Russ Bullock, on 09 September 2014 - 11:29 PM, said:
Well this wasn't very uplifting.
I appreciate the OP and his point of view, always nice to have support. Of course it's hard to hear people that don't seem to want to accept anything good but only focus on items of 1-2 years ago.
But...
For me I feel like were starting fresh now. I hope everyone listened to the town hall and we can admit that 2014 was significantly different in many ways and that we are close to delivering that final of the 4 pillars.
That final pillar, its getting close and then I hope that once that happens the tone can change to at the very least "that took too long but we have everything they promised, now lets all get along and try to keep making this game better".
Silly me I know, but I am an optimist when it comes to people. Anyhow I look forward to sharing more about CW with you in the near future.
Russ, this is a good example of how you are out of touch with the community and your own game, and how that leads to troubles for you.
You say this:
Quote
I hope everyone listened to the town hall and we can admit that 2014 was significantly different in many ways and that we are close to delivering that final of the 4 pillars.
That final pillar, its getting close and then I hope that once that happens the tone can change to at the very least "that took too long but we have everything they promised, now lets all get along and try to keep making this game better".
You keep trying to act like you have delivered on the other 3 pillars. You have not.
I know you WANT to have done that, because then it'd be done and you wouldn't need to worry about it any more. But you haven't. Information warfare is essentially non-existent. Luckily, there are various ideas (including a very well written up one recently detailing active and passive radar) that you can take to heart, if you can swallow your pride and accept that Paul's vision for some of this stuff isn't necessarily the best option available.
Likewise, role warfare is not in place to the degree that people expected. Have you paid any attention to the split of mech usage now that it's so easily seen? Light mechs are consistently underutilized. The only reason you see them in the game is because the matchmaker essentially REQUIRES that they be in matches.
Recall prior to the game's release, when you said this stuff about role warfare:
http://mwomercs.com/...-3-role-warfare
These were good ideas! We liked them! That's why we gave you money for them!
THAT is role warfare... and generally, you have not done it.
One thing that I recall seeing way back then (it's described in part 2 of your role warfare links) is the idea of multi-targeting... Would be awesome for light scouts... especially if you could ONLY mount it on light mechs. Such things would make them extremely useful as scouts compared to other mechs, and thus would make them more likely to be taken.
The thing is, you can't just say you've done this stuff, and have us say, "Oh, ok. I guess you did do all that stuff. Our mistake."
Because we aren't ********. You can't just tell us that we should be happy and then we become happy. The way it works is that we tell you we aren't happy, and you need to adjust what you're doing.
Because let's just be clear here.... your player base seems to NOT be happy. At this point, it no longer seems like the the disgruntled are "on an island". It seems like you're on the island, and you need to accept that and deal with it. Denial doesn't fix the problem.
There are tons of things which are laregly undone in your game. UI 2.0 is absolutely terrible. And there is no way you can not know this, simply by using the interface. Go use it right now. Take off your PGI hat, and put on your "guy playing a video game" hat. Is that interface good? Is it easy to use? Does it help you understand what is happening, and facilitate you playing the game? No. It does none of those things.
So FIX that stuff Russ. Don't just mark a checkbox and say, "Ok, that's done!"
At this point, your name is forever tied to MWO. There isn't gonna be some other game down the pike. This one was way too high profile. You need to make this game the best you can POSSIBLY make it.
The huge game developers make multiple titles, sure... but they generally became large developers because they made ONE title that was really really really awesome once. After they made a game that people absolutely loved, THEN they became industry leaders.
Don't get the cart ahead of the horse, dude. Don't worry about becoming some giant company. Worry about making ONE GOOD GAME. MWO can be that game. God knows the core of the game is solid. But now you need to make the rest of the house as good as the foundation, and that means focusing on it.
Worry less about monetization and more about maximizing the fun of the game. Don't say things like, "Hey, we'll keep making this game as long as you guys support it." You should want to keep making this game as long as you are still drawing breath, because you should have a passion for THIS GAME. It shouldn't just be some thing you do. You should care about the game as something more than a job. It's a piece of art that represents you as a professional artist.