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Cooldown Modules


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#21 Graugger

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Posted 10 September 2014 - 10:57 AM

View PostRuss Bullock, on 10 September 2014 - 09:50 AM, said:

...Yes it's true that there more useful for ballistic weapons...


Well I guess we know what weapons systems are getting nerfed next. B)

I spotted something there but I wasn't the best with grammar either.

#22 Roadkill

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Posted 10 September 2014 - 12:00 PM

View PostRuss Bullock, on 10 September 2014 - 09:50 AM, said:

This is probably fair and something that we should look into changing.

It would be a nice change since it is a little confusing in MechWarrior games where heat is such a major consideration, but to be fair you guys aren't the only ones who use that terminology to refer to cycle time. Most MMOs seem to use it, for example.

#23 DAEDALOS513

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Posted 30 September 2014 - 04:50 PM

View PostBishop Steiner, on 10 September 2014 - 09:32 AM, said:

yeah, their decision way back when, to describe RoF as Cooldown has probably added a layer of confusion.

This isn't the first time their verbiage has caused confusion.. and in this case, a waste of major C-Bills due to false advertising!

Edited by DAEDALOS513, 01 October 2014 - 05:49 AM.


#24 DarthPeanut

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Posted 30 September 2014 - 05:35 PM

If you can heat manage the increased rate of fire they potential give you they are great. I use them a lot and they are a nice DPS boost.

Edited by DarthPeanut, 01 October 2014 - 06:28 AM.


#25 Bishop Steiner

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Posted 01 October 2014 - 06:15 AM

View PostDAEDALOS513, on 30 September 2014 - 04:50 PM, said:

This isn't the first time their verbiage has caused confusion.. and in this case, a waste of major C-Bills due to false advertising!

eh, more along the lines of bad advertising, not really false, as one takes the time to scroll over the item, it explains how it works. Also, PGI has used the term cooldown for RoF since CB. It's a confusing choice, but not quite false advertising.

#26 Rear Admiral Tier 6

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Posted 01 October 2014 - 06:22 AM

IS AC5 with tier 5 cooldown module is murderous,take Cataphract 4X with 4 AC5:s and you can outgun most clan mechs with relative ease,makes the UAC5 seem obsolete.

#27 DAEDALOS513

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Posted 01 October 2014 - 07:08 AM

View PostBishop Steiner, on 01 October 2014 - 06:15 AM, said:

eh, more along the lines of bad advertising, not really false, as one takes the time to scroll over the item, it explains how it works. Also, PGI has used the term cooldown for RoF since CB. It's a confusing choice, but not quite false advertising.

Ya, VERY bad advertising. Not everyone is going to know the mechwarrior terminology. I wouldn't mind so much but even the description isn't plain to understand, as you presume.. ''Decrease the Cooldown by 12%." To me that sounds like it reduces the heat produced by the weapon by 12%. It would be described more aptly as ''Increase Rate of Fire by 12%.''

#28 Vodage

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Posted 19 October 2014 - 10:43 PM

View PostCarrie Harder, on 10 September 2014 - 10:22 AM, said:

What's ironic is that the AC/5 gets a cooldown mod, and in the past it had a cooldown nerf as well (1.5s to 1.66s). And that new module cancels out that nerf (roughly 1.46s cooldown now). And the range mods on various Clan lasers somewhat counteract their own range nerfs. If they didn't want to "undo" nerfs of the past with new modules, they kinda messed that plan up.


Unless their plan was to get you to spend an extra 3mil cbills per weapon per mech, just so you've got the option to do as much dps as the other guy, regardless of heat.

I was saving for a shadowhawk. Now I've gotta go back and farm up Guass cooldown, AC/5 cooldown, MLAS range (no increased heat since patch == literally no reason not to use it), & SRM cooldowns, just to name a few.

The LRM range modules are probably the oddest of the bunch, but now that adv.sens range + beagle + command console > 1000m locks, I guess you'd want missles to match.

But yeah... weapon modules, how they were before, increasing heat output along with range... they were a niche thing. Maybe you had a great build that just didn't quite push heat, and a weapon module helped those initial 10 heatsinks not go to waste.

Now, it's like-- I'm facing players who've got 17% faster fire instead of 5% (add elite to module)-- and on their bloody gauss rifles. Looks like I'll have to update my free player's guide to include weapon modules, since they so heavily affect balance.

#29 Thorn Hallis

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Posted 19 October 2014 - 11:04 PM

View PostDAEDALOS513, on 01 October 2014 - 07:08 AM, said:

Ya, VERY bad advertising. Not everyone is going to know the mechwarrior terminology. I wouldn't mind so much but even the description isn't plain to understand, as you presume.. ''Decrease the Cooldown by 12%." To me that sounds like it reduces the heat produced by the weapon by 12%. It would be described more aptly as ''Increase Rate of Fire by 12%.''


Seriously, how could you read THAT into it? Can't remember any instance where heat production is referred to as "cooldown" anywhere.

#30 LordKnightFandragon

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Posted 19 October 2014 - 11:28 PM

Meh, ive got CERPPC 4 and CLPL 3, I kinda barely notice a difference.

Paired with Elite mastery and PPC4 makes the CD like half a second faster....

#31 Herr Vorragend

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Posted 20 October 2014 - 01:12 AM

Oh, then I completely misunderstood the function of the cooldown-module. Sad. I already bought 4-5 for lasers.
Think I´m gonna sell them later :(

#32 LordKnightFandragon

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Posted 20 October 2014 - 01:47 AM

View PostCarrie Harder, on 10 September 2014 - 10:11 AM, said:

The AC/2 cooldown nerf was arguably unneccessary,



Ac2s have a cool down? Either smurfy is lying or you guys think 0.72s is a long ass time.....

