Help With Stalker-3F Build
#1
Posted 26 September 2014 - 09:34 AM
Here is my current loadout:
http://mwo.smurfy-ne...a6801eaaf388c87
I have optimized it for frontal armour and low heat buildup. The idea was to get a machine that could hold at any range in prolonged combat.
Double ER LRs give me some fire power at long ranges.
Double MLs come into play along with ERs as soon as something gets closer.
SRMs are for close very close range.
With current heat efficiency it can fire pretty much constantly without any major risk of overheating.
My only major concern right now is very low ammo count for SRMs - I just needed to drop some ammo for AMS - I find it essential with current LRM spam.
Armour is concentrated on the front mostly to counter large side torso parts.
So far, this build was pretty effective for me, though I find running out of ammo rather annoying - it simply looses effectiveness too much and too quickly if missiles pods run dry.
And here comes my question - what to improve?
Should I experiment with LRMs for range and drop ER LR for pulse lasers maybe? Drop some heatsinks to mount more weapons and ammo? I'm just not sure.
I've been experimenting with quad SSRMs but it didn't work well for me.
#2
Posted 26 September 2014 - 09:45 AM
I run mine something like this (I didn't optimize the armor, but I always lower the legs to 65 - if someone wants to waste 65 points of damage attacking my legs, I'll oblige them by melting their face):
http://mwo.smurfy-ne...07d16b5d04c4c45
You could pull the LPLs for something with more stab at a distance (keep your ERLLs and free up space for ammo or whatevs). Another fun build is running some flamers in the arms in addition to the LLs.
Edited by Dawnstealer, 26 September 2014 - 09:46 AM.
#3
Posted 26 September 2014 - 05:45 PM
#4
Posted 26 September 2014 - 06:12 PM
http://mwo.smurfy-ne...3112a86848341cb
#5
Posted 26 September 2014 - 08:24 PM
#6
Posted 27 September 2014 - 06:56 AM
I ultimately decided to drop some heat sinks to conserve some weight. I also exchanged 2 SRM4s for SRM6s, giving me 4 more missiles per salvo. I also moved medium lasers to arm mounts for better firing arcs.
With these changes I was also able to mount 2 more tons of SRM ammo.
Heat efficiency loss is not really that noticeable.
Here it is:
http://mwo.smurfy-ne...2806e79fc69e3a4
I may still tweak it a bit, but so far, it works.
After couple of battles, it performs nicely and is pretty deadly if someone decides to facehug it.
Basically it works pretty much exactly as I wanted - I can poke at longer ranges as well as fight up close and for quite a long time with more ammo.
Alternative is dropping back to pure SRM4s and adding 2 more medium lasers, but I'm worried that ghost heat would be a bit too much - the alpha damage increase would be less than 4 points.
Now I can start gathering money for a second Stalker, most likely with LRMs this time around.
#7
Posted 27 September 2014 - 07:03 AM
HidesHisFace, on 26 September 2014 - 09:34 AM, said:
Here is my current loadout:
http://mwo.smurfy-ne...a6801eaaf388c87
I have optimized it for frontal armour and low heat buildup. The idea was to get a machine that could hold at any range in prolonged combat.
Double ER LRs give me some fire power at long ranges.
Double MLs come into play along with ERs as soon as something gets closer.
SRMs are for close very close range.
With current heat efficiency it can fire pretty much constantly without any major risk of overheating.
My only major concern right now is very low ammo count for SRMs - I just needed to drop some ammo for AMS - I find it essential with current LRM spam.
Armour is concentrated on the front mostly to counter large side torso parts.
So far, this build was pretty effective for me, though I find running out of ammo rather annoying - it simply looses effectiveness too much and too quickly if missiles pods run dry.
And here comes my question - what to improve?
Should I experiment with LRMs for range and drop ER LR for pulse lasers maybe? Drop some heatsinks to mount more weapons and ammo? I'm just not sure.
I've been experimenting with quad SSRMs but it didn't work well for me.
I wouldn't run the stalker atm since I don't feel it holds up to par with other mechs out currently BUT....
...if you were dead set on it, I would strictly run the Stalker with 4erLL (i think it's get 21DHS). I have the smurfy if you need it. I think it's the 5M.
Anyway, if you want to run ballistics, then obviously the misery is the way to go with 2ppc1ac20 or even replacing the ppc for large pulse lasers might be better. 2large pulse 1 guass would also work depending on what you like.
Could give you smurfy's of those mech builds if you truly want them.
#8
Posted 27 September 2014 - 08:38 AM
#9
Posted 27 September 2014 - 11:08 AM
http://mwo.smurfy-ne...f46a7a034971427
#10
Posted 27 September 2014 - 11:25 AM
#11
#12
Posted 29 September 2014 - 04:29 PM
when things get up close, and heated, that is when i switch to the SRM's and ML's
#13
Posted 29 September 2014 - 05:11 PM
Spheroid, on 27 September 2014 - 08:38 AM, said:
Agreed here. Replace the SRM4s with ASRM6's. Tighter grouping means greater effective range and bettter targeting of specific components. Go into Testing Grounds and stand 150m from say a Catapult and you'll see how many of your SRM4s actually miss.
Edited by BlackhawkSC, 29 September 2014 - 05:11 PM.
#14
Posted 04 October 2014 - 09:39 AM
3F Sniper.
High mounted laser hardpoints used to their maximum potential. With advanced zoom this is quite good. 22 DHS and AMS. The STK-3F's signifigant advantage in torso twisting makes it the superior variant for this role. If quirks give us something nice we might even see an ERLL bonus. An ERLL range bonus module would help this build alot.
3F Mixed.
Sacrifices the dedicated sniper role for some extra close range firepower. You can mount your SRM6's in the torso for better convergence but they'll be destroyed easier.
3F Brawler.
Pretty much helpless in anything but brawling. But it does it well. 4xSRM6 with Artemis is nothing to scoff at. You have about 22 volleys total so use them well. Artemis reduces ammo waste due to spread but you loose about 4 tons of ammo/heat sinks total which demands more of your accuracy. Remember to keep your missile bay doors open once you get in range so you won't have that fire delay screw you over.
Edited by MisterPlanetarian, 04 October 2014 - 09:55 AM.
#15
Posted 04 October 2014 - 10:22 PM
E N E R G Y, on 27 September 2014 - 07:03 AM, said:
Yeah I run my 3F with 4x ERLLAS.
Personally I don't think the Stalker is fast enough, or agile enough, to make good constant use out of SRMs in the current game.
This is my build: STK-3F
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