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Matchmaker - Needs To Stop Steamrolling

Balance Skills

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#21 Revis Volek

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Posted 17 February 2016 - 10:51 PM

View PostMystere, on 17 February 2016 - 10:16 PM, said:

Holy Necro Batman!



Lolz i didnt even realize i was being a NecroThreadpehilac

Eww i feel dirty....


View PostSamial, on 17 February 2016 - 10:46 PM, said:

Sounds like a plan.



If you want to front the Bill for PGI do do however many years of work its going to take to get this done im sure they would oblige.

If you dont like it then this isnt the game for you, but a 0-3 deficit isnt impossible to beat, just gotta play like the last 9 of you are actually 13.

#22 jss78

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Posted 17 February 2016 - 11:28 PM

View PostXetelian, on 17 February 2016 - 10:07 PM, said:

Match making isn't the reason for steam rolling.

Position of the first few mechs that meet, what mechs they are, which side loses the first 3 usually loses the match 9v12 is a tough deficit to fill.

Spawns, whether one team uses UAVs and has LRMs or doesn't or doesn't

The size of the mechs that die first, whether a light or a heavy
The focus fire against or by either team

All of these things contribute to a steamroll but one thing is very clear

The team that gets ahead stays ahead almost every time.

Match making only pairs up people in tiers, it literally can't engineer a steamroll before the match has started, everyone in PUG queue is within a certain range of each other and their performance during any particular match could be terrible or excellent.


STOP BLAMING MATCH MAKING

It literally has very little say in this game, as ELO or as Tiers it just doesn't cause the harm you're holding it accountable for.


First, in general I agree. I don't see stomps that often anyway, and they can be caused by the things you describe even if teams are roughly equal in skill. At least in the Solo queue, I feel like the MM is working very well, in general.

HOWEVER, there was an interesting tidbit in the last Town Hall. Not sure how many caught this. Towards the end, they were discussing how the MM works, and within that, how close the average PSR's in the two teams tend to be.

Starting from 3:03:08 Russ discusses the average PSR's of games actually going on the servers at that time. He notes that generally they're very close. But then, at a very interesting 5-second bit at 3:04:44 he mentions an ongoing game where the average PSR's in the teams are 3 and 5. Now, I'm not sure that one match was close... So there's pretty much your confirmation there that lop-sided matches can be due to MM.

#23 MrMadguy

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Posted 18 February 2016 - 03:59 AM

View PostAresye, on 07 September 2014 - 02:39 PM, said:

The problem is less in terms of Elo and skill, and more in terms with the nature of how the game works.

If 2 teams of equal skill are pitted against each other, and one team manages to get an early 3-0 lead in kills, the likelihood of that game turning into a 12-0 stomp increases exponentially due to the snowball effect.

Focus fire wins the game, hands down. The more players you're down, the less people you have to focus fire.

That's why survival is the most important tactic for a pilot to learn. It doesn't matter if you have a single medium laser and you're at 20% health. Just by the nature of you still being alive, that's 1 more medium laser worth of damage your team can use to focus on enemy mechs, and that's 1 more mech the enemy team needs to focus on.

The snowball effect is the key to defeating the enemy team. You absolutely NEED to strive to get that kill advantage, because even if you're facing off against a much better, higher Elo team, if you can get the early advantage in kills, you're more than likely going to win.

BS. Snowball effect can't happen with other team, when 2 Assaults are AFK on your. Right? You just can't admit, that MM is terrible, measures skill/performance incorrectly and mixes low skill players with high skill ones. I've just played a match, where it wasn't "snowball effect" - it was COORDINATED STOMP. All you need to mess PSR up - is to switch from better 'Mech to worse or from worse to better. That's, what happens during events - players starting to play their best Meta 'Mechs and Tier 3 turns into Tier 1, so real Tier 3 players start to being stomped again, again and again.
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