Lukoi, on 13 September 2014 - 06:31 PM, said:
This thread has convinced me beyond a shadow of a doubt that polls would make more sense than a player council at this point.
On the topic of polls., they aren't necessarily to be discarded. They can be structured in a way such that if there were 5 options to deal with, well......, for an example, Heat.
Since PGI requires such a high percentage approval, a simple "first past the post" vote would rarely make that yard post, 80%, especially in the case above where there would be multiple options to chose.
So the poll would have to be in several stages.
STAGE 1.
List all the available choices and let the community vote.
This could involve (depending on what polling module can be used, voting for a 1st, 2nd and 3rd choice as a solution. Each vote is weighted to represent it's value, ie. 1st vote is worth 3 points, 2nd is worth 2, 3rd is worth one.
STAGE 2.
The bottom 1 or 2 options after the initial poll is closed and the votes counted, are dropped from the ballot and the vote is held again after an explanation of the remaining options is again explained.
STAGE 3.
Elimination of the lowest vote capturing options continue until only 1 remains.
This isn't a sure thing, since the threshold is so high, but it does eliminate the weaker proposals/solutions early on and concentrate the vote.
It would be important that those who vote, vote at each stage. They would need to consider options and choices are eliminated, each one taken off the ballot WITH an explanation of what it's weaknesses were.
Personally I think that this could be a good tool used to force players to consider more than one solution and have them really think hard about their choices. For the most part you aren't going to get a huge majority at the first ballot, there are just too many options to split the vote. Having subsequent ballots "concentrates" the vote and forces critical thinking.