His biggest objection at first was he doesn't like F2P games, especially the high pressure ones (sales wise). PGI passed that test with flying colors and he was really impressed that there was unlimited access to trial mechs, maps, game modes, and the game was fairly quick to download. He did think the game looked "like poo" in Dx9 on high settings tho, and he had left before remembering to get his impression of how it looked in Dx11 on very high after he switched to it. Now being a L4D guy he's VERY experienced with two key things MWO provides, teamwork and brutally lop-sided matches. The later, he was actually looking forward to taking a break from, which is why we migrated over from L4D to MWO for a few hours to "relax." I warned him about group queue, and he stayed fairly optimistic.
We both jumped on Strana Mechty so I could explain while we played, talking him through controls, his cadet bonus (which he was being robbed badly of playing with me as a group, but he insisted he only likes multiplayer games so /shrug), he commented on how cool it was they had a little youtube tutorial while the game downloaded, and thought overall it was fairly painless to get up and into a match. I started him off with the BJ-1(C) and he didn't mind it, but thought it was a tad slow. Warning him of the dangers of XL engines, he didn't really understand how fragile they were until he experienced first hand getting "one shotted" in the BJ and we moved up to quickdraws after that so he could try out PPCs. He didn't mind the quickdraws but expected a heavy mech to actually feel "heavy" and complained about how weak they felt in the durability category. He also complained the jets on the Quickdraw "hardly did anything" so I had to explain how you use them to pivot more than get around because the jets use to be fun but were nerfed a while back and strictly for certain builds now.
His exact words for the third match was "I wanna try one of those Assaults so I can be big and tough, duke it out like giant robots." So.... I point him straight towards the Highlander, and he says "what about the Victor?". I was like NONONONONONONONONOOOO those UAC/5s look badass and the Victor may be more nimble but you seriously want something more beefy dude. He took the Victor anyways and like a cartoon character with my fingers stuck in my ears waiting for the dynamite to go off, he was popped in just a few shots and that really turned him off to the game. That was a match where [CGBI] Rickrolled over a bunch of random groupers with a 10+ and nobody had a chance (or lasted more than a few seconds). That also really put him off and I had to explain to him about how balance is really off and organized teams suck the fun out of the game for smaller casual groups but I think PGI is working on that. (keeping fingers crossed)
So he tells me he's got one more match before bed and wants to try something fast. We hop in a pair of spiders and get canyon. Despite several warnings about saving fuel which he told me he was doing, he still managed to lose a leg due to fall damage and he thought that was "pretty stupid" because he claimed it was from "just running around". That's when he thanked me for showing him around and thought he would have been more disappointed due to experiences with how horrible other F2P games are, but it was the lopsided balance between full teams and small groups that was the worst aspect of the evening for him. It's VERY difficult to get average gamers to like MWO and this guy seemed like there was more potential than usual, then when just about every ugly aspect of MWO sans the desyncing happens to us along the way I felt like I was the Atlas in that picture pushing the boulder up the hill with the "carry harder" motto beneath.
PGI if you're listening this game REALLY sucks for a new player experience even when someone is sitting right there mentoring the PUG. The ease of use is your best aspect. The brutal environment and speedy death rate for the "big robots" this game uses to attract new faces cripples your repeat customers when they realize it is a fallacy and everything dies too quickly. Battles need to last longer and, Mechs need to be more durable. Period. MWO is extremely misleading as a brand and is due for a makeover. I suggest you start with actually making the mechs feel like mechs instead of mario karts spitting red shells at each other. (yes that was a subtle jab at LRMs. I was AMAZED he didn't have a single complaint about them as a new player)
Edited by lockwoodx, 15 September 2014 - 06:10 AM.