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Nova Is Dead


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#161 Dark Jackal

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Posted 13 September 2014 - 09:43 AM

View PostAliisa White, on 13 September 2014 - 09:27 AM, said:

besides a full alpha of the nova with 12 med lasers is more than double than the alpha of my banshee. yeah right.... so much for *designed to alpha*. no its not. look at the hunchback with 6 small lasers and how fast it overheats.

less qq more adaption. besides, good heat dissipation on a medium? LOL! they are made to strike hard and gtfo or support other mechs, not to stand still in the front. and if you have to be, use your weapons wisely so you can fire while retreating into safety.


You can't alpha a Nova without taking a huge risk in MWO before the fix was in and you could not alpha anyway in the TT because 5 heat per Clam ERML is 60 heat on the Nova Prime which would for all intents and purposes KO the 'Mech. Alpha isn't a viable tactic and I'm not sure how there is a fixation on that.

So this quick "adaptation" isn't an adaption to start with as no good pilot in his right mind would squander his potential alpha-ing 12 Lasers. That's not the issue before or after the fix. Good pilots did well because they never succumbed to a quick-fix like some folks are with alpha because the Nova Prime isn't an alpha build. Some folks are all about the alpha. The Nova-Prime isn't the 'Mech for them.

Quite frankly, this issue goes back to the heat system where ghost heat was never a real solution but a band-aid. Before the Nova even came along, you had rage of the 6 ML Jenner that could head-shot a 'Mech in some cases! Now the Nova pilots like a Jenner without any compensation. You know, the bulk of my post.

#162 C E Dwyer

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Posted 14 September 2014 - 01:49 AM

Solution...put less lasers on it, meaning more room for CDHS, fire slower, use ppc, chain fire..

Its still a reasonable poke out and shoot mech, 6 cerml in pretty much every location can, ruin a lights day.

What it is now is an extremely bad mech for brawling and people with no heat discipline.

#163 Lily from animove

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Posted 15 September 2014 - 02:40 AM

View PostCathy, on 14 September 2014 - 01:49 AM, said:

Solution...put less lasers on it, meaning more room for CDHS, fire slower, use ppc, chain fire..

Its still a reasonable poke out and shoot mech, 6 cerml in pretty much every location can, ruin a lights day.

What it is now is an extremely bad mech for brawling and people with no heat discipline.


This simply states, not to sue a nova, because 6 CERML cna fit into nearly any other clanmech as well. So why using one of the slowest and biggets clanmechs with such a low punch outfit? And thats why the nova is kinda dead, you can make this build with most other mechs way better. So whatever people say is working "well" on the Nova is just working much better on other chassis.

When I want to pilot 6 lasers, I would go http://mwo.smurfy-ne...990236c513c28a5 or I run my ass off in this one http://mwo.smurfy-ne...0dfc72971cb2423 stay superdodgy by speed + have better heat management.
That is btw another big advantage of IS mechs, they can swap engines, and you can put DHS into the engine squeezing more dissipation out of them in that location compared to the external DHS clanners have.

Edited by Lily from animove, 15 September 2014 - 02:44 AM.


#164 Theallmightyevil

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Posted 15 September 2014 - 06:52 AM

View PostLily from animove, on 15 September 2014 - 02:40 AM, said:


This simply states, not to sue a nova, because 6 CERML cna fit into nearly any other clanmech as well.


Yep, but 12 won't ;)

True, you have to hide and cool down, if you used a left-right combo but the fun when dishing out that kind of damage is worth it to me.
Besides in dire situations I can always commit Alphastrike-seppuku :lol:

#165 Vanguard319

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Posted 16 September 2014 - 06:58 PM

View PostXeraphale, on 05 September 2014 - 12:09 PM, said:

It was already EXTREMELY hot but now that the nerfhammer has come and pummelled it into oblivion. The only way you can run a successful Nova build now is to add ballistics, which kind of defeats the point of the Nova.

That or find a way to balance energy weapons other than ghost heat, that's what's making the Nova junk.

