#1
Posted 16 September 2014 - 06:54 AM
Chief among them is:
It is my shield against (overpowered) LRMs.
I do not think it is a priority.
Both of these concerns have some merit, but so does (I think) the binary relationship with basic LRMs. (ECM shuts off LRM usage unless they carry extra gear to make them work)
In light of that, I think the most profound change, that is yet simple in nature, to move it closer to balance is this:
Target Sharing Disruption.
ECM would block target sharing but not Line of Sight targeting and missile locks.
What this means:
If you are in your mech that has LRM tubes as part of its load-out, you would be able to shoot your LRMs at an enemy ECM mech if you personally can see it.
If you are in a mech with LRMs and you are not in Line of Sight (behind cover or blocked by terrain) and one of your allies sees the ECM mech, the target data (red box) is not transferred to you. You cannot see the ECM mech from your buddy's target sharing. (Much as it is now.)
That would be the only change. It would allow basic LRMs to be used in an ECM environment, in a direct fire capacity, but not in indirect fire capacity. It would allow ECM to maintain somewhat of the stealth capability by continuing to shield the ECM mech from having its position broadcast to everyone on the enemy team. Only the mechs that have LoS will see the "dorito." (TAG and Narc would still effect as they do now in order to allow Indirect fire LRMs.)
If I had to put the change net effect in one sentence:
"It will still be stealth against anyone who cannot directly see it on their screens."
Thoughts?
#2
Posted 16 September 2014 - 06:55 AM
#3
Posted 16 September 2014 - 07:04 AM
Alternately, I'd like to see a TAG laser changed to be equipment like the BAP and not require an energy hardpoint. If you're trying not to run a pure missile boat then those energy hardpoints are precious. It would accomplish the same goal in that it would make it so you had to be within 750m and have line of sight to use the LRMs.
#4
Posted 16 September 2014 - 07:05 AM
Zoid, on 16 September 2014 - 07:04 AM, said:
Alternately, I'd like to see a TAG laser changed to be equipment like the BAP and not require an energy hardpoint. If you're trying not to run a pure missile boat then those energy hardpoints are precious. It would accomplish the same goal in that it would make it so you had to be within 750m and have line of sight to use the LRMs.
#5
Posted 16 September 2014 - 07:06 AM
#6
Posted 16 September 2014 - 07:09 AM
Maybe it would encourage LURM boats to risk themselves more at the front lines, to at least look you in the eyes as they fill you with cheese.
In my mind, it's simple to engineer too.
The only issue I have is that it is a useful survival and scouting tool for lights. Maybe detection at extreme ranges could be lowered? I hate to take a decent suggestion and open more argument, but I always worry about changes that affect lighter mechs.
#7
Posted 16 September 2014 - 07:12 AM
#8
Posted 16 September 2014 - 07:13 AM
A better idea is to make ECM a soft counter to LRMs rather than a hard counter. And then weaken indirect LRMs just enough so that they no longer need a hard counter to be balanced. For 1.5 tons its completely ridiculous for ECM to hard counter anything.
Edited by Khobai, 16 September 2014 - 07:16 AM.
#9
Posted 16 September 2014 - 07:16 AM
Kiiyor, on 16 September 2014 - 07:09 AM, said:
Maybe it would encourage LURM boats to risk themselves more at the front lines, to at least look you in the eyes as they fill you with cheese.
In my mind, it's simple to engineer too.
The only issue I have is that it is a useful survival and scouting tool for lights. Maybe detection at extreme ranges could be lowered? I hate to take a decent suggestion and open more argument, but I always worry about changes that affect lighter mechs.
Could do more about that later if it get to it.. but as we have seen, it is tough getting support changes at all. (Besides, there are several light mechs (namely the Jenners and Firestarters) that do well despite lacking a stealth crutch.
Khobai, on 16 September 2014 - 07:13 AM, said:
A better idea is to make ECM a soft counter to LRMs rather than a hard counter. And then weaken indirect LRMs just enough so that they no longer need a hard counter.
You can still use all the ways we have to use now to do any fire, as ways to do Indirect Fire. (And that is only in the ECM environment.)
(Btw: this IS a "soft counter" it counters ONE aspect of LRM usage, not all of it.)
---------------------------------
As much as I want to change LRMs, that is for a future effort/discussion.
