The fading hope that one day MWO will be "A BattleTech Game".


Player Retention
Started by Riatt, Sep 14 2014 05:34 PM
22 replies to this topic
#21
Posted 14 September 2014 - 08:39 PM
#22
Posted 14 September 2014 - 08:44 PM
Carrie Harder, on 14 September 2014 - 05:37 PM, said:
Mechwarrior IP (i,e, stuff like tonnage, critslots, engines, heatsinks, etc) and giant robots.
Same mostly. Mainly the whole concept of highly customizable combat mechs. That you pilot.
The gameplay concept and mechanics are great too (minus a few). In general I do enjoy playing MWO.
The things that hurt the most though are things like very bad matchmaking imbalances, allowing exploitable mechanics like "pop tarting" to flourish for long periods of time, and incomprehensible slow rates of development (its hard to describe just how slow).
#23
Posted 14 September 2014 - 09:20 PM
This game sucks less than the other games like it into which I have invested similar amounts of time.
If you are crying over the loss of poptarting and trying to blame it on lesser skilled opponents then you should still be poptarting and making them cry unless you are the baddie.
There was no fix for the stupid on your team that kept trying to poke at PTs from a distance.
I Zeratul I, on 14 September 2014 - 06:11 PM, said:
But that was before jump jets were killed as a policy of appeasement to satisfy the lowest common denominator. AKA -- the n00bs too unskilled to deal with jump snipers and too unknowledgeable to know how to make decent loadouts.
If you are crying over the loss of poptarting and trying to blame it on lesser skilled opponents then you should still be poptarting and making them cry unless you are the baddie.
There was no fix for the stupid on your team that kept trying to poke at PTs from a distance.
Edited by Glythe, 14 September 2014 - 09:22 PM.
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