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What's Up With Hit Detection?


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#1 Quxudica

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Posted 14 September 2014 - 09:45 PM

Got out of a match where I was facing a light in my 2d2, using 4 SRM4 and an LBX, I put no fewer then 5 direct alpha's into it, with the flashing circle showing hit confirm, durring one of which the thing wasn't even moving. Yet I didn't even strip a single piece of armor?

I've never used the LBX, it was terrible for so long I just never bothered getting it, and rarely use SRMs, so am I missing something here? Even if many of the individual missiles/pellets missed I still landed a couple hundred points of damage.

Is it just my imagination?

Edited by Quxudica, 14 September 2014 - 09:45 PM.


#2 CocoaJin

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Posted 14 September 2014 - 10:40 PM



#3 Lynx7725

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Posted 14 September 2014 - 10:44 PM

What range? LBX cluster spreads wide after a distance, as do SRMs.

If SRM16 and LBX, per salvo max is 42, 5 salvo max is 210. Spread across locations... may not register much.

#4 Russ Bullock

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Posted 14 September 2014 - 10:50 PM

Were always happy to receive video evidence if something is off, but data shows that SRM and LBX hit detection is excellent now, essentially all weapons are very consistent and looking solid. Sometimes people mistake Hit Detection for inconsistencies in the damage they do on a mech read out.

For instance one time an alpha to the CT of a certain mech made the doll turn Red in the CT but in a different game that same mech with the same Alpha to the CT only caused it to go Orange.

What the target info box does not tell you is if the player stripped some armor off of their CT to accomplish a certain build, therefore it was doing the same amount of damage but the indicator showed different results.

#5 Quxudica

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Posted 14 September 2014 - 10:51 PM

View PostLynx7725, on 14 September 2014 - 10:44 PM, said:

What range? LBX cluster spreads wide after a distance, as do SRMs.

If SRM16 and LBX, per salvo max is 42, 5 salvo max is 210. Spread across locations... may not register much.


Point blank essentially. It must just have been lag or something.

#6 Russ Bullock

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Posted 14 September 2014 - 10:52 PM

Please post your results from your next attempt

#7 Lynx7725

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Posted 14 September 2014 - 10:55 PM

View PostQuxudica, on 14 September 2014 - 10:51 PM, said:


Point blank essentially. It must just have been lag or something.

Huh.

Do note that I've seen my Timber Wolf SRM24 fly into the enemy mech at very close and some of the SRMs fly through the armpit and total miss (upon review of post-action video, naturally). So even point blank, depending on launcher geometry, angle and circumstances, you can get less than devastating results from a Macross Missile Massacre launch.

LBX do tend to cluster into one or two locations under 50m though.

#8 Karl Marlow

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Posted 14 September 2014 - 10:56 PM

OK when did Russ start paying someone to post for him throughout the night while he sleeps?

#9 Lynx7725

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Posted 14 September 2014 - 11:03 PM

For example:

http://www.youtube.c...qQipJyFtk#t=319




You can see my attack on the enemy Timber Wolf. The first looked like all missiles hit, until you notice a couple of flashes on the rocks behind the TW; a few SRMs passed through through the armpits and detonated behind. A few seconds later as I salvoed my third set of SRMs into it, it again look like a full set of hits, but you can see a few self-detonation in the air further behind the TW as the SRMs run out to their maximum range.

Edited by Lynx7725, 14 September 2014 - 11:08 PM.


#10 Quxudica

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Posted 14 September 2014 - 11:05 PM

View PostLynx7725, on 14 September 2014 - 10:55 PM, said:


Huh.

[size=4]Do note that I've seen my Timber Wolf SRM24 fly into the enemy mech at very close and some of the SRMs fly through the armpit and total miss (upon review of post-action video, naturally). So even point blank, depending on launcher geometry, angle and circumstances, you can get less than devastating results from a Macross Missile Massacre launch.

LBX do tend to cluster into one or two locations under 50m though.


