Enlil09, on 10 September 2014 - 01:41 AM, said:
So, you want this game to be an exclusive club for hardcore fans? Do you personally have the financial resources to keep the PGI development team employed? You can't have it both ways. If you want this game to survive you need LOTS of players. You need a steady flow of new players to replace those dropping off. Why would PGI put huge development funds into a feature of the game that supports only a tiny fraction of the community? It is a business after all.
No, you need to provide something which KEEPS player in your game.
"Replace the steady flow" is just abusive milking of quick bucks.
Be it the F2P player, never paying anything, be it the people which pay low sums every now and then, the average guy who pays steadily the same sum (for ex. for premium time each month) or the guy who spends hundreds each month.
You need to keep ALL of them, as long as possible,
the entire F2P should be a major focus, as those provide the baseline of "content" for your game, namely "Targets to shoot at"
people whic pay low sums, can be "directed" at what to buy, by smart placements of sales and offers.
Your average guy needs to be there, to provide a steady income, which covers some of the fix costs, and the rich people,
should help leverage new developments.
but if you play on "fast replacement" how will that end?
the Number of possible players for ANY given game is FINITE.
there are just so many customers going arround.
If you lose big chuncks of you core audience, you need to start tailoring the game for a new audience, ensuring in the process, that the core audience will a) dwindle even more, because "this is turning into something i do not like anymore" and
NEVER look back, because "This is no longer what i came here for in the first place"
Your new audience, is not here because of your product at all, but because they want to take a look, or because there is nothing which satisfies their specific taste at the momment, but those guys will be gone even faster, then your core audience did.
So you need to find NEW circles to cater to, ending up with desperately fishing for Farmvile players to get ANY usable ammounts of players to pay you money.
So, to emphasize on this:
You need MANY players, here we are in agreement.
And you need to KEEP your playerbase.
Blizzard has shown, with WOW, how to NOT do it.
Yes the game STILL has 7 Million subscribers *but* they managed to piss of their core audience so hard, that they lost 50% in the process, they not only lost "customers"
they lost a LOT of valuable assets to the community aswell.
Without community, others will ask themself "Why do i play an online game anyway? Its stupid, i pay and play, but there is nothing a single player game could not do better anymore"
So people start to get back to single player games, which have a fixed price tagged onto them, and are done with it.
We somewhat see this approach (to keeping customers) currently with MWO, as Russ said "we now want to focus on our long standing players, new users come second for the time beeing"
Okay, they slapped EVERY long term customer in the face, while doing so, but then, PGI has a remarkable history of incredible bad wording of everything they say.
But thats, in theory, how it should be done, keep your long term players, and add more over time.
But, about the Topic, the challenge System did work in other games,
its a question of how it is done.
If you just do it the stupid (and proven that it does NOT work) way, you go about like:
"Challenge for a planet, if the enemy does not respond: autowin"
Creating a system where its just a matter of "Who has the most players active at odd times"
The working approach would be:
Challengers issue a challenge, with time/Date
Challenged are allowed to accept the Date/Time (could be as low as 2 days ahead the least, or one week the least)
or to deny it, if they deny it, the challenged team hast to set an own Date/Time at which to play it out.
The challengers now can accept the newly set Date/Time for the challenge, or step back.
Yes, it STILL allows for some kinds of abuse, like defenders allways rejecting, and setting akward times themself,
but, it still is fairer then a simple "auto win on challenge during odd times"