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Clanner Arrival + Clan Tech Poll- vote and discuss!


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Poll: Clanners arrival + Clan tech Poll (81 member(s) have cast votes)

Should Clanners be PvE? (IE: IS player pilots vs Bot clanners)

  1. Yes (29 votes [35.80%] - View)

    Percentage of vote: 35.80%

  2. No (38 votes [46.91%] - View)

    Percentage of vote: 46.91%

  3. No Clanners (14 votes [17.28%] - View)

    Percentage of vote: 17.28%

How should we go about getting Clan tech?

  1. Regular C-Bills from PvP or PvE (22 votes [27.16%] - View)

    Percentage of vote: 27.16%

  2. Some form of "salvage points" you earn for killing clanners or can buy X# of salvage points for X# of Cbills or of course with Cash (35 votes [43.21%] - View)

    Percentage of vote: 43.21%

  3. Never (24 votes [29.63%] - View)

    Percentage of vote: 29.63%

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#21 Adrienne Vorton

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Posted 24 June 2012 - 03:07 AM

View PostBruticus Stickalot, on 23 June 2012 - 09:35 PM, said:

roger that clan mechs are way too bogus and overpowered for the game only peeps that want them are the guys who cant fight with standard gear and need the derp guns to win.i would rather see comstar added to the mix before any clan test tube stuff.


may the blessing of blake be with you

i won´t say it that harsh, so thanks for doing it for me B)

#22 CCC Dober

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Posted 24 June 2012 - 03:49 AM

You keep this hate up and I'll drive Madcats just to annoy you. Grow some hair lawl
I'm kidding ofc. You get the honor to dance with the Thor instead and maybe , if you have been really naughty, only then, do you get to meet mistress Madcat B)

#23 LegendSlayer

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Posted 24 June 2012 - 10:29 AM

Hope there are no clanners ever at all? I feel the same way about the inner sphere, but here we are... That's really stupid to say that there shouldn't be clan's when 1) there are clans and 2) just because you may not want to play them, others might.

#24 Michael Rosario

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Posted 24 June 2012 - 01:54 PM

Here's my opinion: Compromise.

Make the clanners PvE or PvGM for a certain amount of time... say, until right before/after Battle of Tukayyid. This gives it an open playing field where everyone has the same chance as anyone else to get clan tech and we don't have to hash the whole "but why I gotta play with inferior weapons?" game.

After that, go ahead and let those who want to transfer over to clans. From that point on, clans are never again PvE or PvGM.

Also, do the same thing for the "salvage points". As long as the clans are PvE/GM, then, in addition to your regular end battle rewards, give a small amount of "salvage points" to players, who can save them up to get quicker access to clan tech. Then, when the clans become PvP, along with making the clans available as a player faction, make clan tech available on the open market... just more expensive for IS than clans. Also, remember that clan tech is more expensive to maintain and that it is harder to mount on an IS mech.

That could be a fair compromise... at least, that's how I see things.

#25 Kael Tropheus

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Posted 24 June 2012 - 04:39 PM

I voted no to clans being PvE especially as I want to be a Ghost Bear or Nova Cat Storm Crowm driver. Clan tech should not be available for salvage for several years. Techs that know how to work on clan tech are non-existant at the invasion and even a few years after, techs that understand it are few and far between and can demand any price they want. It is far from any pilot and their personal tech to know how to work on it successfully. Maybe in the 3055 time frame we might see some very expensive clan tech hit the market, but as said, very expensive and easily triple the price of an IS equivalent to repair.

#26 Ratfriend

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Posted 25 June 2012 - 04:47 AM

yes this is to early to be talking about also the choices are horrible, the only way clan tech should be aqquired is if they make like raid instances on star league cashes or a small percentage chance from fighting clan mechs, eg bots, star league cashes could provide a clan mech and fightng clan mechs could only provide clan gear as weaponry and such.

so i didnt vote on this poll because its invalid as the choices are not good to vote on and also to far into the future i think tanks and such should be considered before considering bringing clans into the game as tanks are in fact a far more normal army force than mechs and are encountered in almost all mech games made so far

ps: ive also always felt that the clans never quite fit into the battletech universe and the storyline with them is a bit weak in my opinion so i would prefer no clans at all

Edited by Ratfriend, 25 June 2012 - 04:52 AM.


#27 Trooper Thorn

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Posted 25 June 2012 - 05:03 AM

As a Blood Spirit I do not want to end up as never being able to play on the clan side and only seeing Clans as target bots (You IS folks would just love that would you not?) As for salvage or as we call it Isorla, it should be obtained as salvage and for ingame c-bills not all of us have unlimited wallets (on fixed income due to being disabled) and I want to have a fair chance at earning new stuff through working tech trees like WOT and STO.

#28 Fastred

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Posted 25 June 2012 - 06:02 AM

My concern with the clan mechs is the over whelming tech advantage they receive whether it was in the history or other mech games. The clans were introduced to shake up the game they were almost a dooms day weapon designed to be so overwhelming that they could changed the face of the Inner Sphere in months.

