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Ecm Plan Of Action: Let's Not **** This Up


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#1 Homeless Bill

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Posted 12 September 2014 - 03:01 PM

ANOTHER UPDATE FROM RUSS ABOUT ELECTING THE COUNCIL

View PostRuss Bullock, on 13 September 2014 - 11:28 AM, said:

I have heard a few requests to wait until around Tuesday for a poll, sure that is fine with me.

There as also a fair point for those concerned about having a group speak for them, remember they will need to present a full proposal and you the players will read it and get to vote. So I think you can feel secure in knowing that the proposal is really going to have to speak clearly to a portion of players.

We will also discuss that 80% more to ensure it isn't just those that spend time on the forums but that they have significant play time which are stats I can easily gather. We will figure that part out.

As to the PPC conversation that just popped up, super tempting jump in and share all the history and logic which I am sure many would love to hear. But first things first, staying on topic we have chosen this ECM subject as our test case. I happen to think it is a great starting point.

I to do not care for the fact that many groups including competitive ones won't take any spiders except the ECM version. That to me does smell not quite right, never has.



So, chill out 'til Tuesday. I'll ping Russ on Monday to make sure they're still planning on helping with this. Once that happens, people will vote, all ideas will be collected, there'll probably be a couple of internal discussions, something big and open streamed on Twitch, and hopefully by the end we'll have a tangible plan.

Some clarification: I don't mean for this to be permanent in any way. Think of this more as an ECM bullshit committee that gathers all the ideas, culls down the less realistic options, presents a directed format for debate an input to the community, and then comes up with a single, coherent proposal for the community to vote on. Perhaps this could be done with a series of polls and direct democracy, but I feel it would be far messier than having someone guiding the discussion.

No one is going to be 100% pleased coming out of this, so don't expect to be. I ask that all camps consider that compromise is the only way we're going to get even close to 80%. It's not about whether or not it's better than your idea - it's about whether or not it's better than the status quo. Even those of you that think ECM is fine should consider whatever gets presented - it may still be better.

UPDATE FROM RUSS

I asked Russ just what the scope of this project is so we know immediately just how much is on the table. This was his reply: "Restricted to ECM only - Other systems can be pulled in if absolutely necessary to make the perfect ECM solution work etc."

What that means is that comprehensive solutions are off the table. Re-working sensors, range, active/passive radar, LRMs, etc, are all things that I believe should happen. I do love Rasc4l's proposal in all honesty, but it's simply not something they'll even consider by the sound of it.

They've laid out the terms of what they're willing to offer, so we simply have to work with what we were given. I highly recommend you to start gathering your favorite ECM-only changes.

_____________________________________________________________________________________

Hey kids, it's me again.

As most of you probably already know Russ has offered to take serious community input on redesigning ECM. On one hand, it’s the change in style we’ve been begging for; on the other, they gave us a really ****** first test, and so that makes it doubly important that we try not to **** this up.

I honestly think his offer is simply meant to demonstrate that the forums are out of their minds, no consensus is possible, and so you should just let them do their jobs. But I’m going to do what I can to not let that happen. I haven't put a lot of thought into IW, but I'll be damned if I'll let this opportunity turn into an, "I told you so," for PGI.

So what I present to you today is not my plan for ECM (I don’t have one), but the plan for organizing this proposal.

Council Responsibilities

Though I’ve seen debate about their actual role, I firmly believe the council should be looking at various ideas and amalgamating them into a single, coherent proposal, which will then be presented to the community. By even having a council in the first place, we’re putting our trust in these people not to be morons, and I don't think that's an unreasonable expectation.

Why not design by committee / poll? Because it’s a watered-down mess. The more cooks are in the kitchen, the worse things run and the worse things taste.

I’d prefer to give the chefs a couple ideas and see what they bring out rather than voting on each, individual ingredient. Design by democracy is a disaster, and one way or another, I will still go hunt smart people down, form a council, and get some sort of coherent proposal out of it if everyone else decides direct democracy.

Forming a Council

The council should be comprised of five players coming from a range of backgrounds (competitive, PUG, ForumWarrior, whatever). Fewer than five is simply not enough diversity and breadth of opinion, but more than five and discussion starts to become crowded / deadlocked.

I’ve seen plenty of nominations in various threads, so my suggestion is to take the top 20ish, put it in a poll, and let that run for two or three days in general discussion to make sure anyone that wants to vote gets a chance.

Organizing the Council

A timeline needs to be established for meetings, proposals, and community votes. The council should also elect a “leader” or mediator or whatever the is in charge of making sure things are proceeding on-time, steering discussion, and handling the actual polls and interfacing with PGI. They’re not there to make a final call about anything, but based on the council meetings in my own unit, someone needs to be there to say, “We’re going waaayyyy off topic; let’s bring it back and get this done.”

