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New Homescreen Seems Ugly


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#1 Speedy Plysitkos

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Posted 21 September 2015 - 11:59 PM

Ofc it cannot be permanently turned off now (as nearly all new features PGI implement in nowaydays patches, hell, its a forcing usage to me. (or they are lazy) choose wot you like.

- design of the 3 squares are ugly to me. too much NON-neccessary info.
- orange color is disturbing (like my homescreen is perma-crited) - use light blue, or light green
- id prefer only 1 information from all the text spam everywhere. TIER 4 + progress bar. (all other infos are more disturbing, then usefull in form, it is now.

So waiting next 4 patches, before i can turn 90% of it off - permanently.
(like portraits , how long was it ? 1 month ? 2 ?)

Posted Image

Edited by Titannium, 22 September 2015 - 12:36 AM.


#2 Johnny Z

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Posted 22 September 2015 - 12:01 AM

You cant make an entirely new topic like this without a screen shot or something. Thats just lazy. No screen shot have to whine in a already started topic. :)

I may even agree with you if I knew what you were talking about.

Oh and I agree about the pictures thing. Mechwarrior Online character creation just sucks so far. :) This is a good step though. Although I do find it hard to believe there isnt any character creation in this game yet.

They should put on the roadmap or something the missing features they will add or if they arnt adding them.

Edited by Johnny Z, 22 September 2015 - 12:10 AM.


#3 TyphonCh

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Posted 22 September 2015 - 12:02 AM

You're ugly

#4 Paigan

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Posted 22 September 2015 - 12:07 AM

View PostTitannium, on 21 September 2015 - 11:59 PM, said:

Ofc it cannot be permanently turned off now (as nearly all new features PGI implement in nowaydays patches, hell, its a forcing usage to me. (or they are lazy) choose wot you like.

- design of the 3 squares are ugly to me. too much NON-neccessary info.
- orange color is disturbing (like my homescreen is perma-crited) - use light blue, or light green
- id prefer only 1 information from all the text spam everywhere. TIER 4 + progress bar. (all other infos are more disturbing, then usefull in form, it is now.

So waiting next 4 patches, before i can turn 90% of it off - permanently.
(like portraits , how long was it ? 1 month ? 2 ?)

http://i.imgur.com/kgaRgkO.png


After looking at the screenshot:
- Those are not squares but rectangles
- You seem to have problems with mentally distincting between cockpit and mechbay
- "you'd prefer" is irrelevant. Provide arguments (WHY it would be better that way)
- awful punctuation

The point about turning it off is viable. It wouldn't hurt, would be trivial to implement (in non-crazy program code) and would allow for personal preference.

Apart from that point, i'd say the problem clearly sits on your chair, not in the game.

Edited by Paigan, 22 September 2015 - 12:14 AM.


#5 Speedy Plysitkos

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Posted 22 September 2015 - 12:09 AM

View PostPaigan, on 22 September 2015 - 12:07 AM, said:

wip


true. But still was expecting better.

#6 Paigan

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Posted 22 September 2015 - 12:10 AM

View PostTitannium, on 22 September 2015 - 12:09 AM, said:

true. But still was expecting better.


Sorry, I didn't mean "it's just a work in progress, man" but I meant my post is work in progress. I edited it 2 seconds later, but you were faster

Edited by Paigan, 22 September 2015 - 12:12 AM.


#7 Speedy Plysitkos

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Posted 22 September 2015 - 12:12 AM

paigan, you on drugs M?

#8 Paigan

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Posted 22 September 2015 - 12:15 AM

View PostTitannium, on 22 September 2015 - 12:12 AM, said:

paigan, you on drugs M?

Weird question

#9 Legionary Titus Pullo

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Posted 22 September 2015 - 12:18 AM

zoom in and i see a triangle that says minimize. is that what you want?

#10 Speedy Plysitkos

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Posted 22 September 2015 - 12:20 AM

View PostRezn0I2, on 22 September 2015 - 12:18 AM, said:

zoom in and i see a triangle that says minimize. is that what you want?


it cannot be permanently turned-off. regarding patch notes.

