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Choosing A Hero For Cb


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#1 Not Elvis

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Posted 06 September 2014 - 03:43 AM

With the 50% off sale, I was thinking of picking another one up. I already have an Ember and I do fairly well with that but I wanted to try something else. I like using long range weapons like LRMs and ERLLas and the midrange ballistics like the heavy-hitting AC/20. Recently, I've been getting into SRM6+Artemis with MLas combo.
My main goal will be to farm CB with this mech so I'd like it to mainly be a support class, but if I can change the loadout to really kick some butt, 1on1, during more leisurely times, then that would be great too.

Actually, what would be a good multi-purpose hero for farming and what would be a good hero/heroes that will give me the best 1on1 bang for the buck?

Thanks.

#2 IraqiWalker

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Posted 06 September 2014 - 04:15 AM

Ilya Muromets

Ember

Arrow

Jester

#3 Modo44

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Posted 06 September 2014 - 04:30 AM

You misspelled "Misery".

#4 Roughneck45

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Posted 06 September 2014 - 05:03 AM

The Jester or Firebrand. I would probably go with the Firebrand since JJ's and PPC's have both been nerfed recently.

Two fun builds using the XL300 engine
FIREBRAND for sniping
FIREBRAND for brawling

You can tweak the armor/ammo/heatsinks a bit and get a standard 250 engine there if you prefer.

You already own the ember which is the strongest of the bunch. Other than the Jester and Firebrand, everything is either "meh" or bad.

EDIT: I do not own trebuchets, but some of my clan mates have informed me that the Loup De Guerre makes for a nasty SRM brawler.

Edited by Roughneck45, 06 September 2014 - 05:09 AM.


#5 Not Elvis

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Posted 06 September 2014 - 05:52 AM

View PostRoughneck45, on 06 September 2014 - 05:03 AM, said:

The Jester or Firebrand. I would probably go with the Firebrand since JJ's and PPC's have both been nerfed recently.

Two fun builds using the XL300 engine
FIREBRAND for sniping
FIREBRAND for brawling

You can tweak the armor/ammo/heatsinks a bit and get a standard 250 engine there if you prefer.

You already own the ember which is the strongest of the bunch. Other than the Jester and Firebrand, everything is either "meh" or bad.

EDIT: I do not own trebuchets, but some of my clan mates have informed me that the Loup De Guerre makes for a nasty SRM brawler.


I'll go ahead and try the FB builds on the other Jagermech I have to see if I do better with those, but I'm trying:
http://www.mechspecs...hp?topic=2826.0
and
http://www.mechspecs...hp?topic=1153.0

and I'm not doing so hot in them, although I really want to get good at this chassis because I love the look of it and if there were ever MW miniatures to buy, this would be top 3!

I like the build I'm using for the Trebuchet 7M but it makes such a horrible sound whenever I move the torso that I'm continually distracted. It sounds like a ghost or some guy moaning. It's so annoying, hahaha. I don't think I'll take it beyond basic.

It's too bad about the Jester. I do like the Stalkers because those suckers are like tanks. I don't know how many times I've gotten down to under 20% armor on those mechs.

#6 IraqiWalker

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Posted 06 September 2014 - 06:16 AM

View PostModo44, on 06 September 2014 - 04:30 AM, said:

You misspelled "Misery".

Great point there.

View PostRoughneck45, on 06 September 2014 - 05:03 AM, said:

EDIT: I do not own trebuchets, but some of my clan mates have informed me that the Loup De Guerre makes for a nasty SRM brawler.


Yes. The Loup is a great brawler. Those SRM 6 loaded fists can, and will ruin someone's day. If you're bored, you can slap big LRM launchers in there.

#7 Roughneck45

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Posted 06 September 2014 - 06:58 AM

View PostNot Elvis, on 06 September 2014 - 05:52 AM, said:


I'll go ahead and try the FB builds on the other Jagermech I have to see if I do better with those, but I'm trying:
http://www.mechspecs...hp?topic=2826.0
and
http://www.mechspecs...hp?topic=1153.0

and I'm not doing so hot in them

That first build is ok, but I'm always wary of putting machine guns on Jagers. It is a fragile mech and MG's will force you to face tank if you are going to keep the rate of fire up.

Not a fan of quad AC2's, the damage output is just so low.

It's hard to really replicate the feel of the Firebrand on other Jagers because the energy hardpoints on the arms are what make it special. You are able to use cover to its maximum potential without sacrificing firepower.

Edited by Roughneck45, 06 September 2014 - 06:59 AM.


#8 Elizander

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Posted 06 September 2014 - 07:15 AM

The Grindiron can probably do all that for you.

LRM20+ERLL - Check GRID IRON
AC20+SRM+ML - Check GRID IRON
SRM6+ML - Check GRID IRON (Even has a large laser since it only has 1 SRM6+A)

Of course whether you like the Hunchback series or not is another question. :ph34r:

#9 SethAbercromby

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Posted 06 September 2014 - 07:29 AM

This is what I'm running my my Misery.

