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#1 ZeromanIR

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Posted 07 September 2014 - 01:52 PM

Apologies in advance to any mods that see this as a repost, I originally put this post at the end of another topic that had just about finished but nobody replied so I thought I'd float it again as I did actually want some feedback and answers to my queries.

I'm new to MWO, sort of. I purchased a Founders Pack way back when they were first offered. Mainly to support a game that was carrying on the Mechwarrior franchise (and Classic Battletech) that I had so enjoyed playing years earlier. Unfortunately at the time I didn't even install the game as I was just starting to get into World of Tanks and didn't have the time to devote to another game.

Two years later, I find myself needing a break from WoT. I still love the game but struggle to enjoy it recently, those of you who play it also will probably know what I mean. I have amassed decent stats in that game, I'm one of the "green" players with a decent WN8 to show for my troubles.

And my mind turns back to the $80 I dropped on MWO 2 years ago. And...all my experience in WoT counts for nowt. lol That's putting it too strongly, my knowledge of the importance of flanking, positional and map awareness have all held me in good stead. Unfortunately MWO is a much faster paced game, needing much more twitch reflexes than WoT, plus I have yet to learn the maps and what strategies are effective to be successful. Knowing the maps seems to be absolutely crucial to this game and that's not something you can cheat or buy your way to so there's a long painful learning curve ahead of me. So I suck and my stats are terribad so far. But I am trying to get better, watching YouTube vids to get an idea of tactics, reading the forums etc. I can tell it's going to be a long and painful experience for me and the teams that get stuck with me. But I'm OK with that, I know this type of online game needs a little dedication to improve, plus I'm already finding it much friendlier than WoT is. There's much less raging in chat (don't think I've seen "fu siema noob" yet) and people are generally willing to help when you ask in chat at the start. No, the game isn't perfect but the consensus seems to be that it is improving slowly and that, plus my aforementioned love of all things Battletech, will keep me interested for long enough to decide if this game is for me or not.

A few questions:
1. Any decent guides to help new players out there?
2. Any groups that you can drop with that help newbies improve their skills?
3. Recommended YouTube channels to watch to improve my skills? I have watched a few but it's like watching unicum players replays in WoT, the top 1% of players have skills that I can't understand, much less hope to replicate. Plus I'm still trying to get my head around the game mechanics to understand why stuff works the way it does.
4. How much of a difference does eliting a mech make? I'm playing mainly lights as they were my preferred class in WoT and have been having some success but I'm hoping that the difference between stock and elited skills is like that between a 50% and 100% + skills crew in WoT.

#2 InKerenskyWeTrust

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Posted 07 September 2014 - 01:57 PM

If you don't mind using TS, my unit always has a place for new players as long as they are looking to improve. I don't know much about WoT, but one of our members has played it for a long time as well.

Out TS channel is ts3.ransomscorsairs.com, drop by our prime time is US central 9-11 PM, but we do have members on and off during all hours. We are a pretty small group and for the most part are very casual.

Edit: Just reread it as a recruitment post, you don't have to join, we are always looking for people who like to drop with us.

Also, I normally play Assaults, and I feel eliting the skills is very important. I don't know much about lights, but many of the people I drop with love there light mechs and drop in the almost exclusively.

Edited by Daoa Hakoke, 07 September 2014 - 02:02 PM.


#3 Straylight

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Posted 07 September 2014 - 02:32 PM

I can't provide any help on the first two questions, but I'm sure Kon will drop by shortly with some more specific recommendations. Meanwhile, here's his youtube channel: https://www.youtube.com/user/Koniving

As for the last question: the difference with the Elite bonuses is big enough to feel, but not a game-changer. Think of it kind of like getting a new set of tires on your car: you didn't know how much feel and grip you were missing until you got them, and you can feel the difference, but ultimately it's still the same car.

With specific regard to Lights, I find the Elite skills (and more importantly the x2 bonus on the Basics) make the difference between feeling like I have to fight the 'mech a bit to get it to do what I want, and the 'mech doing what i tell it to without complaint. Particularly, Speed Tweak and the doubled turn rate bonuses are the ones I feel. As Deadeye said: speed is life.

