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Can We Please Agree On The Right Of Way


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#1 Star Wolves Admin Account

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Posted 14 September 2014 - 02:15 PM

Let us save much rage and agree on the right of way. I try to rhyme when I can. :)

1) A scouting or retreating light always has the right of way. If he is running towards you stop shooting if you need to and don't block his way out.

2) The assault mech has the right of way so get out of his way unless you are in situation (1). His job is to bring the pain at a distance or up close; support him and don't step in front of him if he is laying down suppressing fire. If you do step in front of him don't complain if you get hit.

3) Heavies and mediums have the flanking right of way. Snipers and assaults, check your fire when they hit from the sides or cross over when they are in enemy terrain.


#2 CMDR Sunset Shimmer

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Posted 14 September 2014 - 02:19 PM

*Sniffs and lights a cigarette*

Yeeeaahhh... good luck with that.

Posted Image

#3 Mcgral18

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Posted 14 September 2014 - 02:27 PM

And never leghump.

Leghumping is bad.

#4 CycKath

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Posted 14 September 2014 - 02:50 PM

I'd quite happily get out of a way of an assault in my Locust, but given I lack a rear-view mirror I often have no way of knowing that some target fixed assault is about to leg me by walking over me to get to the enemy...

#5 Kiiyor

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Posted 14 September 2014 - 05:09 PM

View PostBlueduck, on 14 September 2014 - 02:15 PM, said:

Let us save much rage and agree on the right of way. I try to rhyme when I can. :)

1) A scouting or retreating light always has the right of way. If he is running towards you stop shooting if you need to and don't block his way out.

2) The assault mech has the right of way so get out of his way unless you are in situation (1). His job is to bring the pain at a distance or up close; support him and don't step in front of him if he is laying down suppressing fire. If you do step in front of him don't complain if you get hit.

3) Heavies and mediums have the flanking right of way. Snipers and assaults, check your fire when they hit from the sides or cross over when they are in enemy terrain.


1. Lights can change direction approximately 26,352% faster than anything over 60tonnes. Light pilots need to understand that assaults and heavies can be obstacles through no fault of their own (though it often is their fault). I'd submit tha it's not the responsibility of a heavier mech to make way for a retreating light.

I'm saying this as a light pilot. I treat all mechs as walls.

Everything else I agree with wholeheartedly.

#6 Wolfways

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Posted 14 September 2014 - 05:18 PM

View PostCycKath, on 14 September 2014 - 02:50 PM, said:

I'd quite happily get out of a way of an assault in my Locust, but given I lack a rear-view mirror I often have no way of knowing that some target fixed assault is about to leg me by walking over me to get to the enemy...

It's the blue arrow behind you on the minimap :P

#7 Valore

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Posted 14 September 2014 - 05:20 PM

Might want to add 'If there is only ONE good firing position, it shouldn't be taken by the idiot Jenner with medium lasers trying to hit targets 700 meters away, while the Dire Wolf with gauss rifles and ERLLs behind him gets blocked'

#8 The Mechromancer

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Posted 14 September 2014 - 05:21 PM

Think of it like boating. (Watercraft)

Larger ships ALWAYS have the right of way because it is much harder for them to turn and change direction.

Similarly, Assaults can't change direction as well as lights, and have a much greater need for positioning than a light because of the lack of speed.

Edited by The Mechromancer, 14 September 2014 - 05:24 PM.


#9 KingCobra

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Posted 14 September 2014 - 05:24 PM

Sure op I will when PGI puts in a short range 100 meter 360 degree radar plus passive radar also.PGI really screwed the pooch on that one.

#10 Sabazial

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Posted 14 September 2014 - 05:43 PM

View PostCycKath, on 14 September 2014 - 02:50 PM, said:

I'd quite happily get out of a way of an assault in my Locust, but given I lack a rear-view mirror I often have no way of knowing that some target fixed assault is about to leg me by walking over me to get to the enemy...


That happens to me soooo much in my Kit Fox, i'll be stood out of the main pathway firing at the enemy and an atlas or the like will just walk straight over the top of me lol.