It's awesome for ruining someone's day and can pick it's fight at any range. But that's not the only way to build it. The big strenght of the Misery is having all the benefits of the Stalker chassis while adding the power of a ballistic weapon.

... I've seen a few people running 4x ERLL one them though, so that's apparently a thing.

#10 UrsusMorologus

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Posted 06 September 2014 - 03:36 PM

Misery isnt in the 50% sale

#11 SethAbercromby

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Posted 06 September 2014 - 04:05 PM

View PostUrsusMorologus, on 06 September 2014 - 03:36 PM, said:

Misery isnt in the 50% sale

Sure, if you want something that is in the sale, I'd reccomend the Grid Iron.

Jester with it's pure energy focus is awkward to use and runs quite hot when compared to the K2.
Oxide is the strangest Missile carrier in the game, but you can make it work.
Boar's Head has 2 more Energy hardpoints than the other variants, but isn't really a game-changer unless you plan to run 6x LL.

Gird Iron has 2 ballistics, which is cool, but it's got both of them in the hunch, adding more trouble to the somewhat lacking hardpoind diversity. This does limit loadout options, but offers the weapon combinations OP was requesting.

#12 Clownwarlord

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Posted 06 September 2014 - 06:16 PM

View PostNot Elvis, on 06 September 2014 - 03:43 AM, said:

With the 50% off sale, I was thinking of picking another one up. I already have an Ember and I do fairly well with that but I wanted to try something else. I like using long range weapons like LRMs and ERLLas and the midrange ballistics like the heavy-hitting AC/20. Recently, I've been getting into SRM6+Artemis with MLas combo.
My main goal will be to farm CB with this mech so I'd like it to mainly be a support class, but if I can change the loadout to really kick some butt, 1on1, during more leisurely times, then that would be great too.

Actually, what would be a good multi-purpose hero for farming and what would be a good hero/heroes that will give me the best 1on1 bang for the buck?

Thanks.

The last day of the event has a mech I believe is right for you. The first two things you stated where LRMs and ERLLas. The builds many put together with the Pretty Baby are a combo of those two items. With your current play of medium lasers and SRM6s with Artemis the Pretty Baby also does well.

So as for your farming C-Bills mech well statisticly light mechs make the greens due to assists, tags, and narcs. BUT for an assault mech the Pretty Baby can also do that for you being one of the fastest assault mechs on the field, having a great laser cool down ability, able to carry lrms to complement the lasers, and ontop of that the Pretty Baby isn't a focus fire mech.

I hope this helps you in deciding on a hero mech, but if you would like to stop by Starship Troopers: starship-troopers.enjin.com we can help answer many more questions you might have or just hang out on our Teamspeak Server.

#13 Turist0AT

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Posted 07 September 2014 - 09:14 AM

I like the performance of 55ton Kintaro. Really at home with all types of missiles and fast brawling speeds(100+). The tradeoff is few energy hardpoint, no balistics or jets.

Golden Boy is the hero variant, adds another energy but is less agile and slower. it is my favorite mech in the game packing 3LL and 5Streaks. Cheapest golden mech ;)

Spoiler

Edited by Turist0AT, 07 September 2014 - 09:22 AM.


#14 Koniving

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Posted 07 September 2014 - 10:11 AM

I'm late to this party.

As someone who owns almost all of the heroes, with what you want to do the Muromets, Misery, Dragon Slayer, and the Protector are the best choices.

Misery is my favorite. Protector and Muromets are a close second. Everyone (but me) loves the Dragon Slayer. I didn't like it before or after the nerfs. It's a 'Highlander' in how it plays but 10 tons lighter. I prefer the Heavy Metal, which while it's physically a Highlander it plays and hardpoint arrangement are like a Victor with 10 tons more room and better armor. HM does great, but that buck is high.

#15 Not Elvis

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Posted 09 September 2014 - 08:37 AM

Thanks for the replies, guys. I was thinking of the Firebrand and was stoked about trying some (almost) FB builds on the Jagers that I have, but I ran into a streak of bad luck. I don't know how many matches I lost, but for 2 1/2 hours or so, it was just Defeat, Defeat, Defeat, Defeat, Defeat+.. A bunch on Alpine Peaks and that lava map too.. hahahah. Bros, it was horrible. I felt so bad I ended up giving my monitor the double middle finger pump and logged the eff offf.

I'd like to blame us getting rolled by the lance challenge that I didn't group up for but I know it's RNG.. Still, don't tell me otherwise and just let me live in my denial! Anyway, I'm back and I checked out the Protector and it's such a good looking machine that I want to really like it despite the problems I had early on with the trial Orion hitting dirt on a hill or some such lowly obstacle. I ended up buying the Orion K with my loss earnings to test out the chassis again so I'll know what I'm in for if the Protector comes around for sale again.