Note that at the moment, "Pinpoint" does nothing; it's a tax on the x2 Basic bonus and nothing more.

#4 Clint Steel

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Posted 07 September 2014 - 04:07 PM

Eliting is well worth it to me, and even mastering now, since the module slot rework. Improved equipment will help, and is more noticeable the better you get. (Kinda like better golf clubs)

Lights have been hard to play, with LRMs seeking their legs now and fall damage being more noticeable. That said, the Raven 3L is one of my favorite mechs, and the Firestarter is in my top 10. With the Raven Elited, I get away with a little smaller engine (letting me pack another med laser), and still feel speedy enough to escape mechs chasing me. I find the Firestarter is just a little more survivable with the additional speed, and since my build is hot, the full Elite helps a lot.

My advice for the skirmishing light pilot (like the Firestarter) is not to try and be the scout, but rather stay with the team until engagement, then try and poke the enemy from the rear, you will either get them to face you, which means your team has a shot at their back, or you get free shots at their weakest parts.

If you are used to playing a tank, Assaults are much more ponderous, and may be a more familiar play style.

#5 CocoaJin

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Posted 07 September 2014 - 04:28 PM

What class of tank did you excel at in WoT? Heavies, medium/MBTs, etc. I as a Chaffee and Lorraine 45T I think it was...the one before the Bat.

I took my love for such tanks and found mechs that matched, so Jenners and Cicadas work well for me...I play them almost exactly the same way I played my tanks in WoT.

#6 ZeromanIR

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Posted 07 September 2014 - 04:51 PM

View PostCocoaJin, on 07 September 2014 - 04:28 PM, said:

What class of tank did you excel at in WoT? Heavies, medium/MBTs, etc. I as a Chaffee and Lorraine 45T I think it was...the one before the Bat.

I took my love for such tanks and found mechs that matched, so Jenners and Cicadas work well for me...I play them almost exactly the same way I played my tanks in WoT.


I loved the Chaffee, and mediums in general. Favourite tank besides Chaffee is probably Cent 7/1 then Bat Chat. Been trying the Firestarter Ember, best match so far 561 damage, and the Raven 3L and liking their playstyle. But not liking the fact that lights don't have that much influence on matches at the moment. In WoT you can tank damage in heavies, in MWO every hit deals damage and that's taking some getting used to.

I've watched a few of Koniving's videos and the problem is as I've said, he's too good of a player and I don't understand the game mechanics well enough yet to appreciate what he's doing. In WoT I can see when somebody is abusing the spotting mechanics etc to troll the other team, I don't understand MWO well enough yet to do this.

And Daoa, may take you up on that, have TS from when I joined a clan in WoT so might try dropping with you guys a few times when my work schedule permits.

Thanks everybody who has replied so far, I'm sure this will start making sense eventually and I'll stop sucking quite so much.

#7 beerandasmoke

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Posted 07 September 2014 - 05:26 PM

View PostZeromanIR, on 07 September 2014 - 01:52 PM, said:

Apologies in advance to any mods that see this as a repost, I originally put this post at the end of another topic that had just about finished but nobody replied so I thought I'd float it again as I did actually want some feedback and answers to my queries.

I'm new to MWO, sort of. I purchased a Founders Pack way back when they were first offered. Mainly to support a game that was carrying on the Mechwarrior franchise (and Classic Battletech) that I had so enjoyed playing years earlier. Unfortunately at the time I didn't even install the game as I was just starting to get into World of Tanks and didn't have the time to devote to another game.

Two years later, I find myself needing a break from WoT. I still love the game but struggle to enjoy it recently, those of you who play it also will probably know what I mean. I have amassed decent stats in that game, I'm one of the "green" players with a decent WN8 to show for my troubles.

