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The Real Problem With Pgi


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#81 Napoleon_Blownapart

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Posted 10 September 2014 - 07:06 AM

View PostTorgun, on 10 September 2014 - 06:47 AM, said:


Yeah and PGI is now fully in control and making all the decisions. So it's a change in the air, no more forced business model from IGP like releasing just more mech packs before other more important things are developed and focused on first! So the first thing that PGI does when they're fully in control is....... another mech pack? WTF??!!


i never paid cash for a mech, only patterns paint xpconversion or premium time. my comment about clanpack2 is based on my thought that selling the pack before more features would cause outrage if we didnt think about 'how much alimony did pgi have to pay igp to get divorced?'so maybe to improve the game the influx of cash may help and not just be a 'cash grab'

on a side note,friday i was very angry with the new game teaser and mwo i had a weeks premium time running then didnt play for the weekend tournament and let it waste away and didnt get the 3days offered.i didnt know who to be mad at.i cant tell whats pgi's or igp's fault.it is my hope now that things will improve,will they?who knows?

Edited by Gorantir, 10 September 2014 - 07:12 AM.


#82 Duncan Jr Fischer

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Posted 10 September 2014 - 07:08 AM

Lots of great comments here. I don't regret spending an hour reading you out, people. Left so many likes here))) The Community here is great, that one thing I'm positive about.

View PostStaggerCheck, on 09 September 2014 - 04:43 PM, said:

It struck me last night that the amount of flexibility we have in the game, from the Mech Lab to the banked Premium time, is kind of embarrassing when compared to other games.


That tank game is a bad example. Man, run MechWarrior 2: Mercenaries. You would be surprised with what MechLab really is. And with how much more MW2 was a Battletech game, than MWO is.
Though I find some restrictions (hardpoint system) in MWO really good for the balance, the mech sophistication feature list in MW2 would be longer than in MWO. And that game is nearly 20 years old now! It's always nice to have a right comparison. Or you may take a look at smurfy Mech Lab to see just how much more accessible the MWO MechLab could be.


And to Russ.

It's great to hear you are going to restore our trust. We will be looking forward.
But this time your part of the deal goes first. And trust only after the delivery.

And when 2 years into game and 1 into release you have tons of pricy garbage to stuff your cockpit with, that very cockpit with the dead monitors, non-functioning indicators and lots of phony buttons.. You know, it's very hard to shake off the feeling that something is going wrong. And like that we lack many basic features and vital components to the game, while having an abundance of unnecessary stuff.
I'd start with fixing that. Don't cut anything out, just stop with the garbage, make the backbone of the game at last!
And while you are at, do something about the cockpit view, it doesn't feel to be high over the ground, the sense of scale needs serious improvement. Thank you for all what was done right.

#83 Gyrok

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Posted 10 September 2014 - 07:08 AM

View PostThizcrusher, on 09 September 2014 - 05:13 PM, said:


While I played a little in closed beta I was kinda off and on with this game until the last 6 months or so. So i'm really curious what is the direction they presented in 2012 that they didn't stick with?


Star Citizen without flight but Battlemechs is what we were promised...

What we got is shooty things that do not work half the time...

#84 Pjwned

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Posted 10 September 2014 - 07:13 AM

View PostThizcrusher, on 09 September 2014 - 04:23 PM, said:

What PGI does with their money is none of your damn business. You aren't congress, you aren't the President and you certainly aren't an invester. You pay them for a service.. I for one am happy to have this game. It's lots of fun and very well done. Every game has it's share of bugs and glitches. Less QQ and more *pewpew* If you don't like it, don't play it. I know this will more than likely be flamed to hell but I had to give my 2 cents.


You are incredibly dense, if I'm not happy with the way a company is handling their service, particularly if it's because they don't handle their money well, then I'm going to spend as little money as possible, and that could easily be zero.

#85 Torgun

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Posted 10 September 2014 - 07:13 AM

View PostGorantir, on 10 September 2014 - 07:06 AM, said:


i never paid cash for a mech, only patterns paint xpconversion or premium time. my comment about clanpack2 is based on my thought that selling the pack before more features would cause outrage if we didnt think about 'how much alimony did pgi have to pay igp to get divorced?'so maybe to improve the game the influx of cash may help and not just be a 'cash grab'


Every time they made mech packs it's always hinted at it's totally necessary to keep the game running, whether IGP or PGI is running the show. At this point we should all have learned MWO make mech packs so they can maintain the game long enough to make the next mech pack. That's pretty much how the development of this game has been the last year. We're basically stranded and won't be moving along any more because it's always the next mech pack that has to be made. At that point MWO is just standing still, losing players and moving slowly to its' grave.

#86 Bacl

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Posted 10 September 2014 - 07:25 AM

The thing i find interesting is that i always tought they didnt paid enough attention to the community. Third person view that received a huge opposition from the forum, still did it, ghost heat was a **** storm on the forum, we still have it but they even made it worse by linking weapons of the same group.

