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Russ Twitch Stream: Cw Module 2 Coming Late Fall 2014


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#21 CocoaJin

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Posted 08 September 2014 - 08:45 PM

It's been known for some time now that CW Module2 was coming at the end of Fall. He didn't just drop a bombshell on us, he didn't just blind side us, it's been the dev path since they started really cranking on CW.

#22 Sarlic

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Posted 08 September 2014 - 08:49 PM

I think with cutting off the publisher they have alot of things to catch up.

Edited by Sarlic, 08 September 2014 - 08:49 PM.


#23 orcrist86

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Posted 08 September 2014 - 08:50 PM

View PostCarrie Harder, on 08 September 2014 - 08:22 PM, said:

Is it a variant for a Clan mech, or an IS variant? Probably not a totally new chassis, I would expect.

Its part of the new second wave clan pack as far as I could tell.

#24 Lily from animove

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Posted 09 September 2014 - 12:55 AM

free mech for clanners? Supernova pls, or maybe we get king crab. But possibly a mad dog.

#25 JackPoint

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Posted 09 September 2014 - 01:11 AM

ooh look here, spend another $320+$120 and you can have a free mech, how fecking stupid some people are to fall for that bs. But if you're gullible enough to fall for it, normal business practice to promote a product is to raise the primary product to pay for said freebie.

You lot need more caffeine :)

#26 FlipOver

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Posted 09 September 2014 - 01:18 AM

View PostPezzer, on 08 September 2014 - 06:43 PM, said:

Russ mentioned during his Twitch Q&A (today, on the NGNG channel) that CW Module 2 is being released in the Late Fall now. Idk about you guys, but I was angered by the news. Module 2 was supposed to be coming out this month, now it's going to be out when?

Is CW going to be just over the rainbow, indefinitely? Because that's what it seems like to me. I expect CW to be released around X-mas at this rate...

Well, I hope when it hits, it has most things working correctly.
And if we have to wait to Jan or Feb 2015, so be it, I'd rather have it in the game with less things in need of correction, than sooner with most things broken.

PGI: Take your time, we waited so far, we can wait a couple more months. Just tweak and fine tune it before releasing. Hope you also place it in the PTS so we can help out finding things that might still need a review and correction.

#27 Johnny Reb

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Posted 09 September 2014 - 01:24 AM

View PostSarlic, on 08 September 2014 - 08:49 PM, said:

I think with cutting off the publisher they have alot of things to catch up.

Well its definitely one more cook out of the oven!

edit: to me that is a good thing!

Edited by Johnny Reb, 09 September 2014 - 01:24 AM.


#28 Torgun

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Posted 09 September 2014 - 01:30 AM

View PostPezzer, on 08 September 2014 - 06:43 PM, said:

Russ mentioned during his Twitch Q&A (today, on the NGNG channel) that CW Module 2 is being released in the Late Fall now. Idk about you guys, but I was angered by the news. Module 2 was supposed to be coming out this month, now it's going to be out when?

Is CW going to be just over the rainbow, indefinitely? Because that's what it seems like to me. I expect CW to be released around X-mas at this rate...



Here's someone who knows where CW is



#29 Tristan Winter

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Posted 09 September 2014 - 01:38 AM

Here's how PGI works with these things
  • Give a date for when something will be out
  • Miss the deadline
  • Go out publically in some obscure media, like a podcast or reddit thread and announce the new date
  • When the message has already spread to the MWO forum gradually over weeks, make a new announcement on the MWO website. By then, it should be known to 50% of the players, so it won't create the same sensational reaction.
  • Give a new deadline. Preferably something obscure like "Fall 2014".
  • Push the envelope as much as possible. If "Fall 2014" means anywhere between august and november, aim for november.
  • On the 30th of November, make a public announcement about how the patch will be delayed a little while longer.
  • After a little while, release an unfinished product and then spend the next few weeks / months with public tests, forum feedback threads, etc.
  • If things are taking longer than expected, just say that the content is now finished. Call it Stage 1 or something, to give players some hope that it will be better some day.
With a bit of clever maneuvering, they can buy themselves an extra 6-12 months with this procedure, and some of the players won't even notice.