I think the leader needs to be painfully aware of scope and PGI’s likely reaction. Having a proposal that re-works LRMs, active/passive radar, line-of-sight, and ECM is as good as getting nothing done; they simply won’t take it. It needs to be very focused on ECM and not ridiculously complex.

Initial Proposal

The council should decide on a baseline proposal to work from. From there, they can take parts of other proposals, change numbers, and modify, but I think it’s important to have a starting point instead of two sides within the council trying to frankenstein the three or four best ideas together initially. After a base plan is decided upon, appropriate parts from other systems can be added and adjustments can be made.

Pitch to Community and Iterate until Approved

A simple yes-or-no poll goes up explaining the idea vs what we have now. Feedback is gathered, factored into the proposal, and the new plan is re-submitted for the community is approval.

Important Things

Regardless of whether or not you agree with the process I’ve put forth, below are some things that I see as incredibly important in this endeavor:
  • Diversity of players
  • Design by republic - not design by democracy
  • A mature, non-combative leader/mediator for the council
  • A well-define scope that doesn’t bleed into other systems in the game
  • A proposal that’s simple enough not to confuse new players or PGI
For those of you that disagree with this process, please leave your feedback below.

Edited by Homeless Bill, 14 September 2014 - 02:28 PM.


#2 DocBach

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Posted 12 September 2014 - 03:03 PM

No disagreement with this post.

#3 A banana in the tailpipe

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Posted 12 September 2014 - 03:05 PM

Does needing a "council" represent that PGI has run out of ideas, or are too afraid to make unpopular ones?

#4 DocBach

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Posted 12 September 2014 - 03:07 PM

View Postlockwoodx, on 12 September 2014 - 03:05 PM, said:

Does needing a "council" represent that PGI has run out of ideas, or are too afraid to make unpopular ones?


I'd say its PGI trying to let players be more active in suggestions and direction of the game if certain decisions have consensus that they need changes, and to try to patch up relations between the devs and playerbase.

#5 Homeless Bill

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Posted 12 September 2014 - 03:08 PM

Oh my gawd did they take away the ability to add polls??? How the **** are we supposed to do anything? I give up already...

#6 Felio

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Posted 12 September 2014 - 03:09 PM

Can we nominate candidates yet? I nominate Deathlike, Koniving, and Homeless Bill.

#7 Gas Guzzler

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Posted 12 September 2014 - 03:10 PM

View Postlockwoodx, on 12 September 2014 - 03:05 PM, said:

Does needing a "council" represent that PGI has run out of ideas, or are too afraid to make unpopular ones?


I think Russ is also trying to show us how difficult it is to all come up with a solution to ECM that everyone is happy with.

#8 Adiuvo

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Posted 12 September 2014 - 03:11 PM

View PostFelio, on 12 September 2014 - 03:09 PM, said:

Can we nominate candidates yet? I nominate Deathlike, Koniving, and Homeless Bill.

Already a thread where that's been discussed.

http://mwomercs.com/...uncil-of-sorts/

#9 orcrist86

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Posted 12 September 2014 - 03:11 PM

Survey monkey bill, survey monkey.

#10 Murzao

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Posted 12 September 2014 - 03:12 PM

With the advent of UAVs (and now no double arty/air so UAV is literally always the 2nd choice so half+ of the team has it) that gets spammed and oldschool CB style actual scouting.....how the F is ECM a problem nowadays?

(It's like forming a committee to fight the Y2K bug....umm yea)

Player council is a great idea tho....but should be immediately steered to bringing back role warfare/tonnage limits.

Edited by Murzao, 12 September 2014 - 03:33 PM.


#11 Mogney

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Posted 12 September 2014 - 03:14 PM

I dont think 80% consensus is possible on anything lol, but if your going to try this you should ask for a councilmember nomination from all of the large casual units, as well as the top competitive teams.

#12 Rebas Kradd

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Posted 12 September 2014 - 03:14 PM

I hate to be "that guy", but there are some things I really think need to be considered.

First of all, this thing has already gotten political and we're only on the second thread. Observe Heffay already trying to swing things by advocating shutting banned individuals out of the council, regardless of whether they have good ideas or not. Call me an insufferable optimist (and it's that same optimism that keeps me believing in PGI), but the "islanders" deserve to be heard. Some of them have good ideas, some of them actually help new players and disseminate information, and some of them are angry only because they feel PGI is not listening. If PGI demonstrates otherwise, what might happen? How many of them might try to be reasonable? Not all of them have poor memory and an unrealistic set of ideas. This idea is about rebuilding bridges. What better way to do that after the last week than extend a hand to someone from /r/mwo? Make it happen.