And my mind turns back to the $80 I dropped on MWO 2 years ago. And...all my experience in WoT counts for nowt. lol That's putting it too strongly, my knowledge of the importance of flanking, positional and map awareness have all held me in good stead. Unfortunately MWO is a much faster paced game, needing much more twitch reflexes than WoT, plus I have yet to learn the maps and what strategies are effective to be successful. Knowing the maps seems to be absolutely crucial to this game and that's not something you can cheat or buy your way to so there's a long painful learning curve ahead of me. So I suck and my stats are terribad so far. But I am trying to get better, watching YouTube vids to get an idea of tactics, reading the forums etc. I can tell it's going to be a long and painful experience for me and the teams that get stuck with me. But I'm OK with that, I know this type of online game needs a little dedication to improve, plus I'm already finding it much friendlier than WoT is. There's much less raging in chat (don't think I've seen "fu siema noob" yet) and people are generally willing to help when you ask in chat at the start. No, the game isn't perfect but the consensus seems to be that it is improving slowly and that, plus my aforementioned love of all things Battletech, will keep me interested for long enough to decide if this game is for me or not.

A few questions:
1. Any decent guides to help new players out there?
2. Any groups that you can drop with that help newbies improve their skills?
3. Recommended YouTube channels to watch to improve my skills? I have watched a few but it's like watching unicum players replays in WoT, the top 1% of players have skills that I can't understand, much less hope to replicate. Plus I'm still trying to get my head around the game mechanics to understand why stuff works the way it does.
4. How much of a difference does eliting a mech make? I'm playing mainly lights as they were my preferred class in WoT and have been having some success but I'm hoping that the difference between stock and elited skills is like that between a 50% and 100% + skills crew in WoT.

Hello Zeroman im a longtime WOT player as well on an extended vacation. Been in this game for over a year and must say i enjoy it. There is a difference between WOT and MWO that took me awhile to get the hang of and from your comments you are struggling with as well. In WOT teams spread out take the two flanks and center and battle it out usually with one prevailing when a flank folds. That doesnt happen in this game. Good teams form a tight murderball and move across the map as a group focusing fire on targets as they appear. Going off on your own to flank as you were talking about is a sure way too die. Cant stress that enough DO NOT LEAVE YOUR GROUP. If you are spotted by yourself trying to flank, every enemy mech in the area will make straight for you and unless your in a speedy light you will not escape. Stick with the group and only make short flanks, such as around a building, otherwise dont go off alone. Stay in at least a lance sized group or better and focus fire with teammates. Once you get more map knowledge your judgement will improve and you will be able to make good decisions on whether to flank or not. Honestly, its usually a bad idea with the amount of firepower some of these mechs can put out. Good luck though and welcome to the game.

#8 Sorbic

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Posted 07 September 2014 - 05:48 PM

Unlocking elite skills can be a nice boost but you can still do fine without it. If you ever want to torture yourself try saving all of a variants xp until you have enough to unlock everything (excluding mastery of course) at once. It's a fairly noticeable difference.

#9 Warblood

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Posted 07 September 2014 - 06:14 PM

Check out any of Spike Brave's posts in the New Player section of the forums
or check out his youtube ch http://www.youtube.c...tNUCKmcC0Q7pKJQ
he has tons of great vidz an will show u every thing u need to know.

Edited by Warblood, 07 September 2014 - 06:15 PM.


#10 Lightfoot

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Posted 07 September 2014 - 06:51 PM

Move laterally, never straight at, or straight away from your foes. Breaks up pin-point damage of different weapons. Don't become the target of focus fire. If you do fall back. As a Light, if they don't need you out in front scouting, TAG-ing, etc., wing the heavier mechs. Let them soak up some damage. Keep refining your mech in Mechlab, there are secrets to be learned.

#11 CocoaJin

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Posted 07 September 2014 - 09:46 PM

View PostZeromanIR, on 07 September 2014 - 04:51 PM, said:


I loved the Chaffee, and mediums in general. Favourite tank besides Chaffee is probably Cent 7/1 then Bat Chat. Been trying the Firestarter Ember, best match so far 561 damage, and the Raven 3L and liking their playstyle. But not liking the fact that lights don't have that much influence on matches at the moment. In WoT you can tank damage in heavies, in MWO every hit deals damage and that's taking some getting used to.

I've watched a few of Koniving's videos and the problem is as I've said, he's too good of a player and I don't understand the game mechanics well enough yet to appreciate what he's doing. In WoT I can see when somebody is abusing the spotting mechanics etc to troll the other team, I don't understand MWO well enough yet to do it.

Thanks everybody who has replied so far, I'm sure this will start making sense eventually and I'll stop sucking quite so much.


