DocBach, on 15 September 2014 - 11:49 AM, said:
If we compare the amount of work required to use ECM and LRM's we see:
ECM is a passive system that literally is on as soon as the match starts
LRM's requires a 'Mech gain a lock either by its own devices or by relying on a spotter who must hold the lock for the entire flight time of the LRM's. LRM's have a slow movement speed and are completely defeated by cover, and can be avoided at longer range by moving into cover. LRM's also can be defeated by AMS, and in the presence of ECM is completely useless it or its teams brings counters, and employs them correctly (most counters of course are skilled based to disable the passive ECM system), unless a player can time and lead firing his missiles without guidance perfectly to hit an enemy at range who is moving.
You forget something here: They fire from behind cover too. Getting you mouse over a red marker instead of exposing and aiming with compensated delay (like autocannons) and just wait for the lock to auto-hit a target with no aiming skills whatsoever from behind cover with no risk whatsoever is the other side of the medal.
I don't say, that you points are not valid - they are. You can easily go behind cover to evade all damage, but that does not change the fact that once the rain begins, its a free damage with zero risk weapon. I personally have no problems with LRMs. Finding cover is easy on most maps and even if you play passive and camp, a spotter has to do the spotting and risks himself to be destroyed, without getting any kind of benefit, beside a mere spotting assist.
Playing aggressive and going into the face of an LRM boat is also possible - and here comes the magic of role-warfare, informational warfare, weapon balancing and last but not least, game mechanics at a whole.
As far as I see LRMs, they are a support weapon. Thus they should behave that way. And AMS is hardly a counter against actual LRM60+ Boats. As already stated, it is ineffective to use any number of LRMs below 40 to be effective, as the damage done is either all or none, which means that if you hit, you want to make it count. This is not what LRMs used to be in TT. The characteristic right now is more like a spread-Arrow-IV.