Quxudica, on 13 September 2014 - 03:20 PM, said:
I'd much much rather see a redesign of how LRMs function. Imo they should require NARC or TAG to allow indirect fire, otherwise the LRM mech itself should have to have and hold LoS to use them.
Ok I'm really confused about the ECM argument, and I always have been. Until recently ECM was just a mild annoyance that meant I couldn't see my enemy's components. But I've recently started flying a medium LRM boat with a TAG laser and enjoy the heck out of it. Yes, I can see how it is annoying that I lock onto a mech with my TAG and 100+ missiles from all over the map come down on you. It brings me a very tragic sense joy for sure.
I quoted Quxudica because, as someone who doesn't quite understand the debate, this quote seems to express the issue. I don't know much about the lore, but I've read that sharing target info on TT is more difficult than in game (it requires special equipment). ECM threads are really common and I don't really get the issue. Let me ask three questions so people who aren't understanding the debate (maybe only me!) will get what the problem is.
1 How are LRMs broken? I'm less interested in what changes should be made and more interested in how the GAMEPLAY should be changed.
2 Why is LOS for the LRM mech needed (without TAG and NARC)? Again, what is wrong with the current gameplay and how would you like changes to affect gameplay?
3 Most generally, from these two questions, how do you want the gameplay to change in game overall?
I really only have experience playing MW2 and MWO (although I've played a lot of both!) and to me there isn't much of a problem, it just is what it is.