That is all...
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Mm Wait Times With 3/3/3/3 For Group Que Suck...
Started by Jolly Llama, Sep 12 2014 06:07 PM
5 replies to this topic
#1
Posted 12 September 2014 - 06:07 PM
#2
Posted 12 September 2014 - 06:17 PM
Well, there's good news... at least MM is generating good matches. Oh wait.... nvm...
#3
Posted 12 September 2014 - 06:36 PM
To be honest when we get a 12 man team and drop we dont really wait that long to find a game... Must be more of an ELO thing I think...
PUGs United FTW!
PUGs United FTW!
#4
Posted 12 September 2014 - 06:43 PM
All I know, is we constantly have long waits with 6 or more. They need to scrap that 3/3/3/3 crap.
#5
Posted 12 September 2014 - 06:48 PM
geodeath, on 12 September 2014 - 06:43 PM, said:
All I know, is we constantly have long waits with 6 or more. They need to scrap that 3/3/3/3 crap.
I think it's because the MM is trying desperately to avoid filling a match with heavies and assaults. In the end it gives up, and compromises with 2/2/5/3 or numbers to that effect.
#6
Posted 12 September 2014 - 07:11 PM
Kiiyor, on 12 September 2014 - 06:48 PM, said:
I think it's because the MM is trying desperately to avoid filling a match with heavies and assaults. In the end it gives up, and compromises with 2/2/5/3 or numbers to that effect.
And that is why it should just be scrapped. Long wait times are not what I bought Heroes, Phoenix Mechs, Clan Mechs, and premium time for. Tonnage is not a substitute for skill anyway. The group of guys that I usually play with has had great success with four man light lances. Limiting what we can plan and, by extension, how much we can play is wrong.
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