#166 Lily from animove

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Posted 17 September 2014 - 01:02 AM

View PostVanguard319, on 16 September 2014 - 06:58 PM, said:

That or find a way to balance energy weapons other than ghost heat, that's what's making the Nova junk.


Energy weapons are balanced, They only get an issue when mechs like TW or DW can use 2 big dps rather cool running ballistics. But this is more an issue of the ballistics than the E-weapons.

wepaons do have 3 ressources:
loadout (weight+slots + ammo)
heatRate of Fire.

Lasers are quite balanced by having a lot of heat, so they reach ressouce cap in heat quite fast. And youc an not slap laods of DHS on a mech to bring them ever to the "heat ressource niveau" of Ballistics
So energie wepaons will always consume your heat ressource a lot.
But they are low in "loadout ressource"

When you ahve smaller mechs like lights and mediums, they get ballanced by not havign the tonnage to combine big Cool wepaons with lots of lasers.

But when you come to the TBR level, ther eit is an issue. Youc an slab in the TBW some really big AC's or gauss. They consume some of the "loadout ressource" but still elave you a lot ressource in this section to also slap a lot lasers in.
And since those cool running weapons do not cosnume "heat ressource" you can during a battle use both without running out of heat.

Thats why Gauss + PPC was superstrong, thats why X + lasers is strong now. But it was never n issue of the lasers (Energy wepaons), it was always an Issue with the low heat weapons who fielded only have the trouble of RoF limiting their usage.

similar are (short range) missiles, while they generate a bit more heat, they stiill do not balance together with lasers.
IS mechs hardly had issues here, because their hardpoints are very limited. but with ucoming of clanners there were suddenly laods of hardpoints to slap additional lasers on a a mech who already fields very heavy cool weapons.

Maybe, and very drastic, ALL wepaons should be in the same ghost ehat group. Thats would force people to not strike out anything together.

So when you have a AC 20 and 5 Mlasers, and alpha them, you get penalsied for 5 wepaons above the Ac 20 limit. But you do not get penalised for the 5 lasers being shot, because they have a ghostheat count at 7 and above.

This would heavily alter the whole way how people behave ingame and how they cna not stupidly vomit any weapons loadouts. Fart out 2 LL and 5 ML in the comit TW? laods of ghostheat, because you exceed the LL limit heavily. fire both in a row, (2LL then 5 ML) no ghostheat, but lowered FLD PP alphas).

#167 MadTulip

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Posted 17 September 2014 - 03:23 AM

You confuse high heat with something bad :) its kinda funny as you would not confuse high damage with something bad, would you? As you spend heat in order to deal damage the ability to generate high heat fast is the same as the ability as to deal damage fast. While you cool down you idealy are behind cover and do not get hit which is why it is better over time to deal damage fast and then just sit back and cover for some time.

The upside of this mech is thus actually what some here complain about, that it can produce so much heat with one shot. This results in short exposure but high damage which is exactly what you want in order not to get hit and hit hard.

I run 10 ERML, 4MG.:
http://mwo.smurfy-ne...e989345b0ad5ff2
The Alphastrike heat (5ERML, wait 0,51s, 5ERML mouse macro) is ~60heat with a heatcapacity of 64.56 (no shutdown). (only 6.5 sustained DPS but 70 potentially pinpoint alpha)
Move around the corner, aim for CT on preferably assaults, TOAST!, move behind hill and wait.

You need to:
- know that you only have one shot (sniper)
- peek,alpha,retreat
- aim for CT
- idealy aim for assaults or heavies in order to increase chances to get the whole beam in one location (pinpoint)
- use your ERMLs range
- stay behind as "sidekick" of your assaults, preferably D-DC
- stay away from pressing LMB and RMB at the same time

Beofre this patch i was running it with 12 ERML instead BECAUSE! it is so hot.

There are 2 main different situations you might come into during the fight. Its peek and shoot while no side can advance yet which is where the nova shines. This battle of attrition can sometimes last for quite some time depending on the map.

And its CHAAAARGE and fire all you can where builds with a high sustained DPS (ACs,SRMs) shine. I would recommend something like this if you are interested in high sustained spread damage capabilities for prolonged brawls which usualy follow the first mentioned situation.:
http://mwo.smurfy-ne...47d27c6404f248f
(over 10 sustained DPS but only 50 alpha which is all splash damage) In tendency this build is not hot enough for peek and hide so to speak.

