Jakob Knight, on 11 September 2014 - 06:16 PM, said:
I have to say that I'm not at all thrilled with the idea of making this game any more an e-sport or arcade game, such as is being proposed with re-spawn functionality. Maybe in the public games, as they were always supposed to be 'not real'/'don't count' games, but not in CW! Let CW be actual warfare, where you only have one life, and you have to be careful how you use it.
This is especially true if, as has been commented on, CW is intended as the 'hardcore RP' experience used to justify unit selection limits. Never, in any battle in the MechWarrior universe, did a pilot who was just shot out of their mech simply run over to the dropship, climb into a new mech, and run right back out into the same battle within seconds of their first mech dropping. If anything, CW should bring home the idea that this isn't just a mech brawling arcade game but one that requires careful strategy and tactics. One of the core strategic concerns in any actual battle is asset preservation and deployment.
As far as this representing 'reinforcements', why is it simply assumed the defender will always have reserves that they won't commit to battle? We had this with the Conquest game mode before turrets were introduced, and those teams who decided to not withhold a portion of their team for defense often had to pay the price for the increased combat power of not defending their own base of operations. That was a strategic decision, and just about the only one in the game, and it was removed as a consideration when turrets were installed to remove the work of strategy from those players incapable of understanding that there is more to fighting than charging in with everything you have. Now, you want to put that further with this? Is there going to be an inherent advantage to the attackers that will make this balanced? Maybe the games will be 6 defending vrs 12 attacking, because that is the only way this could be seen as balanced.
I strongly hope any respawn is kept out of CW. If you have to make the arcade and e-sports players happy, keep it in the part of the game that isn't supposed to be serious.
Great points and a good reply. I keep thinking, "my kingdom for a horse." The idea that a dismounted mechwarrior that had to eject from a burning mech has brought his best mechs in his dropship to an important battle, actually fits with the middle ages theme in a way.
Yes its assuming all mechwarriors are Nobles and can afford such a thing, but who knows how they go about this, maybe newbies have to earn enough for a dropship?
Will eject have anything to do with the dropship mode at some point? Failing to eject means you cant get to the other mechs in your dropship?
Also lets not forget Luke Skywalker when he lost his snow speeder in The Empire Strikes back and survived to get to his other mount the x-wing.
This idea isnt totally immersion breaking in a given story, where unlimited respawn most definately is.
And the big one is this adds to tons of the content already in game much like decals thats being added soon, does. Didnt see decals coming at all myself but im glad they will be added soon.