#16 The Trumpet of Gabriel

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Posted 09 September 2014 - 09:01 AM

Protector is an awesome heavy mech. The best part is you can fit it out several different ways with it's diverse hard points. It does have fewer energy hard points than the K and fewer missile hard points than the VA, but does have an energy hard point mounted high in the left torso good for a LL or PPC to tickle someone at long range. I have run mine with 2 mL, ac 20 and LPL or PPC or ERLL. I've also tried 3 mL, AC 20, and 2 arm 4's IIRC. You can run all of those builds with the stock engine and still get respectable speed and maneuverability for a mech that heavy. Just don't go face to face with a Timber Wolf by yourself (from the rear or side is fine). I strongly recommend you check out this post by Tahribator.

Quote

[color=#959595]Welcome to the Orion master race! First, please consider these:[/color]
  • Take some time to check out its hitboxes. They're really unique and let you control incoming damage precisely, but they will also get you killed/disarmed very quickly if you don't recognize their weakness. Take a look at this.
  • The standard Orion variants have mostly arm-mounted weaponry, combined with the fact that the Orion arms hang a bit too low for comfort, you will have to expose yourself almost fully every time you engage. Because of this, Orions don't make good long range direct fire support mechs. You will not be able to keep up with the poptarts or numerious hillhumping Stalkers and Jagermechs, which dish damage with almost impunity.
  • Combine both of the previous points and you have an incredibly tanky mech that is bad at long range fights. This gives them the natural role of brawlers, and indeed they are an absolute beast at brawling. They can mount a decent STD engine for good mobility and mount an absolutely frightening amount of weaponry and DHS on top of that.
[color=#959595]Also these are my rules for my Orions:[/color]
  • Don't mount an XL(sides are extremely easy to take out)
  • Mount a STD300 minimum for mobility
  • A lot of heatsinks, if there's one mech you can't afford shutting down with, it's this one.
  • Do not get caught one vs many, where you can't dictate where you take damage(You'll lose sides quickly). Always face the guy with the big gun.
  • Fight on level ground.
[color=#959595]You already have the Protector which with its hardpoint layout already makes V and M obsolete. VA and K would be my choices, simply because they specialize in their armament. VA makes an excellent SRM brawler and will only get beastier when they fix the SRM issues. K is a great energy boat, able to do heat-efficient combos like AC20+4ML. You might also want to [/color]take a look at this thread.



[color=#959595]Here's what I use for the variants I just suggested.[/color]
  • PROTECTOR for an all-rounder, PROTECTOR for my absolutely best brawler in this game,
  • ON1-K is my mobile brawler. Very effective but low-hanging arms hurt it in maps with lots of elevation.
  • ON1-VA is a fun SRM brawler, though admittedly not very effective right now.
Edited by Tahribator, 31 March 2014 - 04:05 AM.



Please keep in mind this was posted before the srm fix, so the comments about the effectiveness of srm's are out of date.


I would also like to add that the most profitable mech in my stables is my Ilya Muromets. I run mine with the traditional triple Uac5, 3 mL build with an XL 280. If you have good aim and are careful, this thing has enough DPS to compete with some of the clan mechs in a straight up fight. Definitely a major Cbill producer if that is what you're looking for.

Edited by Sword of Morning, 09 September 2014 - 09:05 AM.


#17 Bront

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Posted 09 September 2014 - 10:11 AM

I own 2 heroes, the Ember and Ilya, and both are good money makers for me. The Ilya can wreck stuff with several different options (I usually go triple AC5 or UAC5 with other weapons, but it does Dual Gauss, and other loadouts fairly well), and the Ember is fast, cool, and packs a punch while getting some extra crit bonuses with the MGs.

Other heroes I hear are highly regarded are:
Misery - Durrable as it's a stalker, has a balistic as well as plenty of energy slots. High weapon mounts. If I get a third Hero, this will probably be it.

Arrow - Gotten pretty good reviews. The Ember of mediums, though it's a bit slower.

Dragon Slayer - Was popular when poptarts were popular, but still not bad, though I prefer the standard victors.

Heavy Metal - Similar to the Dragon Slayer, but brings the standard Victor layout to the Highlander.

Jester - Fast and boats lasers well with high mounts.

Firebrand - Runs many popular Jager builds with the Hero bonus, can be a fake Riffleman

Protector - If you like Orions, it's one of the best.

#18 Flak Kannon

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Posted 09 September 2014 - 03:51 PM

Hi,

Good responses.

I think that the Firebrand is a beast.

I really enjoi the Ilya.


'Misery' with a Guass, 5 ML and an SRM6. That one can drop alot of damage quick. And with a STD engine, and damage soak well....

Ive had my best rounds in the 'Ilya Muromets' tho. Many 1000+ damage games.

I've had my most kills (9) in a 'Firebrand' tho. 1 AC20, 1 AC10, 5 ML.

It wildly fun to throw SRM 30 downrange..you can do that with the 'Golden Boy'. When Streaks were better than they are now, the 'Golden Boy' was a beast for me.

The hardest Hero to pilot that I own is the 'Fang'. The second hardest is the Raven 'Huggin'...

Their is alot of love for the Jester.. I just haven't gotten comfortable with it yet. I'm not great in that one.





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