Edited by MadTulip, 17 September 2014 - 03:38 AM.


#168 Sjorpha

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Posted 17 September 2014 - 04:14 AM

I agree on the general principle that MadTulip outlines above, and IMO the cermlas (and clan lasers in general) is now in a pretty good place.

But the cerslas and csplas is not, they were overly nerfed. It SHOULD make sense to trade away some or all of the cermlas on the nova for cerslas/csplas to make a more cool and brawly build while still using all 12 hardpoints. In other words a smaller laser should trade away absolute power and range for significanlty better heat efficiency. But right now there is almost no benefit at all to the small lasers, even in close range you are as well off with 6 cermlas as with 12 cerslas, especially with the negative quirks on the prime arms. So the small clan lasers need lower heat to get their niche back.

The small pulse lasers is also in an awkward position after the nerf, since it has the same range as the small. IMO the relation between the pulse version and the normal version of each laser class should stay the same, which means shorter range and heavier, but more damage to heat and time efficient. Right now the small clan pulse is straying from this principle, it has the same range as the small with worse heat efficiency and weight, with the ONLY advantage being max dps. That's not enough to ever consider it over a small IMO.

My suggestion would be to bring heat of both cerslas and csplas down to 2.5 and increase the range of cerslas to 180, the rest stays the same. This would give the small a real close range niche in relation to the medium and the small pulse a slight heat advantage/range disadvantage to the small like it's supposed to.

Those are really the only changes I'd like to see to lasers, if the Nova is still too weak that's a problem with the chassis not the lasers, because exception the smalls clan lasers are still superior to IS after the nerf. I'd bet just giving the nova endosteel would bring it back in business again.

#169 Lily from animove

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Posted 17 September 2014 - 04:34 AM

View PostMadTulip, on 17 September 2014 - 03:23 AM, said:

You confuse high heat with something bad :) its kinda funny as you would not confuse high damage with something bad, would you? As you spend heat in order to deal damage the ability to generate high heat fast is the same as the ability as to deal damage fast. While you cool down you idealy are behind cover and do not get hit which is why it is better over time to deal damage fast and then just sit back and cover for some time.
No heating and throwing out damage fatser is not better, its just more situational, and very much a reason why the nova is inferior to other builds.

No.1: accidently wrong usage will lead to extremely high ehat and overheat. Thsi makes the nova much more penalised over other mechs when overheating.

No.2: Missing shots. When you miss for whaneter reason you generate laods of heat and a lot damage is gone into nowhere. Or the wrong sections. Therefore not playing the nova on top skill levels is much more penalisng. And Hitreg when it doesn't likes you can just put you put of battle without having been effect when a whole volley goes into nowhere.

No. 3: there is not always Cover, This si an ideal scenario, but sometimes you can not retreat to cool down. And higher sustained fire can in a open battle be a lot more distractive to your opponent than instant punching out damage.
So high heat because the relation of high damage is not working in the realistic battle. And even less if you think about any Nova builds with less than 7 E weapons, because then, nearly other mech, even IS mechs cna build this better and cooler. No need to use a Nova with such a config.

View PostMadTulip, on 17 September 2014 - 03:23 AM, said:

The upside of this mech is thus actually what some here complain about, that it can produce so much heat with one shot. This results in short exposure but high damage which is exactly what you want in order not to get hit and hit hard.


that is unfortunately also wrong. By 2 things:
no. 1: long burn time clanlasers
no. 2: geometry - Superwide, superlow arms. So no matter if a Nova pilot poptarts or cornerpops. Your opponent when having soem awareness will have plenty to time to react and see you coming and you are hitable for quite a long time compared to other mechs.

View PostMadTulip, on 17 September 2014 - 03:23 AM, said:

I run 10 ERML, 4MG.:
http://mwo.smurfy-ne...e989345b0ad5ff2
The Alphastrike heat (5ERML, wait 0,51s, 5ERML mouse macro) is ~60heat with a heatcapacity of 64.56 (no shutdown). (only 6.5 sustained DPS but 70 alpha)
Move around the corner, aim for CT on preferably assaults, TOAST!, move behind hill and wait.

