The screen shake of being hit with them is atrocious. There have been times where I have to look away from the screen while getting pelted to avoid getting simulator sickness. Can't it be toned down just a bit?.
I mean getting hit with an ac is fine because it's a jolt and it's over. But the constant barrage of lrms and the never ending shake is enough to give some people (myself included) headaches and some sort of nausea.


My Only Issue With Lrms.
Started by Joshua Obrien, Sep 15 2014 04:59 PM
4 replies to this topic
#1
Posted 15 September 2014 - 04:59 PM
#2
Posted 15 September 2014 - 05:01 PM
They are getting a 15% reduction in shake ability in the near future. Some where on this here internet be a dev talking bout it, but where that bit of info is, I could not tell you.
#3
Posted 15 September 2014 - 05:01 PM
Joshua Obrien, on 15 September 2014 - 04:59 PM, said:
The screen shake of being hit with them is atrocious. There have been times where I have to look away from the screen while getting pelted to avoid getting simulator sickness. Can't it be toned down just a bit?.
I mean getting hit with an ac is fine because it's a jolt and it's over. But the constant barrage of lrms and the never ending shake is enough to give some people (myself included) headaches and some sort of nausea.
I mean getting hit with an ac is fine because it's a jolt and it's over. But the constant barrage of lrms and the never ending shake is enough to give some people (myself included) headaches and some sort of nausea.
Mine is the lock-sharing. There is no other game system where it is possible and often likely that 11 other mechs could and often do auto-aim one mech at the same time and fire on it without exposing themselves to enemy fire.
#4
Posted 15 September 2014 - 05:03 PM
nehebkau, on 15 September 2014 - 05:01 PM, said:
Mine is the lock-sharing. There is no other game system where it is possible and often likely that 11 other mechs could and often do auto-aim one mech at the same time and fire on it without exposing themselves to enemy fire.
I play quite a bit of LRM's and I have to agree, indirect fire is a bit too simplistic in this game. Screenshake's getting a nerf though, so overall I'd say they're balanced otherwise.
#5
Posted 15 September 2014 - 07:20 PM
I had to add to this....No cover is safe...Just got wrecked while behind a building by lrm arc....That's..Frustrating
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