Two Small lasers 6 heat same tonnage and less than 1/2 the range and takes up two crits vs med.
When you reduced the damage on the small from 5 that made sense but the weapon was perfectly fine as it was.
You gave up an extra crit and 1/2 the range but gained close range firepower and quicker cycling and less heat than med lasers.
Would PGI please take heed to the players needs and your own games restrictions and put the lasers back where they belong.
Please Fix Small Lasers
Started by CrushLibs, Sep 09 2014 04:35 PM
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