Xetelian, on 17 February 2016 - 10:07 PM, said:
Match making isn't the reason for steam rolling.
Position of the first few mechs that meet, what mechs they are, which side loses the first 3 usually loses the match 9v12 is a tough deficit to fill.
Spawns, whether one team uses UAVs and has LRMs or doesn't or doesn't
The size of the mechs that die first, whether a light or a heavy
The focus fire against or by either team
All of these things contribute to a steamroll but one thing is very clear
The team that gets ahead stays ahead almost every time.
Match making only pairs up people in tiers, it literally can't engineer a steamroll before the match has started, everyone in PUG queue is within a certain range of each other and their performance during any particular match could be terrible or excellent.
STOP BLAMING MATCH MAKING
It literally has very little say in this game, as ELO or as Tiers it just doesn't cause the harm you're holding it accountable for.
First, in general I agree. I don't see stomps that often anyway, and they can be caused by the things you describe even if teams are roughly equal in skill. At least in the Solo queue, I feel like the MM is working very well, in general.
HOWEVER, there was an interesting tidbit in the last Town Hall. Not sure how many caught this. Towards the end, they were discussing how the MM works, and within that, how close the
average PSR's in the two teams tend to be.
Starting from
3:03:08 Russ discusses the average PSR's of games actually going on the servers at that time. He notes that generally they're very close. But then, at a
very interesting 5-second bit at
3:04:44 he mentions an ongoing game where the average PSR's in the teams are 3 and 5. Now, I'm not sure that one match was close... So there's pretty much your confirmation there that lop-sided matches
can be due to MM.