#30 Torgun

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Posted 09 September 2014 - 01:49 AM

View PostNicolai Kabrinsky, on 09 September 2014 - 01:38 AM, said:

Here's how PGI works with these things
  • Give a date for when something will be out
  • Miss the deadline
  • Go out publically in some obscure media, like a podcast or reddit thread and announce the new date
  • When the message has already spread to the MWO forum gradually over weeks, make a new announcement on the MWO website. By then, it should be known to 50% of the players, so it won't create the same sensational reaction.
  • Give a new deadline. Preferably something obscure like "Fall 2014".
  • Push the envelope as much as possible. If "Fall 2014" means anywhere between august and november, aim for november.
  • On the 30th of November, make a public announcement about how the patch will be delayed a little while longer.
  • After a little while, release an unfinished product and then spend the next few weeks / months with public tests, forum feedback threads, etc.
  • If things are taking longer than expected, just say that the content is now finished. Call it Stage 1 or something, to give players some hope that it will be better some day.
With a bit of clever maneuvering, they can buy themselves an extra 6-12 months with this procedure, and some of the players won't even notice.



Nice summary, that's pretty much how delays have been handled every time. Right now they can blame IGP though since they've recently quit the cooperation with them. I just wonder what the next scapegoat will be.

#31 Steele Rein

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Posted 09 September 2014 - 09:03 AM

View PostTorgun, on 09 September 2014 - 01:49 AM, said:


Nice summary, that's pretty much how delays have been handled every time. Right now they can blame IGP though since they've recently quit the cooperation with them. I just wonder what the next scapegoat will be.


If history is any guide - it'll be UI 2.5. Absolutely no work could possibly have been done on CW until 2.0 was deployed. We can't possibly expect anything from CW2 until the UI is updated to accommodate it. Here's a nice map of the periphery to gaze at while you wait.

#32 VanillaG

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Posted 09 September 2014 - 10:43 AM

View PostPezzer, on 08 September 2014 - 07:10 PM, said:

Thought there was an official post that announced Module 2 in September, but I cant find it now. Vlog 6 mentioned Modules 1&2 by Fall 2014, so that was officially confirmed. May have been a tweet that mentioned Module 2 in September, which isn't an official outlet, so I guess Im in the wrong there. Anyone wanna help me out with the September date?

The State of the Inner Sphere post mentioned Sept-Oct for Module 2. It also mentioned that Module 1 as July-Aug so since that came at the end of the estimate my guess is now Oct-Nov for Module 2. Most likely end of Nov based on how Module 1 came out and the issues they are trying to fix with desync.

Edited by VanillaG, 09 September 2014 - 10:44 AM.


#33 Torgun

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Posted 09 September 2014 - 10:48 AM

View PostSteele Rein, on 09 September 2014 - 09:03 AM, said:


If history is any guide - it'll be UI 2.5. Absolutely no work could possibly have been done on CW until 2.0 was deployed. We can't possibly expect anything from CW2 until the UI is updated to accommodate it. Here's a nice map of the periphery to gaze at while you wait.


I think I have another scapegoat, it's going to be clan pack 2 now when I know they're going to work on and release it before Christmas. The demand for new mechs from the community had to be filled, so we worked hard and gave you new toys, you gave us your money, and CW can wait, right? RIGHT??

#34 Heffey

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Posted 09 September 2014 - 10:54 AM

View PostNicolai Kabrinsky, on 09 September 2014 - 01:38 AM, said:

Here's how PGI works with these things
  • Give a date for when something will be out
  • Miss the deadline
  • Go out publically in some obscure media, like a podcast or reddit thread and announce the new date
  • When the message has already spread to the MWO forum gradually over weeks, make a new announcement on the MWO website. By then, it should be known to 50% of the players, so it won't create the same sensational reaction.
  • Give a new deadline. Preferably something obscure like "Fall 2014".
  • Push the envelope as much as possible. If "Fall 2014" means anywhere between august and november, aim for november.
  • On the 30th of November, make a public announcement about how the patch will be delayed a little while longer.
  • After a little while, release an unfinished product and then spend the next few weeks / months with public tests, forum feedback threads, etc.
  • If things are taking longer than expected, just say that the content is now finished. Call it Stage 1 or something, to give players some hope that it will be better some day.
With a bit of clever maneuvering, they can buy themselves an extra 6-12 months with this procedure, and some of the players won't even notice.