Well for me, I found the best mechs for me are energy boats with speed...also keep in mind, I haven't been able to play for about 18months, so my current build will likely suffer much more from heat retention and a bit more from improved hit registration by my opponents. Regardless of your weapon load out the key is to focus on maximizing alpha value and speed.

Just like WoT, use cover, stay in the periphery(rear and rear flanks). Don't push out to the front except in the first minute or so if you want to aid in scouting or to intercept opposing lights...both choices can be dangerous, the latter even more so.

Rule #1: Absolutly no sustained engagements(unless you so woefully outclass the target and will dispatch him very quickly). Remember you are a glass cannon that runs hot quickly. All attacks will be slashing attacks from cover. All attacks will be on the old, the sick, the distracted, the isolated and the wounded. Don't try to take a guy from full armor to death...steal your kills. Don't try take a guy head on. Instead, scan the enemy for targets of opportunity, once you see one, dart out from cover like a leopard, full speed, strike on the run, blast past him on your way to cover then circle around and do another slashing attack...never make a third pass unless you know you're going to kill him on that third pass. Head back to cover near your allies. Use the cover to cool down and search for another target...which may very well be the same target.

Rule#2: Speed is life. Don't stop to attack your target unless he is alone...Ideally this means the other 10-11 enemy mechs are dead, but it can also mean a lone Assault or Heavy that's been separated from his team...not just by distance, but also line of sight.

Rule#3: Steal kills. This is covered already in Rule#1, but I feel its worth re-mentioning. The best predators let others do much of the hard work for them, your job is to use your speed and mobility to gain a kill-shot position and expedite the demise of the enemy. Screw dey stats!

Rule#4: Drag n' Bag. Dont engage other lights alone...I know this seems odd, but you don't want a equal or fair fight...that mess is for checkers. You want to use your strengths against other mech's weaknesses, you can't do that nearly as well when you and your opponent have similar strengths. In most cases, you two will go blow for blow and beat the hell out of each other...meaning, regardless of if you win, you're pretty useless now...and if he is better or better off than you, then you die.
Instead, draw those lights toward your team, let their desperate cross-fire whittle him down as you spoil his shots and get in a few of your own.

My load out preference is medium pulse lasers...how ever many I cram on my chassis. I use small regular lasers to use up any remaining energy slots...don't ever leave an energy slot empty! My MPLs frequently require I use XL engines and Endo Steel armor upgrades. If you have c-bills and slots, add FF too. Look into double heat-sinks also...odds are they'll improve your cooling.
Yes, XLs makes you more vulnerable in certain circumstances, but it also makes you more lethal...since I personally have no plans of dying, nor do I ever plan to hang around long enough to make it easy for the enemy???so I see it as only making me more kick ass.
Yes, you will run hot, but that's fine if you are only doing 2-3 passes then disappearing. The plan is not to hang around long enough to actually get hot...and if you do find yourself in a sustained fight, any additional small lasers you have are a descent way to keep pouring damage on the target without overheating...and if you are lucky, you've dragged the other mech toward your allies.

Some people think pulse lasers suck...they don't. Most who think they suck are using slow and/or immobile, tanky chassis that will be used for sustained slug outs as brawlers. In their case, the extra weight and heat isn't worth it...but for a mech designed for quick strikes, speed and some targets that are also fast and mobile it is critical that you not have to spend any more time than necessary delivering your payload and you want as much of that payload delivered to a single part of the target, not spread about. This is where pulse lasers excel, they let you get in, get out and get as much of the damage in one spot. So of course most mechs don't do well with them. I don't do small pulse lasers because the regular small lasers burn time is already less than my primary weapons which are the MPLs.

As I said Jenners should be a solid light, but I found the Cicada...the 2A I think(she is like the Bat in WoT...once you learn how to use her)to be the perfect mix of speed, descent firepower and durability. It is technically a medium, but it's on the light end...really more of a heavy light. I coined her an interceptor, the F-14 of small mechs. She runs down and chews up other lights with ease. Ill screen my heavier allies from enemy lights, dispatch them, then push out and harass everything to the top of the food chain...no wounded, isolated and distracted mech was safe. I look forward to seeing how she performs now...it seems many have forgotten about her. I'd like to revive her legend.