You need to:
- peek,alpha,retreat
- aim for CT
- idealy aim for assaults or heavies in order to increase chances to get the whole beam in one location (pinpoint)
- use your ERMLs range
- stay behind as "sidekick" of your assaults, preferably D-DC
- stay away from pressing LMB and RMB at the same time

Beofre this patch i was running it with 12 ERML instead BECAUSE! it is so hot.

There are 2 main different situations you might come into during the fight. Its peek and shoot while no side can advance yet which is where the nova shines. This battle of attrition can sometimes last for quite some time depending on the map.

And its CHAAAARGE and fire all you can where builds with a high sustained DPS (ACs,SRMs) shine. I would recommend something like this if you are interested in high sustained spread damage capabilities for prolonged brawls which usualy follow the first mentioned situation.:
http://mwo.smurfy-ne...47d27c6404f248f
(over 10 sustained DPS but only 50 alpha) In tendency this build is not hot enough for peek and hide so to speak.


Wow, what? No, you can't toast assaults, not even with 12 CERML, and you need to expose your whole mech for this if you want to unlaod all lasers of both arms. Becaue you are in a mech thats broad like a whole Container ship.
So peak and fire works only if your opponent does not know you are there or does not react on you because he is distracted. But if he does, your arms or CT are faster gone than you can retreat. Peek and shoot only works, when no one is paying attention to you. And thats it, the nova mostly works well in that condition. But you cna not force this conditiona at all and so it stays situational. But one that knows can easily counter a Nova: Wait for the arm to show, or head (in case of poptarting). Fire into them, retreat. before you can make a line of sight in your nova with your CT to him, he will be gone.

atm I am quite busy finally maxing some other of my clan mechs, And the scores that I can achieve with the nova are way easier to get in other mechs even if not having the most basic skills unlocked. 500 score mechs? they come quite easily. Just so, not even needing to pay attention to anything special, No stress just a bit running and gunning around.

When I look at my stats, nearly all other mechs that I played only a fraction of my Nova, that I am not even very experienced in or having skills unlocked - I can achieve the same or even more. Even in the Adder. Nova is imho one of the hardets mech to paly decent and proper. Ok, maybe my kit fox doesn't have these stats, but this is basicalyl because it only has 2 CMPL and 2 MG's. The rest if the equip is purely made for support purposes.

#170 MadTulip

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Posted 17 September 2014 - 05:46 AM

View PostLily from animove, on 17 September 2014 - 04:34 AM, said:

No heating and throwing out damage fatser is not better, its just more situational, and very much a reason why the nova is inferior to other builds.

As you can still fire in chain or smaller groups you can control the damage and heat output. With less hot builds you do not have that option. It is thus a prue gain.

View PostLily from animove, on 17 September 2014 - 04:34 AM, said:

No.1: accidently wrong usage will lead to extremely high ehat and overheat. Thsi makes the nova much more penalised over other mechs when overheating.


I like it if some skillfull timing aspects come into the game. You have high burst potential, but if you voerdue it you have a problem. -> its not a "brain off" build.

View PostLily from animove, on 17 September 2014 - 04:34 AM, said:

No.2: Missing shots. When you miss for whaneter reason you generate laods of heat and a lot damage is gone into nowhere. Or the wrong sections. Therefore not playing the nova on top skill levels is much more penalisng. And Hitreg when it doesn't likes you can just put you put of battle without having been effect when a whole volley goes into nowhere.

Doesnt matter on average as your miss chance is % of your overall damage, no matter if you miss 10 at once or 1 at once but 10 times more frequently. Also in this case skilled and carefull use gives the ability to peek performance in very small time windows which is what the nova excells in.

View PostLily from animove, on 17 September 2014 - 04:34 AM, said:

No. 3: there is not always Cover...

Nothing is ideal in every situation. It is situational but if its conditions are met is is at peek efficiency.

