http://mwomercs.com/...ase-2-feedback/
[Page 8]
Paul Inouye, on 10 September 2014 - 08:31 PM, said:
Not sure what you're seeing but I'll try to clarify what happens.
When you click the Faction tab, the only 'Mechs you'll be able to use from that point on (while participating in CW) are the 'Mechs associated with your account Faction setting. For example, you are currently set to "Merc Unit". This is an Inner Sphere setting. The only 'Mechs you can take into combat in Community Warfare are your IS 'Mechs. You will be joining your unit and other IS players in the war against the Clans.
If you leave the Faction tab on the main menu and return back to normal public play, all of your 'Mechs are available (both Clan and IS). Teams in public play are mixed technology exactly how the game is playing right now.
So yes, Community Warfare(Faction Tab) is 100% Clans vs IS. Public play (not in the Faction Tab) is mixed tech smashy 'Mech madness.. just like it is right now.
As for the timer on how fast someone can respond to the call to arms, it is both tunable, and that first 2 minutes is allocated so that the Unit who has defensive rights to the planet have priority to answer the call to battle. Remember, the battles take place during set hours throughout the day (peak player times like North America - West Coast, North America - East Coast, EU, Pacific whichever times have high player populations). If your unit has the defensive rights on a planet, it would be in your unit's best interest to be around during those peak times. If you are not around, you will be relying on your fellow faction players to defend the planet for you (who get invited after the 2 minute timer times out).
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Paul Inouye, on 10 September 2014 - 08:55 PM, said:
In a recent meeting, we discussed the option to allow players to click some sort of button on a slot in the drop deck which would allow you to choose a 'Mech from that weight class slot from your inventory. e.g. You have a Jenner in your light slot. You could click the little button on the slot and drop down and select your Raven instead.
Paul Inouye, on 10 September 2014 - 09:06 PM, said:
This is something Russ is breathing down our neck about.
Our goal is to eventually support ISvsIS and ClanvsClan as well as maybe things like 3025 Tech only, or some specific lore based battle where only a small subset of 'Mechs are available. I'll inform more as we investigate this part of Faction play.
Paul Inouye, on 10 September 2014 - 09:11 PM, said:
Incomplete Drop Decks will not be allowed, however when Phase 2 goes live, Clans should have a full stable of trial 'Mechs available.
See my answer above for your next question.. it's something we're looking into when it comes to very restricted 'Mechs for specific battles. Community Warfare is basically straight up IS vs Clan.
This is something else we've been talking about and a reward structure will be defined in a future post. Currently the plan is to just focus on the fight between IS and Clan and have the IS map change as the war rages on. Faction rewards, as I said, are still on the drawing board at this moment but it is something we're interested in doing.
Paul Inouye, on 10 September 2014 - 09:18 PM, said:
How you build your Units is completely in your hands. If you field recruits or just seasoned veterans, your entire Faction as a whole will benefit from just being good team players no matter who you're playing with. Mentioned earlier in one of my answers was a bidding system. This system will help you decide as a Unit how big you want to be and really focus on having active players in your Unit. Having a large Unit with a large population of non-active members might not work out for the best.
[Page 10]
Paul Inouye, on 10 September 2014 - 09:26 PM, said:
Phase 2 will not include logistics. The amount of development for logistics is just too big in scope to get into Phase 2. This has always been something we've wanted to do. Bryan even talked about it at the Launch Event. We know the fun factor that would come with logistical Unit management but we cannot put this in right at the moment. It it scrapped and completely off the table? Not in the slightest. We just want to make sure the core of the Inner Sphere vs the Clans was in place first before scoping out features like logistics.
This is something we've always pondered and discussed. One issue is that we do not have a server browser because players are not connected to a server until they drop into a match. This is something we do want to tackle but it will not be done until after CW Phase 2.
Paul Inouye, on 10 September 2014 - 09:31 PM, said:
The plan is that combat for planets happen during specific time periods throughout a day. Over the period of 3-days, wins are tallied for each Faction (IS vs Clan). At the end of the 3-day period, the Faction with the most wins will take the planet.
