Assaults..big, slow, lumbering, if you make a mistake, you'll often survive it.
Lights..small, fast, agile, if you make a mistake, you usually become one with the landscape.
I drive both, and the styles are so different it's almost like playing a whole other game.
One thing I must say, currently, I know very few Light pilots who are worth a surat's furry rear end. Sadly, most Light pilots don't bother to avoid bouncing off the terrain, buildings and other Mechs while at full speed, nor do they bother with their JJ when falling, all bad habits, some of which are done to purposely make use of not implemented mechanics. During the alpha and early closed beta, we had collision damage and knockdowns, ask anyone who drove a Light at that time how effective it was to drive the way they do now. I loved driving a Jenner at that time, not ending up on my arse while in the middle of a furball took a lot of effort. Today..bah...ram em all, doesn't matter. A far too common tactic for Lights is to leg hump Assaults, which should be suicide for the Lights.
Once collisions and knockdown get put back in(eventually), we'll see who the good Light pilots are. And we'll see thread after thread of whines about how Lights are useless
