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You Guys Forgot About The Jenner-K


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#1 Admiral_Korean_Jesus

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Posted 30 July 2014 - 01:50 PM

Hey PGI,

How did you guys determine how many Mech, Consumable, and Weapon module slots each mech has?

For example the Jenner-K lacks one slot compared to the other Jenner varients with a total of only 4 laser and 1 missle slot, but it made up for it with a extra module slot. It had 3 module slots to start with and 4 after Mastery.

So why is it that the Jenner K now with the new module system, follows the default 1 Mech module before mastery, when the only incentive players had to use it before was the extra module slot?

There is now no reason to use the Jenner-k now compared to other light mechs and Jenner varients. Did you guys just forget about it, or are y'all just trying to force us to buy more all but useless weapon modules?

Sincerely a angry Jenner Pilot.

#2 DONTOR

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Posted 30 July 2014 - 01:54 PM

Huh I thought it did have 1 extra somewhere, geuss I dont recall, but yes I agree it should.

#3 Armament

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Posted 30 July 2014 - 01:55 PM

I'm seeing lots of new forum posters after this patch which is a good thing. PGI needs to see their mistakes.

On topic: You can't expect them to do something right the first time. Takes 2 or 3 tries minimum!

#4 Pjwned

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Posted 30 July 2014 - 03:51 PM

That's hilarious, I just assumed the JR7-K wouldn't get screwed over with the module change but I didn't actually look into it, and what do you know it did get screwed.

No reason to use it over the JR7-D now then.

#5 John1352

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Posted 30 July 2014 - 04:19 PM

I sold it as soon as I elited it, the Jenner D is just better, extra module slot or not. (For someone trying to grind out mechs, consumables are not an option, they're way too expensive)

#6 Nothing Whatsoever

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Posted 30 July 2014 - 04:34 PM

Quirk it!
:P

#7 L3GR0DANCER

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Posted 30 July 2014 - 10:15 PM

They didn't forget. They just don't care.

Nothing new to see here, move along.

#8 Hans Von Lohman

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Posted 30 July 2014 - 11:35 PM

I would post this in the bug report forum. This sounds like an actual mistake to me that needs correcting. The point of the -K model was the extra module slot.

#9 Cest7

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Posted 31 July 2014 - 03:11 AM

Sooooooo JR7-K is now completely outright useless.

GJ PGI.

#10 topgun505

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Posted 31 July 2014 - 03:53 AM

Either that or they need to give it some tweaks. But I'd rather have the module slots.

#11 AlexEss

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Posted 31 July 2014 - 04:38 AM

Because no one.... and i do say no one... Use the -K... There is no redeeming it what so ever and the only time i see someone run it is when they are mastering and is to cheap to convert GXP.


On a more serious note... Because someone forgot that it was supposed ot have it seeing as it is a few years since it was designed and for all intents and purpose look like a regular Jenner.

#12 Soulscour

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Posted 31 July 2014 - 04:42 AM

I forgot about the jenner K a looooong time ago. I think it was back in 2012.

#13 TygerLily

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Posted 31 July 2014 - 07:30 AM

Give the K another Mech Module slot!

#14 Creovex

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Posted 31 July 2014 - 07:37 AM

@OP

Good catch!

#15 Dracol

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Posted 31 July 2014 - 07:38 AM

I loved having the Jenner K being my narc boat. Narc and 4 med lasers combined with Radar Derp, Seismic, UAV, and the Narc module. Guess I'll have to.... wait a sec, I can now get an Arty on it as well as either of the AMS mods.

Guess for me at least, the K didn't get nerfed some much as the other mechs got buffed to match it.

#16 Corbon Zackery

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Posted 31 July 2014 - 07:48 AM

The K Jenner was a powerful little foe. able to sport 4 m. lasers and a SRM 6 for 32 points of damage. It also had the ability to sport a arty and a airstrike with a arty or airstrike module.

So it was pretty powerful now it has standard module configuration.

#17 DEMAX51

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Posted 31 July 2014 - 07:56 AM

Here's the thing: The Jenner-K wasn't garbage before the patch, it was just the most role-specific Jenner. It made an excellent NARC spotter with its 4 module slots.

It can still, with the new module system, do everything that it could before (even more, actually) - but the problem is that the Jenner-D can do exactly the same thing now - which makes the -K essentially worthless.

I certainly wouldn't mind if they gave it one additional 'Mech module, but some other ways to get it back up to snuff could be the quirk system.

They could potentially give it a better heat dissipation rate, or lower heat on energy weapons (to make the 4MPL build viable), or they could give it a faster refire rate for Missile Weapons to make up for the -D's extra missile hardpoint.

It certainly needs something, though. It was always called the "D minus" for a reason, and now that's truer than ever.

Edited by DEMAX51, 31 July 2014 - 07:57 AM.


#18 MeiSooHaityu

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Posted 31 July 2014 - 08:10 AM

View PostArmament, on 30 July 2014 - 01:55 PM, said:

I'm seeing lots of new forum posters after this patch which is a good thing. PGI needs to see their mistakes.


PGI may see their mistakes, but they are blind to them.

#19 Ngamok

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Posted 31 July 2014 - 09:20 AM

View PostCest7, on 31 July 2014 - 03:11 AM, said:

Sooooooo JR7-K is now completely outright useless.

GJ PGI.


While I will agree and but if you were an ambitious Jenner pilot and wanted to run NARC. What's the difference between the D and the K? You can use the K for something, but the bad part is that if you no longer wanted to run NARC and didn't want all 3 C-Bill variants, then the K does become kinda useless. But you could always keep it around for that token build instead of rebuilding your D all the time.

#20 Tarogato

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Posted 06 September 2014 - 07:39 AM

I'm still waiting for the module slot. I want it back.





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