Edited by CocoaJin, 07 September 2014 - 09:49 PM.


#12 Kaspirikay

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Posted 07 September 2014 - 10:10 PM

Few things that you must always do:

1) Torso twist - This means to look left and right when you are getting shot at. It helps spread the damage.

2) Stay with teammates. - You're as good as dead when you're alone, unless you know what you're doing.

3) Stay near tall cover. - LRMs are brutal right now, especially if you get NARC'd or UAV'd.

Just keep those in mind, and you'll have a decent game.

Also, you don't really need to Elite or Master a mech for it to be great. But it does help. Atleast max your mech's Basic skills.

#13 DAYLEET

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Posted 07 September 2014 - 11:51 PM

View PostZeromanIR, on 07 September 2014 - 01:52 PM, said:

4. How much of a difference does eliting a mech make?

It's night and day as far as im concerned. When elite are all done on 1 mech, all your basics for that mech are doubled. Your movement will feel clunky till you elite, just stoping and starting again is painful without elite, your heat management will be harder and its harrd enough like that when you are new.

Edited by DAYLEET, 07 September 2014 - 11:51 PM.


#14 ZeromanIR

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Posted 09 September 2014 - 01:22 PM

Sorry it's taken me a few days to reply, been manic with work and not had time or energy to go on here.

CocoaJin, I've been trying to apply some of what you've recommended to me, not fighting lights alone etc and I'm having some success with it. LRMs I'm not finding to be a massive problem, just need to be aware of your nearest cover and plan your course in advance to limit your exposure. I'm not saying I never die in a rain of skyfire, I do, but I'm aware that it will be mostly manageable even if I can't always do it. And no, I don't have any slow assault mechs as yet which is the obvious argument, I'll need to know the maps a lot better before I can guarantee safety from LRMs in one of those.

I'm learning to my cost that the team that sticks together best, usually wins. Unless they sit exposed on a hill(like on Alpine) and get shot to pieces from every side. Unfortunately you can usually tell how a match is likely to go after a couple of minutes depending on how dispersed your team is.

A few more questions:

- ELO: At my (crap) level am I limited from seeing better players in matches? By this I mean is it a true skill based MM (though no doubt flawed as most such systems are...)
- How much of a contribution does one (crap) player make to a team? Particularly as I pilot mainly lights which seemingly don't have much influence right now. I'm noticing that my team loses most of their matches, is this bad luck or am I a massive burden to my team. lol

#15 CocoaJin

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Posted 09 September 2014 - 08:30 PM

Being familiar with is life with respect to avoiding LRMs. I try to maintain a constant inventory of possible concealment to retreat to as I move toward the enemy. It's not too hard to remember them if you actually use them to advance...I like to start off moving under concealment...plus I use them as ambush locations.

ELO stuff isn't my thing, my computer fried shortly after they started using ELO I believe...frankly I never intended to care much about it, my only expectation is to get out there and play to my mech's strengths as best as I can. With that in mind, im not convinced a single light or medium can really hurt the team in a PuG match...though if you execute your mech's game plan to your best ability, you can find a single light or medium mech can sometimes contribute significantly to a win...sometimes the dynamics of the battlefield(other mechs, other players and their play style, terrain, etc) just plays into your mech's play style and you'll be unstoppable. On the same token, sometimes the dynamics just totally kick you in the Jimmy and all you can do is contribute as best you can before you are sent to the recycling yard.

In a PuG match, all you can hope is that your team has more players playing to their mech's strengths than the opposition...if this is the case, there is a good chance your team will win.

The best advice I can give with respect to getting into a groove with fast lights and mediums is to think like a predator...I usually think a solitary big cat...a Leopard or a Tiger(evolutions perfect terrestrial predator). Concealment, observe, stalk, target, rush in, strike on the move(2 maybe 3 passes), disengage, concealment, rinse and repeat. No fair fights, no targets that can effectively fight you back...because frankly you can't afford to get injured. You are natures clean up man, clearing the battlefield of the weak(stock and inferior mechs), the young(noobs), the slow(many Heavies and especially Assaults), the old and the wounded(any mech with destroyed or depleted weapons, stripped armor or ready to be cored).