As much as I would have perfered that the clans had never been introduced, they were and are part of the game. The question the Devs need to answer is how to implement them in such away that 75% of the player bases does not jump on the clan band wagon for the easy wins. So perhaps tone down the tech advantage to a more reasonable level and make clan tech available with salvage points from defeating clan mechs.

If the clans prove to be drawing to many players causing a population imbalance then give IS pilots boost to xp and coin when facing clan forces which would be inline with the books. Ie face the clan and most likely die but if you win you have shiny toys, good pay and a reputation as the best.

Then when clans are introduced the clan pilots are introduced and the two do not mix you are either clan or freebirth scum. Clan pilots only have access to clan designs after all Clan pride would preclude them lowering themselves to using IS tech.

While IS pilots could us salvage point earned fighting the clans to access clan tech and eventually the opertunity to buy extremely expensive clan mechs ie x100 cost multipliers. Clan tech in the hands of IS pilots should be special just like it was in the stories. Just because Victor Steiner-Davion gets to play in a Diashi does not mean Lt. Bob of the New Avalon militia 3rd lance Charlie Company would have access to a Stormcrow.

Regards,
Red

Edited by Fastred, 25 June 2012 - 06:08 AM.


#29 Bruticus Stickalot

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Posted 25 June 2012 - 10:47 AM

View PostKael Tropheus, on 24 June 2012 - 04:39 PM, said:

I voted no to clans being PvE especially as I want to be a Ghost Bear or Nova Cat Storm Crowm driver. Clan tech should not be available for salvage for several years. Techs that know how to work on clan tech are non-existant at the invasion and even a few years after, techs that understand it are few and far between and can demand any price they want. It is far from any pilot and their personal tech to know how to work on it successfully. Maybe in the 3055 time frame we might see some very expensive clan tech hit the market, but as said, very expensive and easily triple the price of an IS equivalent to repair.

hehehe comstar knows how to use and service clantech.plus has trained engineers and techs. but i do believe that if clans enter game should only be computer ran not player is too much of an imbalance weapons wise. you would see the game lose people once people start getting thier inner sphere mech they spent hoards of time on being derped by a stock clan mech.and you would find lots of peeps jump on the leet wagon and go clan .leaving the amount of inner shere players quite deficient.you would also have to realize as a house unit any clan tech captured would be property of the house you serve to be used where they think it should be used and that means probably not on your mech

#30 RangerRob

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Posted 25 June 2012 - 11:26 AM

Clanners in as a playable faction.

Want to play with Clan tech...join a Clan faction. (No clan tech on IS chassis)

Balancer: Numbers per match. Clanners get 1/2 the number of players the IS side gets....or something like that.

Unless it is clan on clan then same numbers.

Edited by RangerRob, 25 June 2012 - 11:27 AM.


#31 Kael Tropheus

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Posted 25 June 2012 - 02:21 PM

Even comstar was caught by surprise. Clan tech and Star League tech are two different animals and clan is still superior techwise. Comstar kept the early tech alive and didnt suffer a technology dark age like the rest of IS. The clans actually improved and innovated their technology. Now perhaps because of the general level of education of Comstar techs they are able to learn and understand Clan tech much faster than the IS but they are still on a learning curve. Remember when Comstar did show up at Tukayid, it was not a pummelling, it was a very Pyrhric(sp) victory. They only won overall because they used Clan overall strategy against them. Clans like fast get in and finish the job attacks, they were not prepared or had the experience in a protracted campaign. CS used that against them and burned them down over time, but in most of the straight up fights, still got their butts handed to them. I think only Jade Falcon pulled a win if memory serves because they were the only clan to sense a trap and plan ahead. If the other clans would have listened to them CS would have lost.

That said, the game will be more diverse when the clans come out. Clan players that arent real fans of the BT universe will get tired of always being outnumbered. If the clans are implemented correctly and have an honor based economy and are penalized for not following the code or for stuff like using a Timber Wolf to beat up an Urbanmech then I think the munchkins will like them even less. Thats super easy coding for the devs to do.

-Say average honor points for winning against a same size mech.
- 5% reduction in kill honor points for each 5 tons the enemy mech is lighter against the clan mech.
- 5% bonus kill honor points for each 5 tons the enemy mech is bigger than the clan mech
- 75% reduction in overall round honor points for initiating a Grand Melee in combat(firing at more than one enemy mech in combat)

I think simple stuff like this for one would encourage proper clan players and behavior, rewarding those who play correctly and punishing the munchkins who are playing clans for the cool gear and could care less for the background. It would go a long way to keeping the sides somewhat balanced, griefers would quickly lose out and have to keep starting over since they cant afford to keep up with repair and ammo costs in honor points. Real clan players who play correctly will prosper and it will make the BT universe more immersive.

Edited by Kael Tropheus, 25 June 2012 - 02:31 PM.


#32 Anixantheas

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Posted 25 June 2012 - 03:44 PM

Keeping track of who did what would be hard, honestly. Enforcing "honor" is extremely difficult to do.