View PostLily from animove, on 17 September 2014 - 04:34 AM, said:

no. 1: long burn time clanlasers

There are heavier more bulk or hotter weapons (Gauss,PPC, IS AC20) which compensate for the burn time at the expense of said things. Ofc there is a tradeoff for the ERML beeing so extremly light and small.

View PostLily from animove, on 17 September 2014 - 04:34 AM, said:

no. 2: geometry

Geometry was not patched so this cant be patch feedback. The arms are far out to the sides perfectly allowing for "one arm out of cover to the sides" tactics using 2 consecutive shots on range very nicely.

View PostLily from animove, on 17 September 2014 - 04:34 AM, said:

Wow, what? No, you can't toast assaults, not even with 12 CERML, and you need to expose your whole mech for this if you want to unlaod all lasers of both arms. Becaue you are in a mech thats broad like a whole Container ship.
So peak and fire works only if your opponent does not know you are there or does not react on you because he is distracted. But if he does, your arms or CT are faster gone than you can retreat. Peek and shoot only works, when no one is paying attention to you. And thats it, the nova mostly works well in that condition.

I said that you should "sidekick" an own assault which draws the fire in most cases. You should, as in every other chassis, never be the only one to expose yourself to multiple enemies. If there are about the same number of mechs on both sides the nova is usualy targetted after DWF,TBW and ATLs. You should give it a few tries, zoom in and reduce the mouse speed by some dedicated button for a steadier aim. 10 on a single torso spot hurt everyone. Its 70 damage, so 3,5 AC20 shots in a single location. You can compare to your beam duration example here and see how long it takes you to deliver that damage with AC20,Gauss or PPC - longer due to ghostheat or weapons beeing to heavy. Even if you dont kill the target the location you did hit will be visible as far more damaged to others and be one of the next locations the target mech will loose over the course of battle. Also if you hit him once he will have a hard time showing up for a potential 2nd hit there, because if he receives that 2nd one he is as good as done to random hits. So after only one hit there is already quite some impact on the enemy. Ofc this is also situational, but it does happen that you see a standing or just reversing assault in range and get that damage off. More then once per match i think. If you can disable an assault in a medium youre tonnage was worth it.

View PostLily from animove, on 17 September 2014 - 04:34 AM, said:

atm I am quite busy finally maxing some other of my clan mechs, And the scores that I can achieve with the nova are way easier to get in other mechs even if not having the most basic skills unlocked. 500 score mechs? they come quite easily. Just so, not even needing to pay attention to anything special, No stress just a bit running and gunning around.

Yea there are better mechs. But this one is a medium and among those it stands out solely by its many E-hardpoints. Other mediums might be more agile or small in footprint but none of them alphas as good as the nova. you gotta play your strong sides. Also It is sometimes "fun" at least to me to play something which is not out of the ordinary mash of things out there. Its one fo the extreme cases and therefor i like it. Its by no way the go every time solution or the best solution ofc.

View PostLily from animove, on 17 September 2014 - 04:34 AM, said:

When I look at my stats, nearly all other mechs that I played only a fraction of my Nova, that I am not even very experienced in or having skills unlocked - I can achieve the same or even more. Even in the Adder. Nova is imho one of the hardets mech to paly decent and proper. Ok, maybe my kit fox doesn't have these stats, but this is basicalyl because it only has 2 CMPL and 2 MG's.


Yea probably its one of the harder mechs apart from lights like ember. For your Kitfox i recommend ECM, 2*LRM15 in the other arm and rest just ammo. Head armor down to like 10 and a bit from the legs to get another half tonnage if i remember correctly. Simple autoaim while beeing under ECM in the mid of the own team - 500 dmg easily, soppurting own team with ECM as well (no AMS though), but to boring to bring all the time imo.

Edited by MadTulip, 17 September 2014 - 05:50 AM.


#171 deputydog

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Posted 17 September 2014 - 06:09 AM

I think they should set clan mechs back to stock values and just have clan only matchmaking and IS only matchmaking until CW starts. Then just do 12 v 5, 8 v 5 or 16 v 10 in CW until the IS figures out how to reverse engineer the clan weapons and mount them on IS chassis.. that would fix everything.

