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Wtf Happened To Hit Detection Recently?
Started by Zoid, Sep 12 2014 02:22 PM
11 replies to this topic
#1
Posted 12 September 2014 - 02:22 PM
Is it just me or has hit detection on lights (particularly Firestarters) gotten atrociously bad? I used to feel like I could kill a light fairly easily if I kept lasers trained on it, now if I see 2 ER large following a FS9 for their entire duration, I'm lucky to see his armor drop 3%.
#2
Posted 12 September 2014 - 02:26 PM
Sorry, I have to.
Why not Zoidberg?
On topic though, we can only presume they are diligently working on improving the HSR code continuously. I am with you however, last night I got my HBK cored out by a BJ that had orange CT internals, i watched 3 AC10 rounds sail clean through his mech, and put 3 salvos of my ML group into him to for no effect. I normall yshrug off HSR issues, but it cost me the rest of the match and it kinda ticked me off.
SO here is hoping they crack the code soon.
Why not Zoidberg?
On topic though, we can only presume they are diligently working on improving the HSR code continuously. I am with you however, last night I got my HBK cored out by a BJ that had orange CT internals, i watched 3 AC10 rounds sail clean through his mech, and put 3 salvos of my ML group into him to for no effect. I normall yshrug off HSR issues, but it cost me the rest of the match and it kinda ticked me off.
SO here is hoping they crack the code soon.
#3
Posted 12 September 2014 - 03:20 PM
I have similar problem with SRM6: even at point-blank range (100 m) they inflict minimal damages.
#6
Posted 12 September 2014 - 05:48 PM
Its gotten atrociously bad, but it goes up and down. It'll be alright for a while, then go completely haywire for a few hours. Most likely speculation is it depends on server load, the more people online, the worse it gets.
#7
Posted 12 September 2014 - 05:50 PM
Ok so last night was my first night in a shadowhawk. I ran it with 3 ac2s. When I would hold down the trigger the center circle only turned red on every other salvo. I couldn't tell if that meant only half of my salvos hit or that the circle was out of sync or something. I really tried to pay attention to it on non moving mechs since all of those shots should have hit. I try to get a recording next time.
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#8
Posted 12 September 2014 - 06:20 PM
Zoid, on 12 September 2014 - 02:22 PM, said:
Is it just me or has hit detection on lights (particularly Firestarters) gotten atrociously bad? I used to feel like I could kill a light fairly easily if I kept lasers trained on it, now if I see 2 ER large following a FS9 for their entire duration, I'm lucky to see his armor drop 3%.
You should see how fun hitreg is from the LIGHT perspective! Way fewer weapons, and have to score far more hits to do damage.
#9
Posted 12 September 2014 - 06:58 PM
Fierostetz, on 12 September 2014 - 06:20 PM, said:
You should see how fun hitreg is from the LIGHT perspective! Way fewer weapons, and have to score far more hits to do damage.
It was from the light perspective, 2 ERLL KFX fighting a FS9 up close. He just sprayed machine guns for about a minute in my general area and won because it refused to register damage. I must have shot him 10 times with both lasers full duration in the CT and he still wasn't critical.
#10
Posted 12 September 2014 - 07:18 PM
After being a light pilot for over 2 years...I can tell you without a doubt, that Embers and SPiders hit detection is broken. People who say No, NO way, your nuts, are just lying to keep your mech as is. Most of the top players or competitive players will tell you that they are broken too. On a side note, PPC and AC20's have terrible hit reg as they are. Sometimes I can do massive damage, other games, not much.
#11
Posted 12 September 2014 - 07:21 PM
Im guessing they cut back on the ticks to the sever to save bandwidth.
#12
Posted 12 September 2014 - 07:55 PM
Yeah, server move was ALL about improving performance... no cost savings at all. Just sweet, improved performance.
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