#11 CycKath

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Posted 14 September 2014 - 06:30 PM

View PostWolfways, on 14 September 2014 - 05:18 PM, said:

It's the blue arrow behind you on the minimap :P


I guess that also does cover the "Objects are closer than they appear" disclaimer too, seeing the minimap doesn't clearly tell you how close they really are vs what the minimap indicates.

#12 Star Wolves Admin Account

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Posted 14 September 2014 - 06:53 PM

Ah yes Valore. There is nothing quite like watching someone trying to snipe with an IS medium laser and 700 meters out while clogging up the lane.

#13 Aresye

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Posted 14 September 2014 - 08:53 PM

May I also add that the standard, "Turn right to avoid," methodology?

If you're on a collision course with another mech, always go to the right. He goes to his right, you go to your right. No collision, everybody's happy.

#14 Lynx7725

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Posted 14 September 2014 - 09:00 PM

The main thing is that you don't need your mechs to hold hands in order to support each other.

The number of times someone decide to "keep me company" end up blocking my way as I tried to damage mitigate is annoying.

And don't people know that by placing yourself in the "doorway" of a chokepoint, you're effectively making yourself predictable and bracketing yourself for shots? Might as well hang a target board in front of your mech.

#15 Alex Warden

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Posted 14 September 2014 - 09:26 PM

View PostCycKath, on 14 September 2014 - 06:30 PM, said:


I guess that also does cover the "Objects are closer than they appear" disclaimer too, seeing the minimap doesn't clearly tell you how close they really are vs what the minimap indicates.


/vote 4 zoomable minimap :)

#16 El Bandito

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Posted 14 September 2014 - 10:03 PM

View PostBlueduck, on 14 September 2014 - 02:15 PM, said:

Let us save much rage and agree on the right of way. I try to rhyme when I can. :)

1) A scouting or retreating light always has the right of way. If he is running towards you stop shooting if you need to and don't block his way out.

2) The assault mech has the right of way so get out of his way unless you are in situation (1). His job is to bring the pain at a distance or up close; support him and don't step in front of him if he is laying down suppressing fire. If you do step in front of him don't complain if you get hit.

3) Heavies and mediums have the flanking right of way. Snipers and assaults, check your fire when they hit from the sides or cross over when they are in enemy terrain.


Assaults have the right of way when moving toward the objectives at the start of the game. It irks me to no end when a faster mech goes through me and makes us both 99%.

#17 headbasher

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Posted 14 September 2014 - 10:27 PM

My Direwolf IS the 800 pound gorilla in the room. "where does he go? Anywhere he wants to." :D

#18 Karl Marlow

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Posted 14 September 2014 - 10:42 PM

Here are my quick and dirty rules on mech positioning.

1) I always have the right of way.
2) You should never stand between me and my target
3) You should always be where I think you should be to support whatever crazy scheme I am doing regardless of weather or not I vocalize it in chat or TS.

Following these quick and easy rules will eliminate all of my current problems with positioning and right of way issues in the game.

#19 FDJustin

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Posted 14 September 2014 - 10:52 PM

View PostMcgral18, on 14 September 2014 - 02:27 PM, said:

And never leghump.

Leghumping is bad.

But it's my only attack once disarmed...

#20 Pjwned

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Posted 14 September 2014 - 10:59 PM

If you see a friendly peaking in and out of cover to fire at somebody DO NOT walk up right behind them and block their way back into cover, this is arguably one of the most annoying things you can possibly do to your teammates. The most notable & memorable example of this happening to me was when I was piloting my Jenner while peaking out from behind a building (on Crimson Strait, right about where Epsilon is) to fire at a Dire Wolf, when all of a sudden some colossal dipshit ran up right behind me so that I couldn't go back into cover; miraculously I didn't get destroyed but I still took damage that would've almost certainly been avoided otherwise.

Don't do it, just find another spot, and if you do I can't guarantee my lasers won't "accidentally" stray into your legs.

P.S: I was well within range while peaking in and out.

Edited by Pjwned, 15 September 2014 - 12:16 AM.






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