#172 Lily from animove

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Posted 17 September 2014 - 06:39 AM

View PostMadTulip, on 17 September 2014 - 05:46 AM, said:

As you can still fire in chain or smaller groups you can control the damage and heat output. With less hot builds you do not have that option. It is thus a prue gain.

This is only true, if the less weaponary mech does have the same heat efficency bit in most cases they will by lower weapons have more HS and therefore cna by better heat dissipation and higher heat treshold ussutain more dps, than a mech having another 6 tons more lasers instead of 6 more DHS.

View PostMadTulip, on 17 September 2014 - 05:46 AM, said:

I like it if some skillfull timing aspects come into the game. You have high burst potential, but if you voerdue it you have a problem. -> its not a "brain off" build.


it actually the highest risk build, Tell me any other mech that accidently ghostheating causes such serious selfdestructive consequences.

Alphastrike once and you are out for around 36 seonds coming back with a dark red CT. so probably one HP is left to the internal.

View PostMadTulip, on 17 September 2014 - 05:46 AM, said:

Doesnt matter on average as your miss chance is % of your overall damage, no matter if you miss 10 at once or 1 at once but 10 times more frequently. Also in this case skilled and carefull use gives the ability to peek performance in very small time windows which is what the nova excells in.


Not really while % are spread out equally The moment have different mpacts, and so a missed volley of all 6 lasers leads to 0 damage. While 5 others may hit. But when spreaded out 1 of 6 lasers misses it may not have such a huge impact.

typical scenario is when a mech suddenly comes around the corner beaing heavily damaged, and when his CT has like 30HP and you throw out a 6x7 alpha you should be able to destroy him. Then you ahve the issue that you need a lot additional lasers to throw and get his HP done.

While when you would chainfire at someone from behind and one of 6 fails, you will still be able to destroy him by shooting another single leaser. this situation will require you to shoot 7 lasers total, while situation no one may require 10 or more.

So while mathematically % equal out, situational this is a huge difference.

View PostMadTulip, on 17 September 2014 - 05:46 AM, said:

Nothing is ideal in every situation. It is situational but if its conditions are met is is at peek efficiency.


There are heavier more bulk or hotter weapons (Gauss,PPC, IS AC20) which compensate for the burn time at the expense of said things. Ofc there is a tradeoff for the ERML beeing so extremly light and small.


Geometry was not patched so this cant be patch feedback. The arms are far out to the sides perfectly allowing for "one arm out of cover to the sides" tactics using 2 consecutive shots on range very nicely.

patched or not, the laser change + the usual already existing geometry have impact on the Nova. The nova as a whole and how it works is the result, no matter which parts were patched.
And arms may be far out, but this makes not much perfectly, as said you need a lot time before your CT and cockpit is out too to draw a line of sight and fire. Plenty of time you opponent can use for himself.

Quote

I said that you should "sidekick" an own assault which draws the fire in most cases. You should, as in every other chassis, never be the only one to expose yourself to multiple enemies. If there are about the same number of mechs on both sides the nova is usualy targetted after DWF,TBW and ATLs. You should give it a few tries, zoom in and reduce the mouse speed by some dedicated button for a steadier aim. 10 on a single torso spot hurt everyone. Its 70 damage, so 3,5 AC20 shots in a single location. You can compare to your beam duration example here and see how long it takes you to deliver that damage with AC20,Gauss or PPC - longer due to ghostheat or weapons beeing to heavy. Even if you dont kill the target the location you did hit will be visible as far more damaged to others and be one of the next locations the target mech will loose over the course of battle. Also if you hit him once he will have a hard time showing up for a potential 2nd hit there, because if he receives that 2nd one he is as good as done to random hits. So after only one hit there is already quite some impact on the enemy. Ofc this is also situational, but it does happen that you see a standing or just reversing assault in range and get that damage off. More then once per match i think. If you can disable an assault in a medium youre tonnage was worth it.



and all this above shows why the nova kinda is dead. I know how to pilot my nova, but you are a sidekick, hardly able to do things on your own. 70 dmag? not much dor the time to exposure. Nearly any other medium can do stuff on its own vs other mediums, in the Nova its dangerous. Nearly any other medium can way more easy operate on its won. nearly any other medium can poptart or peak way faster than the Nova. They all can do it better And that shows the flaws of the Nova or the reason why in a surrounding using mechs by efficiency, the nova would be dead. And dmaage wise many other mechs cna challange the nova easily. And which mech is done after two hits? only a few mediums. Most heavies have enough armor to still remain armor, and they will initually, because of being only one vlleying you, being twisted in, so that your second volley will not even hit a vital section. As said, Nova works when your opponent is unaware, But in more competitive ranks you won't live long in a Nova.