Besides, it's not like we have a choice. We all know we'll have a number of disgruntled players boycotting and attacking the player council repeatedly (and PGI for forming it) unless one of "their own" is included to "give them a voice". Then they'll be going to him with their ideas, treating him as their advocate, and ignoring or demonizing most of the others. This will especially happen if Homeless Bill is on the council. Regardless of his unquestioned and brilliant ability to handle the duties, he is moderator of /r/OutreachHPG and he will be regarded as a conflict of interest unless "balanced out" by someone from the other sub. This council idea comes with incumbent politics before it even starts. Sorry to say it, but does anybody NOT see all this coming a mile away?

Edited by Rebas Kradd, 12 September 2014 - 03:16 PM.


#13 Homeless Bill

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Posted 12 September 2014 - 03:14 PM

View PostGas Guzzler, on 12 September 2014 - 03:10 PM, said:

I think Russ is also trying to show us how difficult it is to all come up with a solution to ECM that everyone is happy with.

I think it's 100% this. He's giving us exactly what we wanted to show us, "It's not that easy, you morons."

It's going to be incredibly difficult to hit any sort of consensus, but that's why I want to organize this as efficiently as possible. It's a hell of a hill to climb, but we can do it. We've at least got to show that we can competently form a council and put out a proposal. Even if the community or they reject it, we have to be able to do that much.

#14 Ultimax

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Posted 12 September 2014 - 03:14 PM

View Postlockwoodx, on 12 September 2014 - 03:05 PM, said:

Does needing a "council" represent that PGI has run out of ideas, or are too afraid to make unpopular ones?


No, it shows:

1) That the community doesn't actually agree on everything, even though many people think "their" opinion must be right.
2) It is Russ continuing the same theme he laid out in the Town Hall, that of drawing more ideas from what the greatest consensus of the community is, with the caveat that it benefit most of the playerbase and generally trend toward the middle ground.

#15 Lukoi Banacek

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Posted 12 September 2014 - 03:14 PM

I don't believe the top five concept will work for this.

I've seen many of the names provided and while many of those players are great posters, very helpful to new players etc, their ideas on balance differ much from many of the other players out there who actively discuss and consider balance from anything approaching an attempt at objectivity.

I think PGI should simply open a thread allowing for ideas to be tossed in with HEAVY moderation. Not a regular thread that can (and likely will) dissolve into needless arguments, theorycrafting and sidebars (not to mention the personal attacks).

A thread where players can offer their thoughts and then....the next poster offers theirs and so on. In a heavily moderated thread, what discussion that does develop would be only an outgrowth of people seeing each other's counterpoints and returning to edit their threads with better thought out, considered options.

If folks feel compelled to become argumentative, backbiting etc...the mods delete the post or the portions irrelevant. Heavy moderation in this form of feedback can actually be helpful in keeping the ideas coming, with the theorycraft disagreements becoming pandemic.

#16 Ultimax

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Posted 12 September 2014 - 03:15 PM

View PostHomeless Bill, on 12 September 2014 - 03:08 PM, said:

Oh my gawd did they take away the ability to add polls??? How the **** are we supposed to do anything? I give up already...



I use survey monkey.

https://www.surveymonkey.com/

#17 Felio

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Posted 12 September 2014 - 03:19 PM

View PostHomeless Bill, on 12 September 2014 - 03:14 PM, said:

I think it's 100% this. He's giving us exactly what we wanted to show us, "It's not that easy, you morons."

It's going to be incredibly difficult to hit any sort of consensus, but that's why I want to organize this as efficiently as possible. It's a hell of a hill to climb, but we can do it. We've at least got to show that we can competently form a council and put out a proposal. Even if the community or they reject it, we have to be able to do that much.


Yes, I think we have to have a serous effort if we want to have any kind of dignity going forward.

#18 Christof Romulus

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Posted 12 September 2014 - 03:20 PM

I agree with the original poster. That's my vote. Done.

#19 Lukoi Banacek

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Posted 12 September 2014 - 03:21 PM

View PostLukoi, on 12 September 2014 - 03:14 PM, said:

....


that being said, it would require effort on PGI's moderation staff for the duration of said special thread, to make happen. That is something I do not think PGI would actually do though. I'd be glad to be wrong however.

#20 Bhael Fire

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Posted 12 September 2014 - 03:24 PM

View PostHomeless Bill, on 12 September 2014 - 03:08 PM, said:

Oh my gawd did they take away the ability to add polls??? How the **** are we supposed to do anything? I give up already...


You can create polls in the Feature Suggestions section.





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