The Great Unwashed, on 08 September 2014 - 07:08 AM, said:
Adding endo and adding leg-SRM hardpoints would be a nice start, plus massive torso twist to make it a brawler...
IraqiWalker, on 11 September 2014 - 06:35 PM, said:
Actually, if you want to see a real monster out of a summoner, remove FF, and add Endo...
Gents, useless conjecture.
Do not take this personally: this is not a "what if the Summoner had <something it does not> post."
It's all about the Lore, whether we like it or not.
He just wants to know if there is a Summoner build that is better than some TW build(s) he either likes or has read about.
Felio, on 08 September 2014 - 07:01 AM, said:
Unfortunately I have both, and I have been struggling to find something to do with the Summoner without feeling like I've deliberately gimped myself.
The short answer is "only better if you need a mech that can jump 0.97 meters further than a Timber Wolf" or "if you want a missile heavy build that can jump."
The long answer is less clear because in order to answer your question you have to tell everyone what your play style is and also what weapons types you like to run.
Also (all of you), keep in mind when asking (or answering to) "what does mech A do better than mech B" that you should think of comparing
any mech against another mech that's 5 or so tons heavier.
Nine times out of 10 the heavier chassis will be generally better.
Finally, some useless conjecture from me:
If there is a Summoner build that's better than a Timber Wolf build, I wonder if the person(s) who know this build would share it?