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"upgrade" -Weapon-Modules


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#1 Risen

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Posted 10 September 2014 - 04:21 AM

Since PGI now released "cool down" modules for the weapons they could start adding modules for more of the equipment in MWO.

Like the NARC or AMS overload.

My ideas:

Stealth TAG:
Cost: 6 Million and 15k GXP

The TAG laser is not visible to the enemy for the first 1.5 seconds after activation.
TAG laser has 1 second cool down after deactivation.
Reduces TAG range to 550m.


Advanced TAG Range:
Cost: 6 Million and 15k GXP

Increases TAG range to 950m
TAG requires 1 second of charge-up time before activation.
TAG laser has 1 second cool down after deactivation.



Advanced (Beagle) Probe:
Cost: 6 Million and 15k GXP

Buffs the Beagle Probes abilities by 40%
Increases ECM breaker range by 30%


Advanced ECM:
Cost: 6 Million and 15k GXP

Increases ECM umbrella by 30%
Cannot be set to counter mode.


Discuss or add more :)

Trying to give modules a more role related flavour.

#2 Redshift2k5

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Posted 10 September 2014 - 05:07 AM

AMS buff has paved the way, no reason other non-weapon equipment can't also have module buffs.

I don't think we need charge time or other mechanics, although ECM with various trade-offs is a good idea (it was suggested oh so many moons ago that ECM base function should be less effective and modules should be used to improve/add functions)

#3 Napoleon_Blownapart

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Posted 10 September 2014 - 07:41 AM

i have thought of uv or ir tag but make it permanent then offer a see uv or ir module so it can be countered but at a cost.





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