Air strikes and arty strikes are part of the game, and the lore. A very important part of the lore in fact, so I think they should stay effective. But the current gameplay issue is that there is no penalty for spamming them or bringing one to a match. I think hitting them directly with the nerf bat anymore would be stupid, and I happen to be a fan of lateral balance. (Changing indirect things so you don't ruin gameplay elements. Take a hint, Paul...)
Here's my suggestion:
When someone initiates a strike, bitching betty should warn both teams. Something along the lines of "*beep beep beep* Incoming artillery detected"
Like Starcraft sorta:
Make it play for everyone on the map so it doesn't give out the location of the strike. It would just give warning that you should possibly be on the lookout for the red smoke.
Lore wise it makes sense, because you'd probably have a drop ship or satellite in space watching the planet, and it would be easy to see the heat signature of artillery firing. The excuse for air strikes is easy too- radar detection.
I think this little change would help a lot with the spammable effectiveness of strikes without further nerfing their damage. It would keep them useful for tactical situations (choke points, legged guys, etc), yet go a long way towards stopping cheesy usage.
For example: you're dueling a raven in a heavy mech. You'd suddenly hear the warniing, and know that he probably initiated a strike behind you. You'd have the ability to disengage for a moment to run from the strike. This is an example of current cheesy usage. Maybe he didn't use the strike though, and someone else on the map did it somewhere else. This opens up gameplay choices, which leads to interesting games.
This audio warning further opens up pathways for interesting gameplay mechanics. E.g., a module or equippable item, like command console, that gives your airstrike plane "stealth", so the warning doesn't play. If ECM gets changed some way or another, maybe those disrupted by ECM wouldn't hear the warning. Something like that would give nimble ECM lights a little niche for bombing people. And so on.
Thank you for reading
TL;DR: Make strikes play an audible warning (like missiles do) for everyone on the map when they're initiated. This would encourage them to be used more tactically instead of spammed, without further nerfing their power level
Edited by waterfowl, 13 September 2014 - 09:48 AM.