#11 Kiiyor

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Posted 22 September 2015 - 12:22 AM

View PostJohnny Z, on 22 September 2015 - 12:01 AM, said:

You cant make an entirely new topic like this without a screen shot or something. Thats just lazy. No screen shot have to whine in a already started topic. :)

I may even agree with you if I knew what you were talking about.

Oh and I agree about the pictures thing. Mechwarrior Online character creation just sucks so far. :) This is a good step though. Although I do find it hard to believe there isnt any character creation in this game yet.

They should put on the roadmap or something the missing features they will add or if they arnt adding them.


Posted Image

All the windows can be minimised.

#12 Speedy Plysitkos

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Posted 22 September 2015 - 12:23 AM

kiyyor, as stated above, not permanently.

#13 timaeus

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Posted 22 September 2015 - 12:24 AM

View PostTitannium, on 22 September 2015 - 12:20 AM, said:

it cannot be permanently turned-off. regarding patch notes.


Which is a known issue that will be fixed eventually.

#14 STEF_

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Posted 22 September 2015 - 12:32 AM

View Posttimaeus, on 22 September 2015 - 12:24 AM, said:


Which is a known issue that will be fixed eventually.


"Which is a known issue that will be fixed eventually."

I really cannot count how many times I read these 10 words during the last 2-3 years.

Never out of beta, guys.

Even with Steam launch, PGI cannot get rid of its own "beta" mentality.

#15 Speedy Plysitkos

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Posted 22 September 2015 - 12:34 AM

View PostStefka Kerensky, on 22 September 2015 - 12:32 AM, said:



"Which is a known issue that will be fixed eventually."

I really cannot count how many times I read these 10 words during the last 2-3 years.

Never out of beta, guys.

Even with Steam launch, PGI cannot get rid of its own "beta" mentality.


Stefka, i understand they are not blizzard-size, but the trend of implementing 50% rdy things is repeating too much to me. While solving these things isnt taking 1 week. more 3-4. (yes like portrait issue)

Edited by Titannium, 22 September 2015 - 12:35 AM.


#16 Tennex

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Posted 22 September 2015 - 12:42 AM

It doesn't even attempt to match the old UI. Looks terrible

Same with the Tutorial GUI. The Orange matches Innersphere GUI, but the orange clashes with Clan GUI.
They should have went with Grey, which is neutral to either factions.

#17 STEF_

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Posted 22 September 2015 - 12:46 AM

View PostTitannium, on 22 September 2015 - 12:34 AM, said:

Stefka, i understand they are not blizzard-size, but the trend of implementing 50% rdy things is repeating too much to me. While solving these things isnt taking 1 week. more 3-4. (yes like portrait issue)

It's the word "eventually" that kills me.

If there are bugs, they MUST be fix, NOT eventually.

How can people work this way?

(btw, what makes me mad is:....invisible walls. Eventually fixed, I mean, settled, arranged there, forever.)

#18 Red Shrike

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Posted 22 September 2015 - 12:51 AM

I don't care to be honest. I have the feeling they'll mess up all of the resolutions other than 1920x1080.

#19 Tennex

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Posted 22 September 2015 - 12:52 AM

View PostStefka Kerensky, on 22 September 2015 - 12:46 AM, said:

It's the word "eventually" that kills me.

If there are bugs, they MUST be fix, NOT eventually.

How can people work this way?

(btw, what makes me mad is:....invisible walls. Eventually fixed, I mean, settled, arranged there, forever.)


There are plenty of place holders they are planning to fix "eventually":
  • Skill "tree"
  • Catapult geometry (Many other retrofits; Dragon etc.)
  • ECM
  • Information Warfare
They put things in half baked and never revisit it

Edited by Tennex, 22 September 2015 - 12:55 AM.


#20 Lily from animove

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Posted 22 September 2015 - 12:53 AM

color matches not with the other frames, which makes it look odd.
placement could try to align itself with the other frames.

Edited by Lily from animove, 22 September 2015 - 04:46 AM.






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