Unless the guys reading the forums are the exact same guys working on community warfare and maps well maybe its time to put the guys making hero mech on the forum reading duty. A game studio like that should have its resources separated and then in critical moment like when a deadline is nearby you gather everything you have to get it done. All the missed releases of CW makes me believe that they werent even working on it when they were saying it was coming soon, in that case the community has all the rights to be upset.

Yes the community is a gathering of negativity, rants and QQers but if the game was going well there wouldnt be that many.

#87 Duncan Jr Fischer

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Posted 10 September 2014 - 07:27 AM

I presume we would all live happily another 6 months or more without any new mech added to the game.
Moreover, we would be overjoyed, if just instead of mechs we had 10 new maps, and of course factions and community warfare.

#88 Napoleon_Blownapart

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Posted 10 September 2014 - 07:31 AM

how to try not to make this sound negative...
I am FRR and will not be able to use clan mechs in CW so i wont pay cash for them.i dont want MWO resources to go to transverse (can i pilot wearing pants?) :D but with pgi seperating from igp i expect resources were used to pay off igp,im ok with that if it helps mwo so seeing a new sale bothers me less.so i look at it as 'this is what is changing in mwo and next week we have a new sale' as opposed to 'nothing is changed buy these pixels and hope changes come'

i cant believe im typing this "Russ gave me hope'

Edited by Gorantir, 10 September 2014 - 07:33 AM.


#89 Lord de Seis

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Posted 10 September 2014 - 07:43 AM

Someone with 18 posts is an expert on the community, that is rich.

People have every right to be upset with PGI because they have made some bad decisions and Russ even admitted that 2013 was not good for the game. The community isn't blameless either but your post is ridiculous.

#90 Joseph Mallan

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Posted 10 September 2014 - 07:44 AM

View PostRuss Bullock, on 09 September 2014 - 11:46 PM, said:


Yes it takes time I agree. For some the past 9 months might mean a lot. For you I guess not and that is 100% your prerogative.

We will continue working hard.

ISO Mantra Russ.

Follow it and you will get faith you are looking for.

Say what you do
Do what you say
Prove it.

Follow this and nobody will have a leg to stand on when they try to cut you down.

#91 PANZERKAT

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Posted 10 September 2014 - 07:45 AM

It would be naive to think that the big bad IGP boogeyman are to blame for everything and it would be a snake in the grass who tries to portray that.

#92 Why Run

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Posted 10 September 2014 - 07:48 AM

Wait wait wait, we're about to get the 4th pillar? We don't have role warfare, we don't have information warfare. This is the most freaking concerning, that they think they drop some new game mode and they are done. They say they aren't, but we do not have four pillars. We have 1, and a promised second.

#93 Almond Brown

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Posted 10 September 2014 - 07:51 AM

View PostFuligin, on 09 September 2014 - 04:26 PM, said:


I see this in a lot of game forums and I guess all I can say is you are absolutely spot on right. Dissatisfied paying customers like me are definitely the problem. I guess I will just have to take my money and my opinions elsewhere to save them the hassle of dealing with either.


:) Well if you are truly dissatisfied with the game, why are you still here on the Forum? Legit question. You make it sound like you crowd funded this thing "Solo". As they say, show your discontent with your wallet if MWO is not the game "you" wanted. Move on and hope you get what you want elsewhere.

As to opinions. If in your opinion, that yours is the only one that really matters, then I guess the rest of us should just move on and hope you get want you wanted and have enough "others" of the same opinion to make a go of it. Good luck with that.

#94 Piney II

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Posted 10 September 2014 - 07:51 AM

A lot of people foaming at the mouth again over past wrongs and speculation on future wrongs.

While they're NOT going to satisfy each and every player, all we can do now is give PGI a chance to make things right.

Hold the rage and QQ and let's see how the game pans out in the near future.

#95 PANZERKAT

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Posted 10 September 2014 - 07:53 AM

Onward to better and brighter things! In a space game the map designs are easy.....no asteroids though, because they can't figure out collision or destroying terrain. All that empty space and no problems of pop tarting. SOLD!

View PostPiney, on 10 September 2014 - 07:51 AM, said:

A lot of people foaming at the mouth again over past wrongs and speculation on future wrongs.

While they're NOT going to satisfy each and every player, all we can do now is give PGI a chance to make things right.

Hold the rage and QQ and let's see how the game pans out in the near future.


What you're saying isn't new. People have been saying that since CB.

#96 Almond Brown

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Posted 10 September 2014 - 07:56 AM

View PostZanathan, on 09 September 2014 - 04:27 PM, said:

If I could down vote this I would but unfortunately that is one feature that is sorely lacking on these forums.

I agree that some of the QQers are actually *gasp* non-constructive with their whiner. Some actually are.

While PGI can do as they please with their money they still need to listen to their customers since if you are so blind to customer satisfaction you will lose the customer and revenue. There is only so much of this until you have very little customers to support the game.


