stjobe, on 16 September 2014 - 09:41 PM, said:
1. It's not personal opinion, it's BattleTech lore and rules.
2. SSRMs are simply a means to save ammo; many BT 'Mechs are starved for ammo (a single ton of ammo isn't unusual).
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#1 Many here seem to adhere to lore when they can use it as an excuse to justify something they want, like: killing jump jets. Then, the same people who quoted lore to kill jump jets, ignore lore when lore says: ECM is a rare component only select mechs can mount. They ask that more mechs mount ECM despite it violating lore.
In that, I don't take lore very seriously. It doesn't seem like something people adhere to with any real consistency. Lore is just something people support when it agrees with them. And lore is also something people toss out the window the second it disagrees with them.
I think it some ways its bad for people to support lore in blind faith without questioning. It shouldn't be enough to simply quote lore as a reason for supporting something.
The question is how do circumstances improve or worsen by changing how ECM is implemented.
People tend to be extremely vague when they say ECM is supposed to counter BAP. What does that mean, exactly? Simply that it establishes a null zone where BAP no longer functions? Ok. How does that make things better? The way things seem to me is that if ECM only counters BAP, then it doesn't really serve as a shield against LRM's because tabletop rules were never developed to cope with LRM 60 builds where missiles are being spammed en masse.
No matter what the spread is, if there are even two or three LRM boats on a single team with each having LRM 40 or higher. That's still 120+ LRM's that are going to hit. People in this game complain about dual guass and having 30 points of pinpoint damage. But, if they were asked if they would rather be hit with 30 pinpoint damage or 120 damage of LRM's that are spread out, I think most would prefer to be hit with the pinpoint damage.
So what we have is a scenario where LRM boats can focus fire large amounts of damage onto a single target. And having an ECM that only counters BAP won't diminish the fact that being hit with those amounts of damage, even if its spread out, is still massively damaging.
In that, the current implementation of ECM makes perfect sense. It would be unfair and worsen conditions in game to reduce ECM to mainly being a counter to BAP and artemis because the real problem with LRM's is that a single lock can be utilized by an entire team. And multiple LRM boats can focus fire ridiculous amounts of damage onto single targets under circumstances where spread isn't going to make a tangible difference.
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#2 SSRM's "save ammo" due to having reduced cooldown and dps? That's pretty funny. Like the Toyota Prius of SRM systems. How much missiles per gallon do they get? Seriously, though. I think the whole point of having non tracking SRM's is to give higher damage and dps to weapons systems where aiming is necessary and balancing them with lower damage, lower dps, ssrm's that have tracking but have a tradeoff of inflicting lesser damage.
It would mess up the balance to have SRM's deal more damage, have higher dps and track the way SSRM's do.
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Aresye, on 16 September 2014 - 10:15 PM, said:
Bring it! I loved the LRM spam of the last lance challenge. Made games easier.
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This reminds me of all the people who said the timberwolf would be DOA.
They said the timberwolfs side torsos were "too big" and "too easy to hit". And that they would enjoy blasting the timberwolves side torsos off when it was released.
Then what happened?
The same people who said the timberwolf would be DOA, who said they would enjoy blowing away its humongous side torsos, spammed the forum with threads complaining about the timberwolf being OP.
So, yeah. What you said there perfectly reminds me of that.
Edited by I Zeratul I, 16 September 2014 - 10:24 PM.