I don't know, I never post about this stuff normaly. Just chalk it up to bad luck or getting outplayed. This however just felt wrong, that's subjective and anecdotal to be sure but it felt off enough to see if maybe there was an issue I was unaware of.

#11 Karl Marlow

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Posted 14 September 2014 - 11:07 PM

I have no videos or hard date but I feel like there is something wonky with NARC hit detection. I know that is subjective but the things only seem to register about 1/3rd of the time. I know you guys were working on improving hit detection for missiles and such but could you maybe have someone look into the Narc hit detection?

#12 Lynx7725

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Posted 14 September 2014 - 11:07 PM

View PostThomasMarik, on 14 September 2014 - 11:07 PM, said:

I have no videos or hard date but I feel like there is something wonky with NARC hit detection. I know that is subjective but the things only seem to register about 1/3rd of the time. I know you guys were working on improving hit detection for missiles and such but could you maybe have someone look into the Narc hit detection?

You're aware AMS works against NARC?

#13 Karl Marlow

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Posted 14 September 2014 - 11:13 PM

Does AMS have some sort of animation that would allow one to see your narc pod being shot down? If so then weather AMS shoots down NArcs is irrelevant since such animation is not present. I am also not clear on how AMS existing relates to a possible problem with hit detection on NARCs. Have you done the hit detection tests? I am also not clear on why AMS existing is only an issue with NARC hit detection. Doesn't AMS target SRM's as well?

Edited by ThomasMarik, 14 September 2014 - 11:17 PM.


#14 Redshift2k5

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Posted 14 September 2014 - 11:15 PM

There are certainly a couple of SRMs exploding in the air behind the target. It's possible they skimmed right over the top of the TW though, your shot is aimed fairly high on the TW's profile. SRMs are an inexact weapon, and you certainly were hitting him with quite a few of them and dealing some solid damage.

Edited by Redshift2k5, 14 September 2014 - 11:15 PM.


#15 Lynx7725

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Posted 14 September 2014 - 11:18 PM

View PostThomasMarik, on 14 September 2014 - 11:13 PM, said:

Does AMS have some sort of animation that would allow one to see your narc pod being shot down? If so then weather AMS shoots down NArcs is irrelevant since such animation is not present. I am also not clear on how AMS existing relates to a possible problem with hit detection on NARCs. Have you done the hit detection tests?

AMS triggering is pretty much it IIRC. If your NARC is being shot down before it could attach, then the NARC would look like it never stuck; if it didn't stick then it won't update the UI.


View PostRedshift2k5, on 14 September 2014 - 11:15 PM, said:

There are certainly a couple of SRMs exploding in the air behind the target. It's possible they skimmed right over the top of the TW though, your shot is aimed fairly high on the TW's profile. SRMs are an inexact weapon, and you certainly were hitting him with quite a few of them and dealing some solid damage.

Certainly doing enough damage, yes. But to be honest, I was more concerned with not getting my backside shot off then precisely placing my SRMs. :)

#16 Solis Obscuri

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Posted 15 September 2014 - 02:45 PM

View PostRuss Bullock, on 14 September 2014 - 10:50 PM, said:

Were always happy to receive video evidence if something is off, but data shows that SRM and LBX hit detection is excellent now, essentially all weapons are very consistent and looking solid. Sometimes people mistake Hit Detection for inconsistencies in the damage they do on a mech read out.

For instance one time an alpha to the CT of a certain mech made the doll turn Red in the CT but in a different game that same mech with the same Alpha to the CT only caused it to go Orange.

What the target info box does not tell you is if the player stripped some armor off of their CT to accomplish a certain build, therefore it was doing the same amount of damage but the indicator showed different results.

Hey Russ - I'm having a good time with projectile hit detection right now, but beam weapons are sketchy if I'm in motion. Seem to work fine if I'm stationary shooting fast movers, but sometimes my running shots won't register against even stationary assault 'mechs. I'll see if I can get some video.





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