Sad but accurate. Sadly accurate.


Sadcurate.

#35 Joseph Mallan

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Posted 09 September 2014 - 10:54 AM

View PostKiiyor, on 08 September 2014 - 06:47 PM, said:


It turns out that they've just re-taken the reins from IGP. I'm guessing there will be a lot of chaos and changes going on behind closed doors. I'd wait a few days for it to settle before we start pulling this apart.

They seem to be having delays do to lots of Outside things. First was acquiring the Licences Now casting off IGP...

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#36 Blakkstar

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Posted 09 September 2014 - 10:59 AM

Hey funny coincidence. I can continue to not spend money on the game until "late fall" either. If that turns out to be late fall 2015, oh well.

#37 Ph30nix

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Posted 09 September 2014 - 11:03 AM

View PostTsig, on 08 September 2014 - 07:01 PM, said:

Or, you could all just chill out and either play the game, or no. No need to clutter up the forums with this "PGI Lied, MWO Died" bullshit that seems to come out every time PGI makes any kind of public statement.

so the customer base is not supposed to express any issues they have?
we are just suposed to bend over and say
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sorry no if a company is displeasing its customers it needs to be informed.

#38 Torgun

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Posted 09 September 2014 - 11:04 AM

I'm calling it now, CW phase 2 won't be out before the end of the year. Clan mech pack 2 has been anounced, it's going to occupy them until release mid-December and delay everything else like it always has. Might as well accept it and deal with it now instead of being surprised and disappointed later in the year.

#39 Pezzer

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Posted 11 September 2014 - 01:43 AM

View PostTorgun, on 09 September 2014 - 11:04 AM, said:

I'm calling it now, CW phase 2 won't be out before the end of the year. Clan mech pack 2 has been anounced, it's going to occupy them until release mid-December and delay everything else like it always has. Might as well accept it and deal with it now instead of being surprised and disappointed later in the year.

PGI has said this time and time again, the people making MECHS and MAPS are not the same people implementing new CODE and UI. UI is done by art/coders just like Mechs, sure, but they can do both of the projects at the same time because they have increased their number of employees, namely artists galore. How else was UI 2.0 pulled off during the construction of the Clan mechs?

If you guys keep spouting these inaccuracies again and again after you have been corrected multiple times, I'm just gonna have to call it. It's delusion. You are making up a reason to hate the progress of this game, which doesn't sound like a fun way to watch the development of this game unfold.

Regarding the free Mech. Russ mentioned that it was going to be a new chassis, and that Clan Phase 1/Phase 2 purchasers who spent enough on a la carte or the packs themselves would receive it. A Clan pack 2 is in the works because people have been BEGGING for it alongside CW and new maps. I'm really ******* sick of you guys saying "HEY HEY ADD THIS AND YOU CAN TAKE MY MONEY" and then, after the announcment, turn things right back around on PGI with "WTF WE NEED NEW MAPS AND CW YOU IDIOTS!"

If you're gonna be mad at PGI, be mad at them for a legitimate reason. Ffs.
But at any rate, the new chassis is just a thank-you freebie. I can't remember what was mentioned regarding Clan Pack 2, but I think it was something along the lines of "Because IGP is out of the picture, the max price a pack is gonna be will be $120, so half of the Invasion's max pricing. Price value will be the same or probably greater, people that pay the $120 will get some nice bonuses, we're really trying to let the backers feel like they are getting their money's worth. PS Gold Mechs were IGP's idea"

Yeah, this is a late update/response, sorry about that. Been keeping my eye on the Arena Commander patch info.

Edited by Pezzer, 11 September 2014 - 01:44 AM.


#40 Black Ivan

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Posted 11 September 2014 - 01:46 AM

At least another reason to take a break from MW:O and spend my money elsewhere. Looks like CW won't be here until 2015 in that development speed. I woudn't be surprised if they would scrap CW altogether and just say they couldn't get it right.





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