Edited by LordKnightFandragon, 20 October 2014 - 01:48 AM.


#33 King Arthur IV

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Posted 20 October 2014 - 01:58 AM

"cool down" is widely used in many different games. it is just laymen term like calling this a robot game instead of a mech game.

but i do see your dilemma.

if only there was a official link to weapons, mechs, modules and all other kinds of mwo related information..................

#34 Alex Warden

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Posted 20 October 2014 - 05:06 AM

View PostBishop Steiner, on 10 September 2014 - 09:32 AM, said:

yeah, their decision way back when, to describe RoF as Cooldown has probably added a layer of confusion.


that´s only confusing because people dont know what cooldown actually means... (although 99.9% of all onlineplayers should..."skill cooldown", "global cooldown" and so on should sound familiar if you ever played any rpg ro something similar...hell even shooters use these terms ... )..

and because logic is not everyones pair of shoes appearently... why should there be modules that increase the COOLING RATE for specific WEAPONS? as in my heatsinks work better when i shoot my m-lasers than when i shoot my large lasers? if you would think about the meaning of those modules for JUST 1 second, you might be able to figure out that cooldown can´t be related to cooling rate... oO

#35 UrsusMorologus

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Posted 20 October 2014 - 05:11 AM

Should change the name to Speed Up module

#36 Bishop Steiner

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Posted 20 October 2014 - 08:05 AM

View PostAlex Warden, on 20 October 2014 - 05:06 AM, said:

that´s only confusing because people dont know what cooldown actually means... (although 99.9% of all onlineplayers should..."skill cooldown", "global cooldown" and so on should sound familiar if you ever played any rpg ro something similar...hell even shooters use these terms ... )..

and because logic is not everyones pair of shoes appearently... why should there be modules that increase the COOLING RATE for specific WEAPONS? as in my heatsinks work better when i shoot my m-lasers than when i shoot my large lasers? if you would think about the meaning of those modules for JUST 1 second, you might be able to figure out that cooldown can´t be related to cooling rate... oO

Not really much odder than weapons magically firing faster. I have 2 barrett m82s......identical...but I slap in this module and badabang! It shoots faster now! (Which a totally customized one could be made mechanically faster, but we are talking 1/10s, maybe 1/100s of a second).

Conversely, different barrel geometry does help ballistics with cooling. Just look at all the rigs shooters have at a prairie dog town. Then take your traditional whip thin barrel 223, or 22-250 over the counter sporter, and see which heats up worse.

But none of these things are magic, weight free, plug and play things like the modules are, which TBH, is one reason I have never liked the module system.

That and while the original offsetting negatives were stronger than the bonuses in most cases, having NO drawbacks, all bonuses now makes them mandatory.

#37 Bishop Steiner

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Posted 20 October 2014 - 08:08 AM

View PostKing Arthur IV, on 20 October 2014 - 01:58 AM, said:

"cool down" is widely used in many different games. it is just laymen term like calling this a robot game instead of a mech game.

but i do see your dilemma.

if only there was a official link to weapons, mechs, modules and all other kinds of mwo related information..................

It is. But most, possibly none of those also feature Heat and Cooling as a central game mechanic.

Plus. Gaming. Gamers always want to find something to blame for their lack of properly reading before acting.

#38 Almond Brown

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Posted 20 October 2014 - 10:39 AM

View PostBishop Steiner, on 20 October 2014 - 08:05 AM, said:

Not really much odder than weapons magically firing faster. I have 2 barrett m82s......identical...but I slap in this module and badabang! It shoots faster now! (Which a totally customized one could be made mechanically faster, but we are talking 1/10s, maybe 1/100s of a second).

Conversely, different barrel geometry does help ballistics with cooling. Just look at all the rigs shooters have at a prairie dog town. Then take your traditional whip thin barrel 223, or 22-250 over the counter sporter, and see which heats up worse.

But none of these things are magic, weight free, plug and play things like the modules are, which TBH, is one reason I have never liked the module system.

That and while the original offsetting negatives were stronger than the bonuses in most cases, having NO drawbacks, all bonuses now makes them mandatory.


So that 1/10s, maybe 1/100s of a second may not be so innocuous after all eh?

#39 Bishop Steiner

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Posted 20 October 2014 - 10:42 AM

View PostAlmond Brown, on 20 October 2014 - 10:39 AM, said:


So that 1/10s, maybe 1/100s of a second may not be so innocuous after all eh?

show me in real life where that 1/100th of a second outside of a competition shoot, matters? The average human cannot tell or take advantage of it. And those ultra comped guns are never as reliable in real world combat conditions. Accurized and other weapons are almost always more sensitive to dust and debris, hence why militaries don't spend the money on them, aside from rifle teams and snipers. Even then, battlefield reliability trumps .25 MOA improvement or a micro fractionally faster firing pin strike.

all have tradeoffs.

#40 dzcugx1

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Posted 30 January 2015 - 06:12 AM

After reading all messages I still haven't got clear picture :(
So, Am I right that I think that this cooling module have influence on weapon characteristic, well known as "cooldown'? in other words this module will help to increase rate of fire however, but can't help to increase cooling of mech heat because haven't got any influence on it. If you need to increase cooling of mech heat you need to think about additional heat sinks or cool shots, right?





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