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Missles Fire Modes and shooting down missles


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#1 ManDaisy

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Posted 20 November 2011 - 11:12 AM

I think missiles should be able to be toggled into cloud fire mode and single stream fire modes.

Examples of cloud firing mechs would be catapults, madcats, vultures etc.

Examples of stream firing mechs would be the Zues.

Cloud fire would take place in indirect, and guided mode.

Stream fire would take place in a dumb fire mode, or semi guided mode.

You should also be able to shoot down missiles. That the whole point of ATMS. I just hate missiles abuse and being able to shoot them down is a remedy.

Also went "you" are locked on and your mech knows missles are comming for you warning sirens should go off like in any flight simulator game, the dreaded Buzz buzz buzz should sound.

Edited by ManDaisy, 20 November 2011 - 02:03 PM.


#2 ManDaisy

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Posted 20 November 2011 - 11:24 AM

By streaming a mean firing as a stream of missiles rather then a cloud of missiles. While I'm add it, I'd also like incoming missiles to show up on your screen with a box around them pointing them out, much like a box appears around and incoming mech.

Edited by ManDaisy, 20 November 2011 - 11:27 AM.


#3 Black Sunder

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Posted 20 November 2011 - 11:25 AM

So put an AMS on your mech and be happy. LRMs and SRMs are not made for that.

#4 Yeach

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Posted 20 November 2011 - 11:36 AM

heh I just watched the 13 episodes of BattleTech the cartoon yesterday
In one episode I saw Adam Steiner shoot down LRMs with the PPCs of his Awesome.

#5 ManDaisy

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Posted 20 November 2011 - 11:37 AM

Why not? In canon missiles are used in a whole buncha different ways. Take MRMs for example. It doesn't even make sense for them to fire as a cloud cause they have no tracking system, SRMS are the same way I believe.

Also AMS works by shooting down the missiles.

Also, if anyone has ever played mechwarrior 3 then they must remember the problem with missiles boats locking and killing you from the other side of the map. I just want to have another way to balance missiles besides from jumping over them like mario.

#6 Threat Doc

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Posted 20 November 2011 - 11:47 AM

All missiles are supposed to be dumb-fire, in accordance with the fluff; this has never been represented, and I think starting to represent them that way, now, would be a bad idea...

I know, I know, a purist just said that. Actually, ManDaisy, the way they worked in MW3 was pretty dog-gone cool, and I would like that model to be used here, as well. (hangs head)

Yes, Anti-Missile and Laser Anti-Missile Systems are used for shooting down missiles of all types. I won't quote the TT rules, here, though, because I don't want to die of the Banhammer.

#7 Nik Van Rhijn

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Posted 20 November 2011 - 12:19 PM

A use for MG's? Actually the disturbance caused by PPC's should cause damage to a swarm of missiles of any type when they get close.

#8 Nik Van Rhijn

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Posted 20 November 2011 - 12:39 PM

So far you have been able to see them by their exhaust/smoke trail, certainly it may be possible to get an upgrade to you computer that would pick them out. If you have an arm mounted MG it would be worth waving it about in the hope.I would hope that the game would model all shots. This would allow you to hit a mech near the mech you aimed at but misssed in a "realistic" manner.

#9 Mchawkeye

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Posted 20 November 2011 - 12:39 PM

No logical reason, though it should be quite hard.

More over, AMS and LAMS should be seen to be working, rather than an apprently invisible sheild as in mech4. I want to see bullets and lasers zipping out and taking out missles as they fly with high explosive certainty towards your mech.

Indeed, having a more effective AMS could be an upgrade...or the ability to more effectivly put them down a pilot upgrade

#10 Nik Van Rhijn

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Posted 20 November 2011 - 12:47 PM

With regard to indirect LRM fire - in an urban setting they're not so useful given the "shadow" provided by buildings and I hope this sort of thing is reasonably well modelled in the game. If I'm standing up agaist the wall of a skyscraper I shouldn't get hit by missiles fired from the other side of the building, even with a Narc beacon.

#11 Mchawkeye

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Posted 20 November 2011 - 12:50 PM

View PostJ Echo, on 20 November 2011 - 12:44 PM, said:


How about the "actually learning to aim better" upgrade for your hand and brain?


yeah...If you read any of my previous posts in and about this here forum you'll find I'm all about the pilot skills over computer assistance. But even I recognise that it would be superhuman to be able to reliably shoot down a high velocity missile without assistance...Which is why we have things like the phalanx anti missile system...

Edited by Mchawkeye, 20 November 2011 - 12:50 PM.


#12 Mchawkeye

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Posted 20 November 2011 - 12:52 PM

View PostNik Van Rhijn, on 20 November 2011 - 12:47 PM, said:

With regard to indirect LRM fire - in an urban setting they're not so useful given the "shadow" provided by buildings and I hope this sort of thing is reasonably well modelled in the game. If I'm standing up agaist the wall of a skyscraper I shouldn't get hit by missiles fired from the other side of the building, even with a Narc beacon.

What if you could give them a javelin-esq approach profile- so they approach the target from altitude and drop down on them from above...?

#13 Nik Van Rhijn

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Posted 20 November 2011 - 12:55 PM

If you're going to get hit anywy, whats to lose? It's always worth a try - even if only to relieve the frustration.

#14 Mchawkeye

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Posted 20 November 2011 - 12:58 PM

View PostJ Echo, on 20 November 2011 - 12:52 PM, said:

I dunno. If I can see it coming, and I've got a mounted weapon, I think I could shoot down a missile in the real world by hand. Not if I'm holding the gun, but if I had (for example) a pair of .303 miniguns on a swivel mount ... that said, I certainly wouldn't want to try it out unless I had a heck of a lot of armor in front of me. And even then ...

But I'm guessing it's doable. Remember, it's coming at you, and if it's leaving a smoke trail, you can see it coming a long ways away. That it's moving at Mach 3 doesn't make it any harder to hit, since it isn't moving from your point of view. However, you don't have a big window unless you see it from very far away. Interesting question.


Aye, one of them possible two of three, maybe...but a cloud of lrm20's? Anyway, I rather concentrate my fire on the mech launching the missiles than the missiles themselves...I'll leave that up to effective automated weaponry...

#15 ManDaisy

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Posted 20 November 2011 - 01:10 PM

So really there is not reason you've shouldn't be able to shoot down missiles. The questions is now will it be there or not :)

Also with energy weapons they are likely enough to heat up the air around them higher enough to set off any chemical explosive in missile by just getting near it. Bullets, would be hit or miss I suppose, but a ppc is like firing a missle thru a lightning bolt. Imagine the surface area of the ppc and the heated air around it would make for a pretyy good cloud buster.

Edited by ManDaisy, 20 November 2011 - 01:21 PM.


#16 Mattiator

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Posted 20 November 2011 - 01:21 PM

I think it should be POSSIBLE, just not EFFECTIVE. That's what we have AMS for, after all. On that note, I'd like to see the ability for damage to disable various upgrades you've slapped on your 'Mech. Playing a medium 'Mech with a pair of Catapults as your backup against some close-range Assault mechs? Why not shoot off their LAMS to give the Catapults a better chance of bringing them down?

#17 Nik Van Rhijn

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Posted 20 November 2011 - 02:00 PM

I think it would be easier to just keep the range open until the Catapults had softened up the assaults rather than get close enough to target specific systems.





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