

You Guys Forgot About The Jenner-K
#1
Posted 30 July 2014 - 01:50 PM
How did you guys determine how many Mech, Consumable, and Weapon module slots each mech has?
For example the Jenner-K lacks one slot compared to the other Jenner varients with a total of only 4 laser and 1 missle slot, but it made up for it with a extra module slot. It had 3 module slots to start with and 4 after Mastery.
So why is it that the Jenner K now with the new module system, follows the default 1 Mech module before mastery, when the only incentive players had to use it before was the extra module slot?
There is now no reason to use the Jenner-k now compared to other light mechs and Jenner varients. Did you guys just forget about it, or are y'all just trying to force us to buy more all but useless weapon modules?
Sincerely a angry Jenner Pilot.
#2
Posted 30 July 2014 - 01:54 PM
#3
Posted 30 July 2014 - 01:55 PM
On topic: You can't expect them to do something right the first time. Takes 2 or 3 tries minimum!
#4
Posted 30 July 2014 - 03:51 PM
No reason to use it over the JR7-D now then.
#5
Posted 30 July 2014 - 04:19 PM
#6
Posted 30 July 2014 - 04:34 PM

#7
Posted 30 July 2014 - 10:15 PM
Nothing new to see here, move along.
#8
Posted 30 July 2014 - 11:35 PM
#9
Posted 31 July 2014 - 03:11 AM
GJ PGI.
#10
Posted 31 July 2014 - 03:53 AM
#11
Posted 31 July 2014 - 04:38 AM
On a more serious note... Because someone forgot that it was supposed ot have it seeing as it is a few years since it was designed and for all intents and purpose look like a regular Jenner.
#12
Posted 31 July 2014 - 04:42 AM
#13
Posted 31 July 2014 - 07:30 AM
#14
Posted 31 July 2014 - 07:37 AM
Good catch!
#15
Posted 31 July 2014 - 07:38 AM
Guess for me at least, the K didn't get nerfed some much as the other mechs got buffed to match it.
#16
Posted 31 July 2014 - 07:48 AM
So it was pretty powerful now it has standard module configuration.
#17
Posted 31 July 2014 - 07:56 AM
It can still, with the new module system, do everything that it could before (even more, actually) - but the problem is that the Jenner-D can do exactly the same thing now - which makes the -K essentially worthless.
I certainly wouldn't mind if they gave it one additional 'Mech module, but some other ways to get it back up to snuff could be the quirk system.
They could potentially give it a better heat dissipation rate, or lower heat on energy weapons (to make the 4MPL build viable), or they could give it a faster refire rate for Missile Weapons to make up for the -D's extra missile hardpoint.
It certainly needs something, though. It was always called the "D minus" for a reason, and now that's truer than ever.
Edited by DEMAX51, 31 July 2014 - 07:57 AM.
#19
Posted 31 July 2014 - 09:20 AM
Cest7, on 31 July 2014 - 03:11 AM, said:
GJ PGI.
While I will agree and but if you were an ambitious Jenner pilot and wanted to run NARC. What's the difference between the D and the K? You can use the K for something, but the bad part is that if you no longer wanted to run NARC and didn't want all 3 C-Bill variants, then the K does become kinda useless. But you could always keep it around for that token build instead of rebuilding your D all the time.
#20
Posted 06 September 2014 - 07:39 AM
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