Edited by CocoaJin, 09 September 2014 - 08:36 PM.


#16 FDJustin

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Posted 09 September 2014 - 08:48 PM

Eliting is good, getting your engine picked out is better. It's less painful to get that first, and pick up other chassis to drop it in.

#17 Koniving

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Posted 09 September 2014 - 09:06 PM

View PostZeromanIR, on 07 September 2014 - 01:52 PM, said:

A few questions:
1. Any decent guides to help new players out there?
2. Any groups that you can drop with that help newbies improve their skills?
3. Recommended YouTube channels to watch to improve my skills? I have watched a few but it's like watching unicum players replays in WoT, the top 1% of players have skills that I can't understand, much less hope to replicate. Plus I'm still trying to get my head around the game mechanics to understand why stuff works the way it does.
4. How much of a difference does eliting a mech make? I'm playing mainly lights as they were my preferred class in WoT and have been having some success but I'm hoping that the difference between stock and elited skills is like that between a 50% and 100% + skills crew in WoT.


"New Player Help" would have seen much faster replies. Even if you're not new.

1) Lots of guides are under the New Player Thread's "Community made Guides."
2) Many groups do this. Zhizhu doesn't actively do this but if you jump in with us we're more than happy to help.
3) Uh, there's actually quite a few youtube channels. Competitive nuts (not all but many) tend to show amazing skills (if you consider abusing "invisible wall geometry" to safely peek at enemies before poptarting a deadly blow when they can't be fired back upon). Others show more casual gameplay which occasionally feature some solid skill, commentary on tips and tricks, as well as demonstrating abilities without really mentioning them (such as arm-aiming missiles around corners or specific places to hit targets that seem unlikely but are very effective).
4) Eliting a mech makes a huge, pretty much overpowered difference.
In order:
Basics.
  • Heat Dissipation + 7.5%
  • Acceleration + 22.5%
  • Twist range + 10%
  • Maximum Threshold + 10%
  • Break + 25%
  • Twist speed + 20%
  • Arm speed + 15%
  • Turning speed + 10%
Elites.
  • Heat Dissipation + 15%
  • Acceleration + 45%
  • Twist range + 20%
  • Maximum Threshold + 20%
  • Break + 50%
  • Twist speed + 40%
  • Arm speed + 30%
  • Turning speed + 20%
  • Start-up/shutdown + 33% faster
  • All guns fire 5% faster.
  • (Pinpoint doesn't work; it's 100% instant pinpoint already so +15% means nothing.)
  • Top speed +10% (lets you b.s. yourself up to 4 engine sizes higher than you have!)
Also. On WoT. I couldn't get into it. War Thunder on the other hand... :)

Edited by Koniving, 09 September 2014 - 09:07 PM.


#18 ZeromanIR

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Posted 10 September 2014 - 03:29 PM

View PostKoniving, on 09 September 2014 - 09:06 PM, said:


"New Player Help" would have seen much faster replies. Even if you're not new.

1) Lots of guides are under the New Player Thread's "Community made Guides."
2) Many groups do this. Zhizhu doesn't actively do this but if you jump in with us we're more than happy to help.
3) Uh, there's actually quite a few youtube channels. Competitive nuts (not all but many) tend to show amazing skills (if you consider abusing "invisible wall geometry" to safely peek at enemies before poptarting a deadly blow when they can't be fired back upon). Others show more casual gameplay which occasionally feature some solid skill, commentary on tips and tricks, as well as demonstrating abilities without really mentioning them (such as arm-aiming missiles around corners or specific places to hit targets that seem unlikely but are very effective).
4) Eliting a mech makes a huge, pretty much overpowered difference.
In order:
Basics.
  • Heat Dissipation + 7.5%
  • Acceleration + 22.5%
  • Twist range + 10%
  • Maximum Threshold + 10%
  • Break + 25%
  • Twist speed + 20%
  • Arm speed + 15%
  • Turning speed + 10%
Elites.
  • Heat Dissipation + 15%
  • Acceleration + 45%
  • Twist range + 20%
  • Maximum Threshold + 20%
  • Break + 50%
  • Twist speed + 40%
  • Arm speed + 30%
  • Turning speed + 20%
  • Start-up/shutdown + 33% faster
  • All guns fire 5% faster.
  • (Pinpoint doesn't work; it's 100% instant pinpoint already so +15% means nothing.)
  • Top speed +10% (lets you b.s. yourself up to 4 engine sizes higher than you have!)
Also. On WoT. I couldn't get into it. War Thunder on the other hand... :)