As for Tukayyid, Wolf got both of their objectives, Ghost bears got one, were about to take the second when their supply lines got hit and they pulled back to protect them.


To be honest, this is my problem with the clans, Everyone wants the stuff, but they do not want to be clanners. Those that do want to be clanners do not want to follow the "rules" most of the times. The people coming from the MW games as their only exposure to clans jsut simply do not know what being a clanner is all about.

#33 Kael Tropheus

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Posted 25 June 2012 - 04:20 PM

I disagree. It would be fairly easy to implement. Besides its not like clan pilots give a damn about money and economics.
Basically the server keeps track of who is fighting who. WoW did it 7 years ago, I think we can manage in modern times. Its going to keep track anyway so first person who engages the target, that target's icon on everyone else on the clans side's HUD goes yellow symbolizing it is engaged. WoW and most MMORPGs since do something similar, engage and target icon turns grey or something and no one will get exp for it except the original person fighting it. Here in this case however you are free to engage other targets. But if you do so you start a Grand Melee and take a major Honor point hit. On the same token, if one of your guys does this, they start the Grand Melee and they take the HP hit. If an IS unit does it no one takes a hit and the Grand Melee begins. This would be just llike in the fluff where IS units take advantage of Clan honor to pull tricks and traps off.

The tonnage Honor point thing is stupidly easy to program in.

Its very easy to do and is self enforcing. Players who dont want to play that way, simply run out of honor to do repair and go reroll as an IS pilot and not worry about it. It would have the exact effect we clanners want, players who play by the lore and arent L33T morons in clan mechs who want to be cool. I think the IS pilots would appreciate this as well.

Edited by Kael Tropheus, 25 June 2012 - 04:22 PM.


#34 Will9761

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Posted 25 June 2012 - 04:26 PM

There is a reason why Clan Tech is more powerful than IS Tech. The Clans felt that it would be neccesary to distance themselves away from their counterparts along with the harsh enviroments they have inhabited in the Kerensky Cluster.While the Inner Sphere had gotten lazy with their technology and chose not to upgrade, besides some of technology the Inner Sphere had were destroyed during the Succession Wars.

Edited by Will9761, 25 June 2012 - 06:29 PM.


#35 Reoh

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Posted 25 June 2012 - 04:58 PM

Many players want to become clanners, others like me want to kill them and take their shinies; but how can we make this work?

Clanners typically underbid to field less units than their targets. This was a mark of pride and honor, though they could take up to the second last bid's worth without losing face. This is pretty easy to bring straight into the game. The IS also learnt to negate the clan's tech advantage. If they can shoot you first, pick terrain that negated the advantage. From what I gather of MWO maps, this is already much the case with plenty of terrain to utilise. Lure them into choke points and beat them with a better concave.

These tradeoffs make up for clanner tech just being better in most regards. The hit harder, for less heat and can pack more on board. Whether you like fighting the odds or the tougher mechs, something in this equation for everybody. Then if people didn't want to play the clan under those conditions, then they actually didn't want to play the canonical clanners anyway and I'm not going to worry about them.

#36 Kael Tropheus

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Posted 25 June 2012 - 05:10 PM

i am not sure the bidding process would work as smooth as you think. But either a BV system where the clans get 50-75% of what the IS gets or a more simple 12 IS mechs vs 10 Clan would work as well. It would actually help improve teamwork and communication in the IS teams and also would make the clanners fight like clanners and rush to get the first shots in, or else their fellow clanners might beat them to it thus getting the honor.

#37 Bruticus Stickalot

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Posted 26 June 2012 - 10:54 AM

never have wanted to be a clanner, am proud to be what the tubies call a freebirth.all i want to do is send them to the test tube recycling center.
only good clanner is a dead clanner.


may the light of blake enlighten the universe

ps.clanners also would bid against each other deleting forces till the one with lowest bid got to fight the enemy.how do you expect to implement that into game .and who is gonna be the guy to tell someone sorry you cant play since we bid your mech away

#38 Nik Van Rhijn

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Posted 26 June 2012 - 11:13 AM

Clan warriors were supposed to be superior individual pilots. Therefore just make it that anyone wanting to switch to Clan has to be at least level Elite 1 in an IS mech first. I'm sure that all those here now should be able to make the grade by the time the Clan's arrive. It will stop those who just want the OP shinies.

#39 LegendSlayer

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Posted 01 July 2012 - 10:51 AM

Do you really want people half heartedly playing on your team because they would rather be playing the faction they WANT to play? Clanners are going to be phoning it in until they can play clan factions.

Also clan tech is not that much better I believe it's only supposed to equate to 10 tuns or so.

#40 ManDaisy

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Posted 01 July 2012 - 11:01 AM

Well if clanner are there you will have a flood load of non clanner playing clan purely for the tech. I wonder how much of the clan culture can survive thru initial wave of 13- 15 year old power gamers with no respect.

Edited by ManDaisy, 01 July 2012 - 11:01 AM.






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