Banned Players And The Idea Of A Council/task Force
#1
Posted 13 September 2014 - 04:19 AM
what would be the oppinion of you guys on this?
Do you think, that, in case, a banned player would end up in the council/Task force,
he should get a second chance?
Do you think those people should be out of the question for such a "job" within the comunity?
I dont know the stance of Russ and PGI on this, but i think, if we got the chance, to select a few, so the communication can be funneled throught them and thus streamlined, we should have the option to select people which are not in the "best standing" with PGI.
Why do i think this?
Because people did not get banned because of Player choice.
But i guess, having a broader collection of oppinions, would be really helpfull, as this is of concern for all of us!
So, oppinions?
(i try to get a simple poll in this, dont know if it works out)
#2
Posted 13 September 2014 - 04:38 AM
Garandos, on 13 September 2014 - 04:19 AM, said:
Because people did not get banned because of Player choice.
They most certainly did get banned because of player choice. They chose to act inappropriately and were punished for it.
No, banned players should not be on the council. PGI stated they wanted a coherent, respectful message from whatever council is formed. Banned players have demonstrated that they are not capable of this.
#3
Posted 13 September 2014 - 04:45 AM
Edited by El Bandito, 13 September 2014 - 04:45 AM.
#4
Posted 13 September 2014 - 06:44 AM
#5
Posted 13 September 2014 - 06:54 AM
#6
Posted 13 September 2014 - 07:04 AM
#7
Posted 13 September 2014 - 07:07 AM
#8
Posted 13 September 2014 - 07:16 AM
Edited by Revorn, 13 September 2014 - 07:17 AM.
#9
Posted 13 September 2014 - 07:17 AM
As for who should be on the council or task force (there's a huge difference in my mind), the players can choose; and in my opinion the more views (up to a point) the better, all the way round. The more people you have the more it dilutes the power of any one member. Which is helpful for a council trying to represent a community at large. For a task force, well, it's much more limited in scope and is not likely to represent the community as a whole (and maybe it doesn't have to, but trusting game design to a small few, as already demonstrated by the devs, is bound to have mixed results - unless it's a highly competent few, but even then the current restraints placed on the endeavor is rather limiting anyway).
Regardless, I put some of those thoughts here already. And while I may come off harsh to the devs in this particular post, it is not my intent. There is nothing wrong (well, in most cases) with making a mistake, learning from it, and then correcting it for the future. The problem is usually in acknowledging it in the first place.
#10
Posted 13 September 2014 - 07:22 AM
Revorn, on 13 September 2014 - 07:16 AM, said:
#11
Posted 13 September 2014 - 07:24 AM
Joseph Mallan, on 13 September 2014 - 07:22 AM, said:
For sure. Groupthink and all that.
#12
Posted 13 September 2014 - 07:24 AM
No, seriously, hear me out on this one.
I wasn't banned, but I certainly had to walk away a few times seeing some of the responses from before from the developers. Thankfully, I managed to keep a level head and not lash out, but it was pretty close a couple of times.
It would be a great follow-through of the olive branch to unban those players. Passion is what we need with the community, and as long as they'll put in creative effort to add to it.
Many of them are (cautiously) seeing some light on the horizon now, and want to work with the developers to address things in the game.
It's just my two cents. I know there are probably a load of people who are rabidly against this, but honestly, I can see why the frustration built up to the point of ad hominem attacks and general "go @#@ yourself, PGI" at certain points.
Also, to be utterly honest, some of these players have some very intelligent points to say (when not irate). Not listening would be (in my opinion) a real loss to this process. And frankly, a loss to what the community wants to accomplish.
#13
Posted 13 September 2014 - 07:29 AM
Joseph Mallan, on 13 September 2014 - 07:22 AM, said:
I agree with you completely, divergent Ideas on the Table are the Key for creative Development. sry for not making this clear in my Post, so its miss-understandable.
#14
Posted 13 September 2014 - 07:32 AM
#15
Posted 13 September 2014 - 07:41 AM
o0Marduk0o, on 13 September 2014 - 07:32 AM, said:
Some of them had respect for several years and were staunch defenders of PGI the majority of the time. Two I can think of specifically were very often the, "Guys, I think you need to give them a chance." over and over again. It's my opinion they got frustrated and did something rash and would be doubly contrite and cautious with a second chance.
#16
Posted 13 September 2014 - 07:42 AM
edit: hey, my 100th post! I must finally be committed.
Edited by CheebaMech, 13 September 2014 - 07:47 AM.
#17
Posted 13 September 2014 - 07:47 AM
#18
Posted 13 September 2014 - 07:49 AM
First players councils have always been 99% bad with Counsel players having the ability to push there agendas and forgetting the agendas of the players there representing.
Second what your seeing in these Player Counsel topics about who should become a counsel member is the same people being nominated and then they log on to the forums on there alt accounts posting votes for themselves its quite obvious and a joke also this same group of nominees was behind all the GOON commotion on the forums a year back.
So no I would not say MWO should have a player counsel instead have PGI staff make topics and polls and make sure there honest and not the same forum users and there alts voting multiple times.
I vote NO!!!!!!!!!!!!!!!!!! player counsels in MWO period.
Edited by PappySmurf, 13 September 2014 - 07:52 AM.
#19
Posted 13 September 2014 - 07:57 AM
As for divergent opinions? You can disagree and offer a different viewpoint and still follow the Code of Conduct. People really need to start learning how to do that.
#20
Posted 13 September 2014 - 08:00 AM
If this is occurring, then the system of governance is set up incorrectly. Have a higher turnover rate of the elected council members. For example: council slots limited to 90 days, then a new election, and the same candidates cannot run consecutively.
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