 PM, said:


He hates laser boats because he runs a simulation of the game to determine what to nerf and how much. In a simulation with perfect aim of lasers they would be op. When in reality they aren't that great because humans don't have perfect aim and the enemy will torso twist to roll the damage around.


Don't you mean to say "because in reality they are great for people with decent connections but not for ones with poor connections, and worse your internet connection is to the server, the less useful lasers are. The human factor is completely irrelevant for some players and a smaller factor than your connection for most players because no matter how perfect your aim if the server doesn't agree you actually landed a hit you dont do any damage regardless of good your aim is, and that a whole weapons system is balanced based on some factors which aren't correlated to how a particular weapon performs from the user end but only from some collective user data with major discrepancies between users which they have no control over.

/Fixed.

Edited by l33tworks, 10 September 2014 - 03:33 AM.






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