Edited by Livewyr, 16 September 2014 - 07:16 AM.
#10
Posted 16 September 2014 - 07:17 AM
Khobai, on 16 September 2014 - 07:13 AM, said:
A better idea is to make ECM a soft counter to LRMs rather than a hard counter. And then weaken indirect LRMs just enough so that they no longer need a hard counter to be balanced.
This doesn't affect indirect fire of LRMs at all. Yes, you lose the ability to fire at ECM mechs indirectly just like now. But you can still fire LRMs indirectly at mechs without ECM. You actually gain the locking ability to fire at ECM mechs you can see (which you cannot do now).
This is a simple but grand change to ECM IMHO.
#11
Posted 16 September 2014 - 07:17 AM
#12
Posted 16 September 2014 - 07:18 AM
Kiiyor, on 16 September 2014 - 07:09 AM, said:
Maybe it would encourage LURM boats to risk themselves more at the front lines, to at least look you in the eyes as they fill you with cheese.
In my mind, it's simple to engineer too.
The only issue I have is that it is a useful survival and scouting tool for lights. Maybe detection at extreme ranges could be lowered? I hate to take a decent suggestion and open more argument, but I always worry about changes that affect lighter mechs.
The Frontline is never where I positioned my LRM boats, That is a terrible use of a LONG RANGE weapon systems.
#13
Posted 16 September 2014 - 07:18 AM
ECM should not stop LRMs from being direct or indirect fired. Its bad game design.
It doesnt fix the problem at all. The game will still revolve around ECM to shut down indirect LRMs. And indirect LRMs still have to be on the strong side because of ECM.
Quote
(Btw: this IS a "soft counter" it counters ONE aspect of LRM usage, not all of it.)
No its not a soft counter. If it prevents LRMs from being used, its a hard counter.
A soft counter is a counter that doesnt prevent LRMs from being used, but just weakens LRMs instead. AMS for example is a soft counter.
Edited by Khobai, 16 September 2014 - 07:25 AM.
#14
Posted 16 September 2014 - 07:19 AM
Livewyr, on 16 September 2014 - 06:54 AM, said:
If I had to put the change net effect in one sentence:
"It will still be stealth against anyone who cannot directly see it on their screens."
Thoughts?
I'm certainly ok with it as long as ECM does not cockblock me when exposed. I deal LRM death mostly directly anyway. It is bad Lurmers who rely solely on IDF.
Edited by El Bandito, 16 September 2014 - 07:21 AM.
#15
Posted 16 September 2014 - 07:23 AM
#16
Posted 16 September 2014 - 07:24 AM
#17
Posted 16 September 2014 - 07:26 AM
I disagree I think the way ECM works is just fine unless you want to boat LRMS or SRMS in fact I would suggest to PGI to place ECM on all Trial mechs so if we do get new players from time to time they have a ECM shield so they are not LRMED TO DEATH 10-30 seconds into a battle and after a few battles of LRM RAIN AND A QUICK DEATH they uninstall the game.
New player retention is the most important aspect of the game PGI could be working on right now for the games survivability along with new content for existing players.
Edited by KingCobra, 16 September 2014 - 07:27 AM.
#18
Posted 16 September 2014 - 07:31 AM
So you not only need to weaken ECM so it doesnt shut down indirect LRMs but you also need to weaken indirect LRMs so theyre not nearly as accurate.
Quote
Again a better way is to remove the dependency on ECM in the first place. Your team should not have to have ECM to shutdown LRMs. And you should not get LRMd to death when you dont have ECM.
Edited by Khobai, 16 September 2014 - 07:34 AM.
#19
Posted 16 September 2014 - 07:32 AM
#20
Posted 16 September 2014 - 07:33 AM
Livewyr, on 16 September 2014 - 07:16 AM, said:
Besides, there are several light mechs (namely the Jenners and Firestarters) that do well...
Very true, but I believe those lights do well as strikers, not as scouts. In my Jenners, scouting is a death sentence. Maybe I just suck, but I only do well nowadays if I hug the group for safety until battle is joined.
I'd suggest that we add a detection scale for weight classes in addition to your suggestion. Assaults are detected much further out, lights at maybe 500 or so?
Im still for your suggestion. Has my vote.
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