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Cooldown Modules And Acs


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#21 Mothykins

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Posted 09 September 2014 - 04:43 PM

I think the % amount needs to be tweaked to weapons individually. As was stated by

View PostMischiefSC, on 09 September 2014 - 12:53 PM, said:

The thing about % decreases is they provide a bigger reward to slower firing weapons. The longer the cooldown the bigger the improvement. LRMs, Gauss, PPCs, all those see a far more significant improvement than, say, small lasers.


Similar to the Range increase. While the 20 metre max increase on the Small pulse is nice it's nothing compared to the 100 metre max increase the large laser enjoys. That's a huge difference and actually very very worthwhile in comparison. The longer the range is, the bigger th increase.

The system is good, and I like it, but It needs some tweaking to achieve balance.

#22 Artgathan

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Posted 09 September 2014 - 04:45 PM

Just throwing this out there:

I would be willing to equip a Module that decreased my maximum range to increase my Rate of Fire (increase the RoF more than the current cooldown modules do). Brawling ho!

#23 VirtualSmitty

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Posted 09 September 2014 - 05:01 PM

I tried the meta banshee 3E build with the ac5 cooldown module and it was noticeable.

#24 Khobai

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Posted 09 September 2014 - 05:10 PM

I agree that the module bonuses need to be changed on a per weapon basis.

1) long range weapons should not get as much of a range bonus as short range weapons
2) ballistic weapons should not get as much of a cooldown bonus as energy weapons

#25 Fuggles

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Posted 09 September 2014 - 05:22 PM

im kind of surprised honestly they released these modues after stating they they are concerned about time to live being to low. these seem like huge buffs to srm/big ACs

#26 Ultimax

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Posted 09 September 2014 - 06:41 PM

View PostDracol, on 09 September 2014 - 04:30 PM, said:

I will always applaud a change that encourages a more diverse load out.


On the contrary, I think modules will encourage more boating - or as much of it as possible.

You only have so many Weapon mod slots you can utilize and now you can dedicate both of those slots to one weapon type with both a range and a cooldown buff - and perhaps more to come...

#27 Carrie Harder

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Posted 09 September 2014 - 06:49 PM

No AC/2 module makes me a sad panda.

#28 El Bandito

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Posted 09 September 2014 - 07:37 PM

Ready, Comrade. ;)

Posted Image

Edited by El Bandito, 09 September 2014 - 07:41 PM.


#29 Elizander

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Posted 09 September 2014 - 07:38 PM

Hey we're actually talking about what weapon module choices to make rather than complaining about them and saying they are useless. I think this is a good addition. :lol:





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