If I have to give constructive feedback regarding ECM it's that BAP should more effectively neutralize ECM. There shouldn't be a multiple counter effect going on. 3 ECM vs. 1 BAP = No effect. I think removing that alone would remove a ton of bad decisions in a loadout. We might see fewer ECM in public queue on the off chance that someone is smart and takes a BAP. In competitive team matches it simply becomes "mutually assured destruction." Both sides bring a BAP and an ECM as an assumed precaution. The way any real warfare would take place anyways. Every side will bring it's "Stealth" gear. And every side will bring their best "Detection" gear. Those who make the simple mistake of poor preperation will be ruled by the other side. It's the jungle.
This is not a tabletop game. And it should NOT be ruled by tabletop rules. I'm sorry. One quarter of the games population should not be making the other three quarters abide by archaic board game rule sets. That's insanity in a game that relates to skill and not luck. If we start using "Hit tables" with "random rolls" then what's the point? Isn't that what Tactics was for?
Edited by Verdic Mckenna, 15 September 2014 - 05:43 AM.