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The Removal Of Ghost Heat Is Needed - Discuss Alternatives


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#1 Herr Vorragend

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Posted 14 September 2014 - 05:27 AM

Hi alltogether,

due to the fact that there is an ongoing ECM-discussion I want to bring in some other points, that have to be discussed because of some relations.

The removal of ghost heat and gauss charge.

Some already brought in the idea of sized hardpoints. I´d dropped in with "special chassis quirks" (e.g. dragons can fire gauss without charge by equipping a certain module (or not)). The main reason for implementing the charge mechanic was the jumpsniper-meta. But now we got (er)PPCs slowed down, so the weapons are already desynced.

The latest clan-nerfs, which maybe mainly adressed the Timberwolf put more disadvantages on mechs like the kitfox and especially the nova. It´s for sure, that we need an alternative system.

Let´s collect ideas, let´s discuss it.

Edited by Herr Vorragend, 14 September 2014 - 05:28 AM.


#2 Onmyoudo

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Posted 14 September 2014 - 05:33 AM

One thing at a time. We've been given the opportunity to actually effect ECM - and only ECM - on a trial basis. Ghost heat has been discussed expansively already, so if we do well with the ECM proposal perhaps ghost heat would be addressed afterwards. Big perhaps though.

#3 Herr Vorragend

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Posted 14 September 2014 - 06:07 AM

I hope so, too :)

Let´s see if we all can put ECM and it´s surroundings into a good shape.

#4 Carrie Harder

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Posted 14 September 2014 - 08:42 AM

Ghost heat should be removed, and replaced with fun.

#5 Hagoromo Gitsune

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Posted 14 September 2014 - 09:02 AM

JUST DO IT... REMOVE GH B)

#6 Scratx

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Posted 14 September 2014 - 09:04 AM

Yep, let's replace Ghost Heat.

How about "If it would produce Ghost Heat, you simply don't fire them?" instead? :P


(this would actually help newbies, though)

#7 Kirkland Langue

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Posted 14 September 2014 - 09:08 AM

Removing, and replacing, ghost heat is a big deal. I can think of two routes to go, either of which could be great for the game, but both would take a lot of work. I would say that replacing Ghost heat is a good objective, but should not be a short term goal as fixing LRM/ECM, balancing IS/Clan Mechs, and introducing CW are each far more important.

But if the game does progress far enough along to where replacing ghost heat becomes more important than other things - I'd probably go one of these two routes:
1. Replace ghost heat with other drawbacks. Missiles could get greater spread based upon other missiles already in flight (so if you have 4 missile system equipped and fired all at the same time, first would be normal; second would have +1 spread; third would be +2; fourth would be +3.. and so on). Lasers could have reduced range/damage to represent energy being distributed; and ballistics could have a small chance of mech falling down based upon the caliber of the gun as well as number of guns fired simultaneously or in sequence.

2. Change the way Heat works - greatly reduce the max heat of mechs, increase the heat dispersion, and use Heat more as a way to manage Alpha strikes than as a resource to be used up over time.

#8 Warblood

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Posted 14 September 2014 - 09:16 AM

Ghost heat needs to be replaced with longer dissipation times, it should be the more heat u make the longer it should take to dissipate.

It could use the same wep.rules that ghost heat has, and if u want to negate the effect entirely maybe popping a coolshot could do that?

Edited by Warblood, 14 September 2014 - 10:54 AM.






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