cSand, on 08 September 2014 - 11:33 AM, said:
Well, as Russ pointed out, they haven't "moved on".
It's not like working on 2 games at once is some kind of unheard of new insane territory for a game design house.
Plus I believe CW is the last of the "promises" you guys seem to love clinging onto for the last 3 years
Wait, so you don't believe that Community Warfare actually was a fundamental feature of what was sold to us back in 2011?
If you don't believe that, then it's perhaps much easier to understand your complacency.
For many players, however, Russ lacks credibility. The fact that he says something doesn't carry any weight any longer.
AlexEss, on 08 September 2014 - 11:34 AM, said:
I´d call that a bit unfair... But then again i am able to split game and feature. As a game it is in a pretty good state. Most things work and balance was good(not perfect mind you) pre-clan and steps are being taken to adress that.(because we all know that there would be no real way to test balance any way before it hit live. Not even the most devious mind can come up with all the ways to break a system)
But let's be honest about the state of the game.
Community Warfare is one of the fundamental pillars of design that was originally sold to us when enlisting founders. That was years ago. It was promised to us multiple times (and later shown that even while promising us that it would be delivered in 30 days, development had not even started on it). And it is so fundamental to the overall game experience, that one would expect it to result in significant changes to everything else.
That would mean that there is no way you can consider a game without that major feature set to be "mature" or "feature complete". If you know that you are planning on adding in a MAJOR change to the overall game, then you are going to de-stabilize everything. It is going to require significant investment of time and effort to work through that. This is not merely a support issue.
Beyond that, the technical state of the game is nowhere near what I would consider mature to the point where it is a product in its support stage.
When was the last time you played a game where no one got disconnected? For me, every single day I play I experience de-synching at least once. And in virtually every single game I play, at least one pilot gets de-synced or disconnected. EVERY GAME. That is not a stable product in the support stage of its lifecycle.