Lily from animove, on 17 September 2014 - 04:34 AM, said:
No heating and throwing out damage fatser is not better, its just more situational, and very much a reason why the nova is inferior to other builds.
As you can still fire in chain or smaller groups you can control the damage and heat output. With less hot builds you do not have that option. It is thus a prue gain.
Lily from animove, on 17 September 2014 - 04:34 AM, said:
No.1: accidently wrong usage will lead to extremely high ehat and overheat. Thsi makes the nova much more penalised over other mechs when overheating.
I like it if some skillfull timing aspects come into the game. You have high burst potential, but if you voerdue it you have a problem. -> its not a "brain off" build.
Lily from animove, on 17 September 2014 - 04:34 AM, said:
No.2: Missing shots. When you miss for whaneter reason you generate laods of heat and a lot damage is gone into nowhere. Or the wrong sections. Therefore not playing the nova on top skill levels is much more penalisng. And Hitreg when it doesn't likes you can just put you put of battle without having been effect when a whole volley goes into nowhere.
Doesnt matter on average as your miss chance is % of your overall damage, no matter if you miss 10 at once or 1 at once but 10 times more frequently. Also in this case skilled and carefull use gives the ability to peek performance in very small time windows which is what the nova excells in.
Lily from animove, on 17 September 2014 - 04:34 AM, said:
No. 3: there is not always Cover...
Nothing is ideal in every situation. It is situational but if its conditions are met is is at peek efficiency.
Lily from animove, on 17 September 2014 - 04:34 AM, said:
no. 1: long burn time clanlasers
There are heavier more bulk or hotter weapons (Gauss,PPC, IS AC20) which compensate for the burn time at the expense of said things. Ofc there is a tradeoff for the ERML beeing so extremly light and small.
Lily from animove, on 17 September 2014 - 04:34 AM, said:
Geometry was not patched so this cant be patch feedback. The arms are far out to the sides perfectly allowing for "one arm out of cover to the sides" tactics using 2 consecutive shots on range very nicely.
Lily from animove, on 17 September 2014 - 04:34 AM, said:
Wow, what? No, you can't toast assaults, not even with 12 CERML, and you need to expose your whole mech for this if you want to unlaod all lasers of both arms. Becaue you are in a mech thats broad like a whole Container ship.
So peak and fire works only if your opponent does not know you are there or does not react on you because he is distracted. But if he does, your arms or CT are faster gone than you can retreat. Peek and shoot only works, when no one is paying attention to you. And thats it, the nova mostly works well in that condition.
I said that you should "sidekick" an own assault which draws the fire in most cases. You should, as in every other chassis, never be the only one to expose yourself to multiple enemies. If there are about the same number of mechs on both sides the nova is usualy targetted after DWF,TBW and ATLs. You should give it a few tries, zoom in and reduce the mouse speed by some dedicated button for a steadier aim. 10 on a single torso spot hurt everyone. Its 70 damage, so 3,5 AC20 shots in a single location. You can compare to your beam duration example here and see how long it takes you to deliver that damage with AC20,Gauss or PPC - longer due to ghostheat or weapons beeing to heavy. Even if you dont kill the target the location you did hit will be visible as far more damaged to others and be one of the next locations the target mech will loose over the course of battle. Also if you hit him once he will have a hard time showing up for a potential 2nd hit there, because if he receives that 2nd one he is as good as done to random hits. So after only one hit there is already quite some impact on the enemy. Ofc this is also situational, but it does happen that you see a standing or just reversing assault in range and get that damage off. More then once per match i think. If you can disable an assault in a medium youre tonnage was worth it.
Lily from animove, on 17 September 2014 - 04:34 AM, said:
atm I am quite busy finally maxing some other of my clan mechs, And the scores that I can achieve with the nova are way easier to get in other mechs even if not having the most basic skills unlocked. 500 score mechs? they come quite easily. Just so, not even needing to pay attention to anything special, No stress just a bit running and gunning around.
Yea there are better mechs. But this one is a medium and among those it stands out solely by its many E-hardpoints. Other mediums might be more agile or small in footprint but none of them alphas as good as the nova. you gotta play your strong sides. Also It is sometimes "fun" at least to me to play something which is not out of the ordinary mash of things out there. Its one fo the extreme cases and therefor i like it. Its by no way the go every time solution or the best solution ofc.
Lily from animove, on 17 September 2014 - 04:34 AM, said:
When I look at my stats, nearly all other mechs that I played only a fraction of my Nova, that I am not even very experienced in or having skills unlocked - I can achieve the same or even more. Even in the Adder. Nova is imho one of the hardets mech to paly decent and proper. Ok, maybe my kit fox doesn't have these stats, but this is basicalyl because it only has 2 CMPL and 2 MG's.
Yea probably its one of the harder mechs apart from lights like ember. For your Kitfox i recommend ECM, 2*LRM15 in the other arm and rest just ammo. Head armor down to like 10 and a bit from the legs to get another half tonnage if i remember correctly. Simple autoaim while beeing under ECM in the mid of the own team - 500 dmg easily, soppurting own team with ECM as well (no AMS though), but to boring to bring all the time imo.
Edited by MadTulip, 17 September 2014 - 05:50 AM.