Ultimatum X, on 13 September 2014 - 02:53 PM, said:
Rasc4l's proposal is interesting but it has issues.
1) His system is not any friendlier to new players than ECM is. In fact in some ways, it's more complicated.
More complicated isn't necessarily bad, and from a new play perspective it basically amounts to
a - Small 'Mechs are sneaky.
b - Active radar mode makes me more visible, but lets me lock farther.
That's not complicated nor difficult to learn. It's a hell of a lot more intuitive and rational than say, ghost heat. Also a bit of UI showing your visibility / sensor radius might help there.
Ultimatum X, on 13 September 2014 - 02:53 PM, said:
This is basically the same as point one. You're letting yourself be intimidated by the graphs, there's very little to it. hell I wish there was more to it, I've seen similar suggestions that take engine rating into account when determining you radar signature.
Ultimatum X, on 13 September 2014 - 02:53 PM, said:
It's basically assigning a visibility / sensor strength value to each 'mech based off their chassis that effects their targetable range. I can't see it being intrinsically harder to implement than trying to gerrymander a good sensor warfare system into one module.
Ultimatum X, on 13 September 2014 - 02:53 PM, said:
I sort of agree, but we aren't being given a license to suggest balance changes to LRM functionality, and that's something you'd have to address to fix what you're talking about. No change to ECM is ever going to fully fix that, because if your team drops without ECM, what then?
By shrinking the detectable range of small 'Mechs without ECM, what you are doing is giving them the opportunity to preform their role as scouts. Try scouting in an open map like caustic with a non-ECM light now, and you'll be hosed with fire the moment you poke your nose out. If your normal detectable range was reduced 400 meters however, you'd be able to scout without being immediately detected (much like an ECM 'Mech can do now).
Also consider that it shrinks the area around a 'Mech from which it can receive indirect fire from 800m to whatever that Mech's radar signature range is after ECM/TAG/BAP/IDF modifiers. From the standpoint of the LRM user that means moving in closer to the target or toggling radar, and making you're visibility go up.
@ Homeless
Once you have your committee selected, I'd set up two threads; A thread with a single post from each committee member with their version of what needs to be done, to be modified as needed. Have the OP of this thread link to a second thread for discussion of those ideas. Once you have those ideas in the first thread have crystallized into feature changes, add a poll and allow people to vote on each feature.
However you end up doing it, I think it's important that you define ECM
1 - as you would have it in your ideal system, define what that system would be, and
2 - define ECM as it should be in the current system, and how/why that's different.
For example, in Rasc4l's system you might have it reduce the detection radius of effected 'Mechs by a flat 200 meters, but in the current system you might have it's effect scaled inversely to the affected 'Mech's tonnage.
It's important everyone understands how ECM currently works as well. -
http://mwo.gamepedia...asure_%28ECM%29
Then pose questions like -
- Should the ECM prevent you from sharing target data or sensor info with your team mates if you are inside it's field of effect?
(Personally I think so.)
- Should You be able to get a missile lock on a TAG'd 'Mech regardless of where that 'Mech sits in the ECM bubble map?
(Personally I think homeless (dumb fired or without an active target) missiles should track to the nearest NARC/TAG inside some valid range. Unfortunately we're only looking at changing the ECM system, so that changes my answer to 'yes'.)
Sorry, yadda yadda this isn't the place to discuss this. . . (Let me know when there is a place.)
Oh! One more thing; by making ECM effect lock range instead of being an off switch for target locks you change how it works in a situation of overlapping ECM and BAPs, assuming you decide overlap should have any effect at all. You might just end up saying "ECM effected 'Mechs aren't lockable outside 500m, BAP extends this range to 700m and normal targeting range to 1000m" or. . . something.
/ramblings
You go for broke, Bill.
Edited by Osric Lancaster, 13 September 2014 - 08:47 PM.