1. Sorry, used to posting in General Discussion forums so came here first.
2. I'd be murder on your KDR. lol
3. And yes, there are lots of YouTube channels out there but finding those I can learn from at my level is not so straightforward. They're either for idiots tutorials (this is a crosshairs, you aim it at your target) type vids or else they demonstrate a level of skill and understanding of game mechanics that I don't have as yet and so mean nothing to me. Your videos fall into that category Koniving for the most part, I can see that you're a very good player but I don't understand what it is you're doing exactly. I could post a WoT video where I abuse the spotting mechanics and target weakpoints to have a monster game and it probably wouldn't mean a whole lot to you. Just that you wouldn't be able to replicate it without ploughing a lot of hours into the game to gain that understanding. Mind you it doesn't stop me watching your vids but my understanding is still a little rudimentary. I do want to improve though and to stop being dead weight on my teams.

Personally don't get WarThunder, think I'm too used to WoT. lol

#19 Koniving

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Posted 10 September 2014 - 03:39 PM

How 'bout this one?
With the main and targeting computer voices..


Without the overladen computer voices.


(They are both the same video. Without the voices is just unedited. With the voices has two separate computers telling you things as I play. "Targeting Computer Online" is a hint that I'm going to start aiming for specific body parts. Then another voice kicks in: "Target, Head, Damaged. Target, Head, Destroyed!" "Warning: Left leg targeted." Etc.
It becomes really intense in the two on one fight, especially considering that this is a stock trial Cicada. It alerts you when I switch firing modes. Tells you when my own body parts are taking massive damage or losing armor. It even goes so far as to tell you the exact moment that danger is coming my way.

Even without the computer voices, you will hear information such as cooling faster (when you can afford the risk to do it), denying a potential kill steal (very unimportant but sometimes it's nice), why you should not fight in the caldera if you have a hot mech, how to rapidly take down enemies when outnumbered and when you should not engage an enemy.

Let me know if you are able to pick up something from that. :)
That's vid 2 of 5. All 5 have some things that you could probably use.

Edited by Koniving, 10 September 2014 - 03:40 PM.


#20 Kiiyor

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Posted 10 September 2014 - 03:57 PM

View PostZeromanIR, on 10 September 2014 - 03:29 PM, said:


1. Sorry, used to posting in General Discussion forums so came here first.
2. I'd be murder on your KDR. lol
3. And yes, there are lots of YouTube channels out there but finding those I can learn from at my level is not so straightforward. They're either for idiots tutorials (this is a crosshairs, you aim it at your target) type vids or else they demonstrate a level of skill and understanding of game mechanics that I don't have as yet and so mean nothing to me. Your videos fall into that category Koniving for the most part, I can see that you're a very good player but I don't understand what it is you're doing exactly. I could post a WoT video where I abuse the spotting mechanics and target weakpoints to have a monster game and it probably wouldn't mean a whole lot to you. Just that you wouldn't be able to replicate it without ploughing a lot of hours into the game to gain that understanding. Mind you it doesn't stop me watching your vids but my understanding is still a little rudimentary. I do want to improve though and to stop being dead weight on my teams.

Personally don't get WarThunder, think I'm too used to WoT. lol


It sounds like you're after a merc corp.

There's lots on the merc corp sub-forum. There are even some there that don't require you to have TS.

I also wouldn't worry about Kon's KDR in taking up his offer, not all the players here live and die by that stat ;) and I believe that venerable old gentleman would be happy to help you get back in the groove of things.

Bear in mind that the group queue is a slightly different beast to the Pug queues, as every now and again you'll come up against larger teams that will grind you into paste before you can set up your weapon groups, but it's a much better way to learn the game than the brutal trial and error of Pugs.





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