What Kind Of Map Would You Want?
#21
Posted 10 September 2014 - 08:20 AM
#22
Posted 10 September 2014 - 08:20 AM
#23
Posted 10 September 2014 - 08:23 AM
Urban Jungle - Towering Skyscrapers, open, tiered express ways, with numerous alleyways. The vertical combat offered by the 3 tiers of express ways was always interesting
Railway Canyon (not official name, can't recall it) - a long, skinnier map fought in a cayon with a railway running from end to end. 3 avenues of approach but within a reasonable amount of distance of each other.
#24
Posted 10 September 2014 - 08:24 AM
Dawnstealer, on 10 September 2014 - 08:20 AM, said:
Or a map with zero fall damage and just call that "low grav".
#26
Posted 10 September 2014 - 08:31 AM
Like lunar.
#27
Posted 10 September 2014 - 08:34 AM
#29
Posted 10 September 2014 - 08:51 AM
Cavern map from Solaris VII
Edited by Dawnstealer, 10 September 2014 - 08:51 AM.
#31
Posted 10 September 2014 - 01:17 PM
Kiiyor, on 10 September 2014 - 06:44 AM, said:
A space port for example. You're an escaping company/star+/whatever. You have to take a small facility outside the port's walls to open the main gates. The enemy has to stop you, or failing that, nail you before you get to a waiting dropship.
OR, some sort of underground cave, where you have to activate explosives to seal parts of the map. Blowing parts can cut enemies off or force them into choke points. The objective could be a lostech cache or some such.
OR, a freaking battleship that is burning up on re-entry after an awesome space battle. There's only one dropship still docked that is capable of taking off, and time's'a'wastin'.
"Rush" mission mode is being discussed but unknown if it is every going to get out of this stage. Destructible terrain is still off the menu due to the way they construct their maps.
#32
Posted 10 September 2014 - 01:46 PM
#33
Posted 10 September 2014 - 01:48 PM
not the 12v12 ratcage it is now
#34
Posted 10 September 2014 - 02:33 PM

some crazy crystal planet
#35
Posted 10 September 2014 - 03:07 PM
As for the specifics of what I want... Big, proper scaling, destructible buildings, outposts with power stations (think mech commander) and turrets... Some busted up tanks, trucks, and crashed aerospace fighters would add a bit of flavor too.
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