That is true with most businesses. Give the customer what they want. Sadly, around here the "customer" is a bunch of people who consider their needs above those of everyone else. How does a provider provide when the Customer, in 99% of cases doesn't want for the betterment of ALL involved, but just themselves.

Some form of Consensus on more issues coming out of here would be a boon to both the Community and the Dev Team.

View PostKOMMISSAR KITTY, on 09 September 2014 - 04:33 PM, said:

What's the name of that syndrome people get towards their abusers?


I think it is called "KOMMISSAR KITTY SYNDROME". ;)

#97 Jenkss

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Posted 10 September 2014 - 07:58 AM

I'm sorry OP but I must disagree.

I've been here since the beginning. This was the first game I ever spent money on during its development phase.

The first ever.

I've didn't hundreds of $ over the years in this title and PGI because I wanted a quantity Mechwarrior experience.

I've played through lag, gone away when it got too bad and come back. I brought friends into this game. Easily 8-10 people because I told them it was good fun. They all spent money. Imagine how I feel now.

I'm not going to bother listing all the time PGI had flat out lied to it's community. Anyone with half a brain can find it. All they need to do is actually look.

I will never again spend a single $ on a PGI produced product and I will make damn sure not a single friend of mine does again either.

I won't let them throw away their money.

I have nothing against the team and regular staff. They're doing what they can. Management at PGI is disrespectful and lies to the player base.

If this gets me banned then so be it. I just hope that some of you open your eyes to what's going on around you.

Edited by Jenkss, 10 September 2014 - 08:00 AM.


#98 Livewyr

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Posted 10 September 2014 - 08:00 AM

As much as I agree that this community (on the whole) is about as constructive as a ******* drama queen... PGI does deliver a fair amount of ammo.

Let us see what this PGI/IGP split does for us.

#99 Mawai

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Posted 10 September 2014 - 08:15 AM

What I would like to see ... for better or for worse ... is a concise statement of what they plan to do with MWO. What features are planned, what is their priority and a semi-reasonable time line for delivery ... not fantasy numbers made up on the spur of the moment but thoughtful responses based on resource availability and developer estimates for feature implementation time.

I would also like to hear what the current long term vision for the game is. Games change, plans change ... I personally would not hold PGI to two year old promises based on dreams and wish fulfillment (or the desire to recruit funding) rather than reality ... but I would like to hear what the current and goals plans are ... how they can concretely bring the current game closer to their vision (and the vision of the players).

In my opinion and I suspect the opinions of many others ... there are a lot of things PGI could consider doing to make MWO a better, more fun and deeper game to play ... all of which should work to increase the game playerbase and revenues.


-----

Here is one example ... I think that they have missed a bet with the experience system.

Current -
- same skiils for all mechs
- have to unlock 3 variants of one chassis at basic to unlock the elite tier
- completing master gives an extra module slot
- there is nothing to do with excess xp except convert it to GXP for MC

Some ideas -
- create a skill tree with 32 base level skills or 8 skills with 4 ranks each or some other variation ... only allow a player to choose 8 of the 32 for any variant ... allow each variant to have different skills selected
- Implement 16 elite skills - choose 4
- Implement 4 master skills - choose 1
(note: if that is too much work ... do 16,8, and 2 .. but it won't be as much fun for the player)
- This allows each variant of every mech you own to be skilled up differently for different roles (depending on what is available in the skill tree).
- This makes grinding each variant MUCH less boring since each may have a specific use when the training is complete (beyond one or two different hard points or some quirks)
- skills can be used to support role and information warfare concepts
- if PGI is having trouble creatively coming up with skills ... ask the community and open it up to every employee ... I am sure there would be thousands of ideas and variations ... you only need to choose and balance about 50.

Why would PGI go to this effort? TO generate revenue.

The present system doesn't provide much in the way of revenue generation opportunities ... but if folks really want to level up different variants with different skill trees .. they might be much more willing to spend real money to reduce the grind.

- spend MC for XP on a particular variant (This is not pay to win ... since everyone can earn XP and GXP simply by playing the game ... at least that is the usual argument against pay2win :) ).

- charge an MC fee to respec the XP on a given variant.

- continue with the XP to GXP MC conversion fee

#100 Almond Brown

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Posted 10 September 2014 - 08:23 AM

View PostPjwned, on 10 September 2014 - 07:13 AM, said:


You are incredibly dense, if I'm not happy with the way a company is handling their service, particularly if it's because they don't handle their money well, then I'm going to spend as little money as possible, and that could easily be zero.


Would you do us a favor and Post a copy of those PGI's Financials and Cash Disbursement Sunnaries you got, cause I didn't get mine this year. ;)

P.S. It is unfounded BS talk like the quoted post that must make PGI shudder. "And that guy expects us to listen to what he thinks is best for MWO!" Really?" LOL!

Edited by Almond Brown, 10 September 2014 - 08:24 AM.






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