That respawn thing wasn't really supposed to be there... yet.. . The reason is we are trying to figure out a way to do it that makes sense from both a gameplay and canon sense. One thing we've always been against is creating an infinite "respawn" mode turning MWO into a CoD type shooter.
Solo Faction players: see other responses.
Paul Inouye, on 10 September 2014 - 09:32 PM, said:
Please see previous responses. (Yes I'm coping out cause it's late and I'm tired hehehe)
Paul Inouye, on 10 September 2014 - 09:33 PM, said:
That is exactly correct.
Paul Inouye, on 10 September 2014 - 09:36 PM, said:
Great post.
But I'll spill the beans a bit.. WE HAVE ENGINEERED THE GAME MODE AND THE MAP IS BEING TUNED.
Paul Inouye, on 10 September 2014 - 09:41 PM, said:
1) Engineers almost choked me out over this
2) Engineering of the new game mode has been done.
3) Chokepoint/gate Mechanism completed
4) Map layout for 3 is done with tuning of game space being looked at.
5) New matchmaker mechanisms are part of Phase 2 development.
As I mentioned in another post above... respawn is something we are investigating still.. no guarantee it will be part of the game mode. My bad for messing up the copy/paste but it is still something being actively discussed in the office.
[Page 11]
Paul Inouye, on 10 September 2014 - 09:45 PM, said:
The 12-man thing is discussed in previous responses (sorry to do this to you but this is what happens when I answer post by post instead of one big thing) (on a side note.. I'm doing this cause I saw Russ being swamped on twitter.. hehehe )
As for Invasion moving into the public gamespace.... there's nothing really preventing us from doing it, just that we really wanted a new gameplay experience in Community Warfare. We won't stamp our feet and say absolutely not. Only time will tell if we shift it over.
Paul Inouye, on 10 September 2014 - 09:47 PM, said:
There is a queuing system that is being engineered that will be discussed in a future post.
Russ Bullock, on 10 September 2014 - 09:49 PM, said:
Russ Bullock, on 10 September 2014 - 09:51 PM, said:
Paul Inouye, on 10 September 2014 - 09:53 PM, said:
Your drop deck doesn't prevent you from doing what you're suggesting in terms of saying who pilots what. Think of the Drop Deck as a method of quick selecting a 'Mech weight class when it's your turn to enter the lobby and knowing the available open weight class slots.
Faction defenders are where the smaller than 12 groups reside.
Don't think of the 'Mech Faction restriction being House Liao 'Mechs only or Clan Wolf only. The Faction split is strictly Inner Sphere vs Clan.
Please see posts above about the "respawn" copy paste mistake on my part.
Paul Inouye, on 10 September 2014 - 09:57 PM, said:
There is nothing stopping you from playing all of your 'Mech in the public game space. Community Warfare is the only place where you will be Faction restricted. Community Warfare is meant to be the playground of Units who fight for their Factions.
Paul Inouye, on 10 September 2014 - 09:59 PM, said:
As mentioned before, this is part of logistics. Unfortunately we will not be able to implement/address this until Phase 2 has been released.
[Page 12]
Russ Bullock, on 10 September 2014 - 09:59 PM, said:
Later in this case wouldn't mean very long at all and POSSIBLY at the same time. Paul and I can discuss tomorrow.
Russ Bullock, on 10 September 2014 - 10:02 PM, said:
Paul Inouye, on 10 September 2014 - 10:03 PM, said:
Keep asking your questions, they will be addressed next CW update in 2 weeks time.
Russ Bullock, on 10 September 2014 - 10:05 PM, said:
Russ Bullock, on 10 September 2014 - 10:07 PM, said:
[Page 13]
Russ Bullock, on 10 September 2014 - 10:12 PM, said:
One last answer - people are asking when.
This Fall - which officially ends Dec 21st.
The difference this time? In the past we hoped to shift to CW when certain features we're completed.
This time we are working on this RIGHT NOW. All hands on deck.
As Paul said - an update in 2 week.