Quote

Yea there are better mechs. But this one is a medium and among those it stands out solely by its many E-hardpoints. Other mediums might be more agile or small in footprint but none of them alphas as good as the nova. you gotta play your strong sides. Also It is sometimes "fun" at least to me to play something which is not out of the ordinary mash of things out there. Its one fo the extreme cases and therefor i like it. Its by no way the go every time solution or the best solution ofc.


Thats the reaosn why I play Nova its fun and different but its hardly efficient or good and just showing that this mech is not very suitable at all.

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Yea probably its one of the harder mechs apart from lights like ember. For your Kitfox i recommend ECM, 2*LRM15 in the other arm and rest just ammo. Head armor down to like 10 and a bit from the legs to get another half tonnage if i remember correctly. Simple autoaim while beeing under ECM in the mid of the own team - 500 dmg easily, soppurting own team with ECM as well (no AMS though), but to boring to bring all the time imo.

I like my kit fox as a nearly only support, it doesn't needs or has to score much damage. If wanted damage i would probably use 2xsrm6 on it But thats hardly fun. or I would completely drive it without any ECM. would paly like the adder, just better profile and 2 MG's for ripping much easier through internals.

#173 Calamus

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Posted 17 September 2014 - 06:45 AM

View PostelHolgre, on 05 September 2014 - 12:01 PM, said:

Are you kidding? You just released the Nova for cbills and then you rediculously nerf it's only strength (lasers)!!??
It's as fragile as a ming vase and has to have a smart heat management even without the increase of heat for the csl and cml! It would have been enough to reduce either their range OR increase their heat output.
Now that i have finally mastered the 3 variants (around 30.000.000 cbills altogether) I can bury them!
Thanks.


Haha! Even after the nerf I average 400 damage per match in my Nova. Eventually you will realize that this game is a lot less about what mech you're running, and a lot more how good you are at playing it.

#174 Lily from animove

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Posted 17 September 2014 - 06:54 AM

View PostCalamus, on 17 September 2014 - 06:45 AM, said:


Haha! Even after the nerf I average 400 damage per match in my Nova. Eventually you will realize that this game is a lot less about what mech you're running, and a lot more how good you are at playing it.


But in any other clanmech and even many IS emchs, you would even score much better. Thats a sad fact for skilled pilots. So using a Nova is just gimping yourself to a specific degree. And if you would have to go full competitive you would not use a Nova.

But hey looking at the Nova feels badass

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and with the huge hands I have to think of Hulk every time. Maybe I should paint my nova green xD

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Edited by Lily from animove, 17 September 2014 - 07:26 AM.


#175 Calamus

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Posted 17 September 2014 - 07:49 AM

View PostLily from animove, on 17 September 2014 - 06:54 AM, said:


But in any other clanmech and even many IS emchs, you would even score much better. Thats a sad fact for skilled pilots. So using a Nova is just gimping yourself to a specific degree. And if you would have to go full competitive you would not use a Nova.

But hey looking at the Nova feels badass



and with the huge hands I have to think of Hulk every time. Maybe I should paint my nova green xD




I disagree. The Nova is a very good second line fire support mech. Even for competetive. I have always, and still use 6 CERML, 4 CMG. I may average 400 damage per match, but 600-800 damage matches is quite common for me. I also get a lot of kills due to the pinpoint on the lasers, and the criticals from the MGs. I don't get that in a Summoner, Adder, or Kit Fox. The Dire Wolf is the only mech I have that regularly outdamages my Nova... And it should.





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